
Tank updates
Maokai
General
TREEMOTIONAL Maokai’s VO has been updated to match his lore. He’s a mad tree, not a sad tree.
ICONSMaokai’s ability icons have been updated
ABILITY VISUALS Maokai’s ability animations and visual effects have been updated
Base stats
HEALTH 572.2 ⇒ 540
HEALTH GROWTH STAT 90 ⇒ 95
HEALTH REGEN 7 ⇒ 5
ARMOR 28.7 ⇒ 30
Passive – Sap Magic
REMOVEDÂ SAP STACKINGÂ Sap Magic no longer uses a stacking system
NEWÂ COOLDOWNÂ 30/25/20 seconds (at levels 1/6/17)
NEW RECKLESS MAGIC Each time Maokai casts a spell or is struck by an enemy’s spell, Sap Magic’s cooldown is reduced by 4 seconds (once per spellcast)
HEAL 5/6/7% maximum health (at levels 1/7/13) ⇒10/30/50/70/90/110/130 flat, plus 4.5/5.5/6.5/7.5/8.5/9.5/10.5/% maximum health (at levels 1/6/9/11/13/15/17)
THRESHOLD Sap Magic won’t trigger if Maokai is above 95% health
Q – Bramble Smash
NAME Arcane Smash ⇒ Bramble Smash
COSTÂ 45/50/55/60/65 mana (unchanged)
COOLDOWNÂ 8/7.5/7/6.5/6 seconds (unchanged)
CAST TIME 0.383 seconds ⇒ 0.35 seconds
DAMAGEÂ 70/115/160/205/250 (+0.4 ability power) (unchanged)
KNOCKBACK Enemies near Maokai are knocked back a flat distance ⇒ based on distance from Maokai (closer targets are knocked back slightly more)
MOVEMENT SPEED SLOW 20/27/34/41/48% for 1.5 seconds ⇒ 99% for 0.25 seconds
W – Twisted Advance
COST 75 mana at all ranks ⇒ 60/65/70/75/80 mana
COOLDOWNÂ 13/12/11/10/9 seconds (unchanged)
DAMAGE 9/10/11/12/13% (+3% per 100 ability power) target’s maximum health ⇒ 50/75/100/125/150 (+0.4 ability power) flat damage
ROOT DURATION1/1.25/1.5/1.75/2 seconds ⇒ 1/1.1/1.2/1.3/1.4 seconds
UPDATED E – Sapling Toss
Saplings tossed into brush become empowered, lasting longer and dealing extra damage.
COST 60/70/80/90/100 mana ⇒ 60 mana at all ranks
COOLDOWN 12 seconds ⇒ 11 seconds
SAPLING DURATION 40/45/50/55/60 seconds ⇒ 30 seconds
DAMAGE 80/120/160/200/240 (+0.6 ability power) flat damage ⇒45/70/95/120/145 flat damage plus 6/6.5/7/7.5/8% (+2% per 100 ability power) target’s maximum health
SLOW 50% for 1 second ⇒ 35% for 2 seconds
NEWÂ FAT SAPLINGSSaplings tossed into brush last 30/40/50/60/70 seconds and have a larger detonation radius. Enemies caught in the explosion take 100% additional damage over 2 seconds.
MINION/MONSTER CAP Sapling Toss’s damage against non-champions is capped at 300 (empowered sapling damage over time has its own cap, for a total of 600 per empowered sapling)
NEW R – Nature’s Grasp
Nature’s Grasp creates a massive wall of brambles that slowly advances forward. Each bramble damages and roots the first enemy champion hit.
BRAMBLESÂ The wall is comprised of five brambles, each of which can affect one champion.
COSTÂ 100 mana
COOLDOWNÂ 120/110/100 seconds
RANGEÂ 2500
DAMAGEÂ 150/225/300 (+0.75 ability power)
ROOTÂ 0.6-2.4 seconds, scaling up over the first 1000 distance traveled

App Trigger
Sejuani
General
TITLE The Winter’s Wrath ⇒ Fury of the North
ICONS Sejuani’s ability icons have been updated
ABILITY VISUALS Sejuani’s ability animations and visual effects have been updated
Base stats
ARMOR 29.5 ⇒ 27
ARMOR GROWTH STAT 3 ⇒ 4
ATTACK RANGE 125 ⇒ 150
ATTACK DAMAGE 57.5 ⇒ 56
ATTACK DAMAGE GROWTH STAT 3.3 ⇒ 3
ATTACK SPEED 0.67 ⇒ 0.625
ATTACK SPEED GROWTH STAT 1.45% ⇒ 3%
NEW Passive – Fury of the North
FROST ARMOR: After not taking damage for a while, Sejuani gains bonus resistances and slow immunity. Frost Armor briefly lingers after Sejuani takes damage.
BONUS RESISTANCES Frost Armor doubles Sejuani’s total resistances, then adds 100 additional bonus armor and magic resist
BOAR MOBILITYÂ Sejuani is immune to slows while Frost Armor holds
LINGERÂ 1/2/3 seconds (at levels 1/7/14)
RECHARGEÂ Frost Armor recharges after 9 seconds of not taking damage
ANTSÂ Damage from minions or small monsters neither breaks Frost Armor nor interrupts its recharge timer
ICEBREAKER: Enemies stunned by Sejuani are frozen, causing her first spell or attack against them to deal bonus damage.
