5 biggest changes from patch 6.12
By Andrew Ross
Five biggest changes from patch 6.12.
The notes for patch 6.12 came out yesterday and the actual update went live earlier today.
Surprisingly, patch 6.12 might be the most tame and refreshing patch of the entire season.
It’s never fun when we get a patch that spanks so many champions or makes them overpowered, but the latest patch barely did anything to champions at all. There were three buffs, one nerf and a couple of indicator changes — that’s it.
However, a couple of the buffs they did do shouldn’t go overlooked.
Syndra had both ability power ratios on her W and E increased, and while it doesn’t seem like that big of a change on paper, increased ratios are always a beautiful buff for a champion to get.
The other meaningful champion buff was to Corki, and it’s thanks to a couple of changes. The cooldown on his W is much shorter during the early-game, and that will help make him feel not as weak during that stage of the game. The bigger change, however, is that his E will pack a much heavier punch. Not only did they increase the base damage it does, but it also does more ticks per second.
Don’t get it twisted, though, despite few changes to champions, this was still a major patch.
Riot took their focus off of champions and put it on the actual game with big changes to items, specific game modes and other in-game things. That’s the type of patch that leaves everyone with a smile on their face.
Without further ado, here are the five most important things from patch 6.12.
Next: 5. Changes to masteries