Analyzing massive 7.4 League patch update
In the latest 7.4 League of Legends patch update, big changes hit many popular champions and new bonus experience helps level the battlefield for those that need help catching up.
Taking a look at the newly released 7.4 League of Legends patch update, lots of nerfs hit champions in order to bring further balance to the game. Champions like Cho’Gath saw a huge update to where now his Feast ability allows him to have an indefinite number of stacks, even if he dies in the Fields of Justice.
Don’t freak out just yet, his overall damage got slightly nerfed but now he’s more of a formidable tank in the grand scheme of things. Another notable update comes to getting bonus experience for those Summoners that are trying to catch up with their teammates. Not only does a kill or assist by lower leveled champions bring more bonus experience, Summoners will also get even more if they kill an enemy champion a level or higher than they are.
Here are the full 7.4 patch notes directly from League!
MID-PATCH UPDATES
Edge of Night
ATTACK DAMAGE 60 ⇒ 55
ACTIVE COOLDOWN 30 seconds ⇒ 45 seconds
Rift Scuttler
BUGFIX Fixed a bug causing Scuttles to sometimes give control of the river shrine to the wrong team
CHAMPIONS
Cho’Gath
Feast can stack infinitely against champions and epic monsters, and stacks no longer fall off on death. Feast’s ability power ratio down; bonus health ratio added.
R – Feast
Changes to the rules around Feast stacks.
FOOD MEMORY Cho’Gath no longer loses Feast stacks on death
FEED THE VOID Feast can now stack infinitely (only five stacks can be gained from minions and non-epic monsters, though they don’t have to be the first five)
NOT THAT FILLING Feast no longer heals Cho’Gath when it kills a unit at max stacks (nomming a sixth minion or non-epic monster doesn’t do anything beyond damage)
INDISCRIMINATE DIGESTION Feast no longer grants two stacks on champion kill or half mana and cooldown refund on minion kill
FOOD CRITIC Feast’s tooltip on the buff bar now tracks what Cho’s eaten
RATIO 0.7 ability power ⇒ 0.5 ability power and 10% bonus health
BONUS HEALTH PER STACK 100/140/180 ⇒ 80/110/140
BONUS HEALTH AT 6 STACKS 600/840/1080 ⇒ 480/660/840
MAXIMUM ATTACK RANGE BONUS +50 (175 attack range) ⇒ +75 (200 attack range)
LET’S NOT GO CRAZY HERE Cho’Gath reaches his maximum size (and bonus attack range) at 10 stacks
Bard
Bonus movement speed when collecting Chimes increased.
Passive – Traveler’s Call
BONUS MOVEMENT SPEED 18%, plus 12% for each chime beyond the first ⇒24%, plus 14% for each chime beyond the first
MAX BONUS (5 CHIMES) 66% ⇒ 80%
Cassiopeia
Cassiopeia is now slick. Fixed a Flash + Ult bug.
General
NO HOVER SNAKES Cassiopeia’s tail now follows her realistically as she moves and turns
Bugfixes
DIZZY SNAKE Flashing during R – Petrifying Gaze’s cast time no longer resets the direction the cone fires in. It now consistently fires in the direction Cassiopeia faced before Flashing. This addresses a bug that sometimes caused Petrifying Gaze’s visuals to not line up with the actual effect.
Corki
Normal missile damage down. Missile count now tracked on secondary resource bar.
R – Missile Barrage
Normal missile damage numbers:
BASE DAMAGE 100/130/160 ⇒ 75/100/125
TOTAL ATTACK DAMAGE RATIO 20/60/100% ⇒ 15/45/75%
ABILITY POWER RATIO 30% ⇒ 20%
BASE DAMAGE 150/195/240 ⇒ 150/200/250
TOTAL ATTACK DAMAGE RATIO 30/90/150% (unchanged)
ABILITY POWER RATIO 45% ⇒ 40%
AMMO RACK The number of missiles Corki has stored is now shown in his secondary resource bar. The resource bar turns red when the next missile is a Big One.
Jhin
R bullets’ slow duration decreased.
R – Curtain Call
SLOW DURATION 0.75 seconds ⇒ 0.5 seconds
Katarina
Minus 2 MR from Slytherin.
Base stats
BASE MAGIC RESISTANCE 34 ⇒ 32
Maokai
Q mana cost up. E impact damage removed.
