Full 7.9 notes on tank-inspired patch update

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Tank updates

Maokai

General

TREEMOTIONAL Maokai’s VO has been updated to match his lore. He’s a mad tree, not a sad tree.

ICONSMaokai’s ability icons have been updated

ABILITY VISUALS Maokai’s ability animations and visual effects have been updated

Base stats

HEALTH 572.2 ⇒ 540

HEALTH GROWTH STAT 90 ⇒ 95

HEALTH REGEN 7 ⇒ 5

ARMOR 28.7 ⇒ 30

Passive – Sap Magic

REMOVED SAP STACKING Sap Magic no longer uses a stacking system

NEW COOLDOWN 30/25/20 seconds (at levels 1/6/17)

NEW RECKLESS MAGIC Each time Maokai casts a spell or is struck by an enemy’s spell, Sap Magic’s cooldown is reduced by 4 seconds (once per spellcast)

HEAL 5/6/7% maximum health (at levels 1/7/13) ⇒10/30/50/70/90/110/130 flat, plus 4.5/5.5/6.5/7.5/8.5/9.5/10.5/% maximum health (at levels 1/6/9/11/13/15/17)

THRESHOLD Sap Magic won’t trigger if Maokai is above 95% health

Q – Bramble Smash

NAME Arcane Smash ⇒ Bramble Smash

COST 45/50/55/60/65 mana (unchanged)

COOLDOWN 8/7.5/7/6.5/6 seconds (unchanged)

CAST TIME 0.383 seconds ⇒ 0.35 seconds

DAMAGE 70/115/160/205/250 (+0.4 ability power) (unchanged)

KNOCKBACK Enemies near Maokai are knocked back a flat distance ⇒ based on distance from Maokai (closer targets are knocked back slightly more)

MOVEMENT SPEED SLOW 20/27/34/41/48% for 1.5 seconds ⇒ 99% for 0.25 seconds

W – Twisted Advance

COST 75 mana at all ranks ⇒ 60/65/70/75/80 mana

COOLDOWN 13/12/11/10/9 seconds (unchanged)

DAMAGE 9/10/11/12/13% (+3% per 100 ability power) target’s maximum health ⇒ 50/75/100/125/150 (+0.4 ability power) flat damage

ROOT DURATION1/1.25/1.5/1.75/2 seconds ⇒ 1/1.1/1.2/1.3/1.4 seconds

UPDATED E – Sapling Toss

Saplings tossed into brush become empowered, lasting longer and dealing extra damage.

COST 60/70/80/90/100 mana ⇒ 60 mana at all ranks

COOLDOWN 12 seconds ⇒ 11 seconds

SAPLING DURATION 40/45/50/55/60 seconds ⇒ 30 seconds

DAMAGE 80/120/160/200/240 (+0.6 ability power) flat damage ⇒45/70/95/120/145 flat damage plus 6/6.5/7/7.5/8% (+2% per 100 ability power) target’s maximum health

SLOW 50% for 1 second ⇒ 35% for 2 seconds

NEW FAT SAPLINGSSaplings tossed into brush last 30/40/50/60/70 seconds and have a larger detonation radius. Enemies caught in the explosion take 100% additional damage over 2 seconds.

MINION/MONSTER CAP Sapling Toss’s damage against non-champions is capped at 300 (empowered sapling damage over time has its own cap, for a total of 600 per empowered sapling)

NEW R – Nature’s Grasp

Nature’s Grasp creates a massive wall of brambles that slowly advances forward. Each bramble damages and roots the first enemy champion hit.

BRAMBLES The wall is comprised of five brambles, each of which can affect one champion.

COST 100 mana

COOLDOWN 120/110/100 seconds

RANGE 2500

DAMAGE 150/225/300 (+0.75 ability power)

ROOT 0.6-2.4 seconds, scaling up over the first 1000 distance traveled

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  • Sejuani

    General

    TITLE The Winter’s Wrath ⇒ Fury of the North

    ICONS Sejuani’s ability icons have been updated

    ABILITY VISUALS Sejuani’s ability animations and visual effects have been updated

    Base stats

    ARMOR 29.5 ⇒ 27

    ARMOR GROWTH STAT 3 ⇒ 4

    ATTACK RANGE 125 ⇒ 150

    ATTACK DAMAGE 57.5 ⇒ 56

    ATTACK DAMAGE GROWTH STAT 3.3 ⇒ 3

    ATTACK SPEED 0.67 ⇒ 0.625

    ATTACK SPEED GROWTH STAT 1.45% ⇒ 3%

    NEW Passive – Fury of the North

    FROST ARMOR: After not taking damage for a while, Sejuani gains bonus resistances and slow immunity. Frost Armor briefly lingers after Sejuani takes damage.

    BONUS RESISTANCES Frost Armor doubles Sejuani’s total resistances, then adds 100 additional bonus armor and magic resist

    BOAR MOBILITY Sejuani is immune to slows while Frost Armor holds

    LINGER 1/2/3 seconds (at levels 1/7/14)

    RECHARGE Frost Armor recharges after 9 seconds of not taking damage

    ANTS Damage from minions or small monsters neither breaks Frost Armor nor interrupts its recharge timer

    ICEBREAKER: Enemies stunned by Sejuani are frozen, causing her first spell or attack against them to deal bonus damage.