DAMAGE 10/15/20% target’s maximum health (at levels 1/7/14)
MONSTER DAMAGEÂ 400
Q- Arctic Assault
COST 80/85/90/95/100 mana ⇒ 70/75/80/85/90 mana
COOLDOWN 15/14/13/12/11 seconds ⇒ 13/12.5/12/11.5/11 seconds
DAMAGE 80/125/170/215/260 (+0.4 ability power) ⇒60/90/120/150/180 (+0.4 ability power)
KNOCKUP DURATION ~0.75 seconds ⇒ 0.5 seconds
REMOVEDÂ AREA KNOCKUPÂ Sejuani no longer knocks up enemies around the first target hit
W – Winter’s Wrath
Sejuani swings her mace in an arc, then lashes out in a line. Both hits deal damage and apply Frost.
COSTÂ 60 mana
COOLDOWNÂ 10/9/8/7/6 seconds
FIRST HITÂ Deals 30/35/40/45/50 (+1.5% maximum health) damage in a cone, applying Frost and knocking back minions and monsters
FIRST HIT DELAYÂ 0.25 seconds, starting on cast
SECOND HITÂ Deals 40/75/110/145/180 (+4.5% maximum health) damage in a line, applying Frost
SECOND HIT DELAYÂ 0.75 seconds, starting after the first hit
LIKE LUCIAN Sejuani can move freely during Winter’s Wrath. Both swings will strike in the cast direction, but their hitboxes follow Sejuani’s movement.
NEW E – Permafrost
FROSTY STRIKESÂ Sejuani and nearby melee allies apply Frost with their basic attacks, stacking up to four times. Sejuani can cast Permafrost on enemies with max Frost stacks.
COSTÂ 20 mana
COOLDOWNÂ 1.5 seconds
PER-TARGET COOLDOWN10/9/8 seconds (at levels 1/7/14, matching Fury of the North’s breakpoints)
DAMAGEÂ 40/60/80/100/120 (+0.3 ability power)
STUN DURATIONÂ 1/1.25/1.5/1.75/2 seconds
UPDATED R – Glacial Prison
Sejuani throws her True Ice bola, damaging and stunning the first enemy champion hit. Bolas that travel before exploding are empowered.
COSTÂ 100 mana
COOLDOWN 130/115/100 seconds ⇒ 120/100/80 seconds
EMPOWER RANGEÂ Bolas are empowered after traveling 400 distance
DAMAGEÂ 100/125/150 (+0.4 ability power)
EMPOWERED DAMAGE150/250/350 (+0.8 ability power)
STUN 1 second, doubled for empowered bolas (triggers – but is not prevented by – Permafrost’s per-target stun cooldown)
Empowered bolas also leave behind an ice storm that explodes after a brief delay.
STORM DURATIONÂ 2 seconds
STORM SLOWÂ 30% while targets are inside
EXPLOSION DAMAGEÂ 150/250/350 (+0.8 ability power)
EXPLOSION SLOWÂ 80% for 3 seconds

Bam Smack Pow
Zac
General
PITCH YZac’s voice now changes in pitch and speed based on his current size
ICONS Zac’s ability icons have been updated
ABILITY VISUALS Zac’s ability animations and visual effects have been updated
NON-ABILITY VISUALS Many of Zac’s idle, movement, and emote animations have also been updated
Base stats
#CLEANNUMBERSÂ Rounded a bunch of stats by very small amounts. Move along.
NEW Q – Stretching Strike
Zac’s arm stretches, grabbing the first enemy it hits. Zac then grabs the next enemy he basic attacks and throws them toward each other.
COSTÂ 4% current health
COOLDOWNÂ 12/11/10/9/8 seconds
DAMAGEÂ 50/70/90/110/130 (+0.3 ability power)
SLOWÂ 60% for 0.25 seconds
BONUS ATTACK RANGEÂ 100
COLLISION DAMAGEÂ 50/70/90/110/130 (+0.3 ability power) to all enemies in the collision area
W – Unstable Matter
All of this is unchanged but we’ll leave it here as a refresher!
E – Elastic Slingshot
COSTÂ 4% current health (unchanged)
COOLDOWNÂ 24/21/18/15/12 seconds (unchanged)
TIME-OUT Elastic Slingshot automatically cancels after 0.9/1.05/1.2/1.35/1.5 seconds ⇒ 0.9/1/1.1/1.2/1.3 seconds of channeling
REFUND ON CANCELÂ Canceled Elastic Slingshots refund 50% cooldown and cost (unchanged)
DAMAGE 80/130/180/230/280 (+0.7 ability power) ⇒ 80/120/160/200/240 (+0.7 ability power)
KNOCKUP 1 second ⇒ 0.5 seconds
EXTRA GOOÂ Zac spawns a chunk of Goo for every enemy champion or clone hit by Elastic Slingshot, rather than just the first (unchanged)
NEW R – Let’s Bounce!
Zac squishes himself down on-cast, becoming immune to crowd control and slowing enemies above him while charging.
COSTÂ No cost
COOLDOWNÂ 130/115/100 seconds
PUDDLE PHYSICSÂ Zac is immune to crowd control while charging (can still be targeted and hit by abilities)
STICKY FEETÂ Enemies above Zac are slowed by 30/40/50%
CHARGE TIME Let’s Bounce! becomes fully charged after 1 second and can be held for an additional 1.5 seconds thereafter
SHORT CHARGE If Let’s Bounce! is released before Zac charges for at least 1 second, Zac knocks back nearby enemies on release
Fully-charged casts cause Zac to suck up all enemies standing on top of him and carry them to the target location.
LONG CHARGE If Let’s Bounce was charged for 1 second or longer, Zac scoops up enemies above him, becoming unstoppable and carrying them to the target location
RANGEÂ 700/850/1000
DAMAGEÂ 150/250/350 (+0.7 ability power) to all enemies in the landing area
SLOWÂ 25% for 0.5 seconds to all enemies in the landing area