Q – Arcane Smash
COST 45 mana at all ranks ⇒ 45/50/55/60/65 mana
E – Sapling Toss
REMOVED FAT SAPLINGS Saplings no longer deal damage when they land
Ryze
Q bonus damage on E’d targets reduced.
E – Spell Flux
Q BONUS DAMAGE VS FLUX’D TARGETS 40/55/70/85/100% ⇒40/50/60/70/80%
YORDLE FINGER UNIFICATION PASS
JHIN WOULD BE PROUD Various Yordle splashes and in-game models have been updated to all have four fingers
ARMOR PENETRATION ITEMS
Youmuu’s Ghostblade
Lethality down.
LETHALITY 20 ⇒ 15
The Black Cleaver
Builds out of Kindlegem instead of Caulfield’s Warhammer. Health up, attack damage down.
BUILD PATH Phage + Caulfield’s Warhammer + 850 gold (3100 total) ⇒Phage + Kindlegem + 950 gold (3000 total)
HEALTH 300 ⇒ 400
ATTACK DAMAGE 50 ⇒ 40
Last Whisper
Armor penetration up, attack damage down.
BUILD PATH Pickaxe + 425 gold (1300 total) ⇒ Long Sword + 950 gold (1300 total)
BONUS ARMOR PENETRATION 30% ⇒ 45%
ATTACK DAMAGE 25 ⇒ 10
Lord Dominik’s Regards
Damage bonus requires enemies to have more health than before.
PASSIVE Deal +1.5% physical damage per 50 ⇒ 100 maximum health difference against targets with greater max health than you (up to +15%)
MAXIMUM BONUS THRESHOLD 500 max health difference ⇒ 1000 max health difference
Giant Slayer
Carry-over changes keep Giant Slayer and Lord Dominik’s consistent.
PASSIVE Deal +1% physical damage per 50 ⇒ 100 maximum health difference against targets with greater max health than you (up to +10%)
MAXIMUM BONUS THRESHOLD 500 max health difference ⇒ 1000 max health difference
ITEMS
Knight’s Vow
Build path simplified.
BUILD PATH Crystalline Bracer + Crystalline Bracer + Cloth Armor + 700 gold (2300 total) ⇒ Crystalline Bracer + Chain Vest + 850g (2300 total)
ARMOR 20 ⇒ 40
BONUS ARMOR WHEN LINKED 40 ⇒ 20
TETHER RANGE 900 ⇒ 1000
MASTERIES
Fervor of Battle
Stacks last longer.
STACK DURATION 6 seconds ⇒ 8 seconds
Warlord’s Bloodlust
Less lifesteal.
MAXIMUM BONUS 20% ⇒ 15%
LOWER-TIER MASTERY TUNING
Ferocity Tier 4
Bounty Hunter
BONUS DAMAGE PER STACK 1.5% ⇒ 1%
Double Edged Sword
BONUS DAMAGE DEALT 5% ⇒ 3%
BONUS DAMAGE TAKEN 2.5% ⇒ 1.5%
Battle Trance
BONUS DAMAGE MAX 5% ⇒ 3%
RAMP-UP Bonus ramps up over 5 seconds ⇒ 3 seconds
Cunning Tier 3
Merciless
BONUS DAMAGE Against champions below 40% health, deal 1% bonus damage per rank (max 5%) ⇒ 0.6% bonus damage per rank (max 3%)
Meditation
MANA REGENERATION 0.3% missing mana every 5 seconds per rank (max 1.5%) ⇒ 0.25% missing mana every 5 seconds per rank (max 1.25%)
Cunning Tier 5
Precision
LETHALITY 1.7 per rank (max 8.5) ⇒ 1.2 per rank (max 6)
FLAT MAGIC PENETRATION PER RANK 0.6 per rank (max 3) ⇒ 0.3 per rank (max 1.5)
SCALING MAGIC PENETRATION PER RANK 0.06 * level (max 0.3 * level) ⇒ 0.05 * level (max 0.25 * level)
TOTAL BONUS AT LEVEL 18, 5 RANKS 8.5 lethality + 8.4 magic penetration ⇒ 6 lethality + 6 magic penetration
Resolve Tier 4
Fearless
BONUS RESISTANCES PER LEVEL 2 (max 36) ⇒ 1.5 (max 27) (baseline +10% bonus resistances unchanged)
STEALTHED TRAP INTERACTIONS
Teemo’s R – Noxious Trap
MUSHROOM CIRCLE Now shows collision radius
TARGETABLE HITBOX 50 units ⇒ 125 units (collision radius unchanged)
Jhin’s E – Captive Audience
TARGETABLE HITBOX 50 units ⇒ 125 units (collision radius unchanged)
Nidalee’s W – Bushwhack
TARGETABLE HITBOX 25 units ⇒ 50 units (collision radius unchanged)
Shaco’s W – Jack In The Box
TARGETABLE HITBOX 25 units ⇒ 50 units (collision radius unchanged)
SPOILED SURPRISE Jack in the Boxes now trigger when they’re revealed by a Sweeping Lens, Oracle’s Alteration, or Control Ward
TRAP-REVEALING ITEM ADJUSTMENTS
Sweeping Lens
HOW LAZY No longer disables traps (still reveals them!)