    DAMAGE 10/15/20% target’s maximum health (at levels 1/7/14)

    MONSTER DAMAGE 400

    Q- Arctic Assault

    COST 80/85/90/95/100 mana ⇒ 70/75/80/85/90 mana

    COOLDOWN 15/14/13/12/11 seconds ⇒ 13/12.5/12/11.5/11 seconds

    DAMAGE 80/125/170/215/260 (+0.4 ability power) ⇒60/90/120/150/180 (+0.4 ability power)

    KNOCKUP DURATION ~0.75 seconds ⇒ 0.5 seconds

    REMOVED AREA KNOCKUP Sejuani no longer knocks up enemies around the first target hit

    W – Winter’s Wrath

    Sejuani swings her mace in an arc, then lashes out in a line. Both hits deal damage and apply Frost.

    COST 60 mana

    COOLDOWN 10/9/8/7/6 seconds

    FIRST HIT Deals 30/35/40/45/50 (+1.5% maximum health) damage in a cone, applying Frost and knocking back minions and monsters

    FIRST HIT DELAY 0.25 seconds, starting on cast

    SECOND HIT Deals 40/75/110/145/180 (+4.5% maximum health) damage in a line, applying Frost

    SECOND HIT DELAY 0.75 seconds, starting after the first hit

    LIKE LUCIAN Sejuani can move freely during Winter’s Wrath. Both swings will strike in the cast direction, but their hitboxes follow Sejuani’s movement.

    NEW E – Permafrost

    FROSTY STRIKES Sejuani and nearby melee allies apply Frost with their basic attacks, stacking up to four times. Sejuani can cast Permafrost on enemies with max Frost stacks.

    COST 20 mana

    COOLDOWN 1.5 seconds

    PER-TARGET COOLDOWN10/9/8 seconds (at levels 1/7/14, matching Fury of the North’s breakpoints)

    DAMAGE 40/60/80/100/120 (+0.3 ability power)

    STUN DURATION 1/1.25/1.5/1.75/2 seconds

    UPDATED R – Glacial Prison

    Sejuani throws her True Ice bola, damaging and stunning the first enemy champion hit. Bolas that travel before exploding are empowered.

    COST 100 mana

    COOLDOWN 130/115/100 seconds ⇒ 120/100/80 seconds

    EMPOWER RANGE Bolas are empowered after traveling 400 distance

    DAMAGE 100/125/150 (+0.4 ability power)

    EMPOWERED DAMAGE150/250/350 (+0.8 ability power)

    STUN 1 second, doubled for empowered bolas (triggers – but is not prevented by – Permafrost’s per-target stun cooldown)

    Empowered bolas also leave behind an ice storm that explodes after a brief delay.

    STORM DURATION 2 seconds

    STORM SLOW 30% while targets are inside

    EXPLOSION DAMAGE 150/250/350 (+0.8 ability power)

    EXPLOSION SLOW 80% for 3 seconds

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  • Zac

    General

    PITCH YZac’s voice now changes in pitch and speed based on his current size

    ICONS Zac’s ability icons have been updated

    ABILITY VISUALS Zac’s ability animations and visual effects have been updated

    NON-ABILITY VISUALS Many of Zac’s idle, movement, and emote animations have also been updated

    Base stats

    #CLEANNUMBERS Rounded a bunch of stats by very small amounts. Move along.

    NEW Q – Stretching Strike

    Zac’s arm stretches, grabbing the first enemy it hits. Zac then grabs the next enemy he basic attacks and throws them toward each other.

    COST 4% current health

    COOLDOWN 12/11/10/9/8 seconds

    DAMAGE 50/70/90/110/130 (+0.3 ability power)

    SLOW 60% for 0.25 seconds

    BONUS ATTACK RANGE 100

    COLLISION DAMAGE 50/70/90/110/130 (+0.3 ability power) to all enemies in the collision area

    W – Unstable Matter

    All of this is unchanged but we’ll leave it here as a refresher!

    E – Elastic Slingshot

    COST 4% current health (unchanged)

    COOLDOWN 24/21/18/15/12 seconds (unchanged)

    TIME-OUT Elastic Slingshot automatically cancels after 0.9/1.05/1.2/1.35/1.5 seconds ⇒ 0.9/1/1.1/1.2/1.3 seconds of channeling

    REFUND ON CANCEL Canceled Elastic Slingshots refund 50% cooldown and cost (unchanged)

    DAMAGE 80/130/180/230/280 (+0.7 ability power) ⇒ 80/120/160/200/240 (+0.7 ability power)

    KNOCKUP 1 second ⇒ 0.5 seconds

    EXTRA GOO Zac spawns a chunk of Goo for every enemy champion or clone hit by Elastic Slingshot, rather than just the first (unchanged)

    NEW R – Let’s Bounce!

    Zac squishes himself down on-cast, becoming immune to crowd control and slowing enemies above him while charging.

    COST No cost

    COOLDOWN 130/115/100 seconds

    PUDDLE PHYSICS Zac is immune to crowd control while charging (can still be targeted and hit by abilities)

    STICKY FEET Enemies above Zac are slowed by 30/40/50%

    CHARGE TIME Let’s Bounce! becomes fully charged after 1 second and can be held for an additional 1.5 seconds thereafter

    SHORT CHARGE If Let’s Bounce! is released before Zac charges for at least 1 second, Zac knocks back nearby enemies on release

    Fully-charged casts cause Zac to suck up all enemies standing on top of him and carry them to the target location.

    LONG CHARGE If Let’s Bounce was charged for 1 second or longer, Zac scoops up enemies above him, becoming unstoppable and carrying them to the target location

    RANGE 700/850/1000

    DAMAGE 150/250/350 (+0.7 ability power) to all enemies in the landing area

    SLOW 25% for 0.5 seconds to all enemies in the landing area