5 biggest changes from patch 6.8

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4.) Rumble buffs

Everyone loves Rumble. Unfortunately, he has kind of fallen out of the meta completely and is never seen these days. There was a very short period that had him played in the jungle a bit, but that didn’t last long.

Rumble belongs in the top lane, and Riot needs to do what they can to put him back up there. Champion.gg has statistics for 202 unique champion-role combinations, and out of those 202 combinations, top lane Rumble has the third-lowest win rate in the entire game at only 42.58 percent (only .69 percent play rate, but that says a lot, too). Again, top lane Rumble has the third-lowest win rate in the entire game. That sentence shouldn’t be allowed to be true.

Fortunately, patch 6.8 looks to be the start of Riot giving Rumble some love again. It’s been a long time.

Rumble’s Q damage to minions has been increased from 50 percent to 100 percent. This should help him out in lane a lot as it will give him better lane control and presence. Rumble will be able to shove his lane when needed, and that’s something that’s been difficult for him.

His other buff is that his ultimate’s cooldown is decreased from 120/110/100 seconds to 110/110/90 seconds. This isn’t that big of a change, but it’s still a nice buff, and Rumble players won’t complain.

Are these buffs enough to make Rumble relevant again? Probably not, but it definitely helps the case for people to play him. If you play Rumble right now, you are basically doing it purely because you enjoy the champion, not because you think he can help you win a game.

Next: Wait, we're talking about top lane champions?