CARRY-OVER Also affects Oracle’s Alteration
Control Ward
HOW LAZY No longer disables traps (still reveals them!)
Duskblade of Draktharr
HOW LAZY Duskblade’s Blackout passive no longer disables traps (still reveals them, and still disables wards!)
BUGFIX Champion clones (ex. Wukong’s W – Decoy) no longer instantly gains the Blackout passive when spawned
GAME SYSTEM ADJUSTMENTS
Ward Reveal Rewards
Revealing wards is more rewarding.
WELL-EARNED Wards now grant full gold to both the player who revealed them and the player who killed them (bonuses don’t stack if the revealer also kills the ward)
BLOOMING BANKROLLS Scryer’s Bloom now ‘tags’ wards for the revealed bonus
OVEREXPOSURE If a ward is killed while revealed by two sources, the first source is the one that counts as having revealed the ward
THIS WOULD HAVE BEEN SILLY Permanently visible wards (Control Wards, Farsight Wards) don’t grant the revealed bonus
Catch-Up Experience
Teamwork bonus experience
When you’re lower level than your team.
I’M STILL RELEVANT Earning a kill or assist while below your team’s average level now grants bonus experience
OFFICIALLY BEHIND Teamwork bonus experience kicks in at just over one full level behind your team’s average, scaling with XP (not level)
LET’S NOT GET TOO CRAZY The bonus scales slightly more aggressively at first, capping at +60% bonus experience at four full levels’ difference
Underdog bonus experience
When you’re lower level than your opponent.
SUBTLE STUFF Bonus experience for kills/assists on higher-level champions has been slightly increased. (At 4 levels’ difference, this adds about 10% more bonus experience)
Turret First Blood
Gold reward down.
LOCAL BONUS 275 gold ⇒ 300 gold
REMOVED GLOBAL BONUS No longer grants 25 gold to all teammates
TOTAL BONUS 400 gold ⇒ 300 gold
LEAGUE CLIENT UPDATE
New features
Practice Tool and a big ol’ buff to Low-Spec Mode.
NEW SICK (CPU) GAINS Enabling Low-Spec Mode now automatically closes the client once you’ve made it through champ select, focusing more of your machine’s precious resources on the match at hand. If you enable this mode, you’ll notice that it takes a few seconds longer to get to the end-of-game screen after your game ends. That’s because a background process has to automatically re-launch the client. It’s gonna look a bit like your client is exploding when this happens, but we intend to keep working on this feature to make it less jarring.
NEW PRACTICE TOOL Practice Tool is now available exclusively on updated client, finally destroying an ancient and exceedingly dank meme.
NOTABLE FIXES
- Fixed the missing buttons to give permission / kick players in the lobby.
- Removed the loud ass sound effect when transitioning from champ select into game loading.
- Improved overall responsiveness during champ select.
- Reduced the time it takes to login to the client.
- Added a notification before matches to let you know if you’re not going to be earning IP/XP.
- When typing, words should no longer be awkwardly split across lines.
- Added a counter to folders so you can see at a glance how many of your friends are online.
- Removed unobtainable skins from champ select. These cluttered skin selection and made collectors feel mega bummed.
- Added a quick link to the League of Legends support portal from the client. You can find it in the client’s top right corner.
- Players can now use tournament codes to enter a custom game without having to search for it.
- Players can now befriend, kick, or view the profile of a spectator in their custom game lobbies.