Full 7.9 notes on tank-inspired patch update

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Durability item adjustments

Sunfire Cape

Health down, armor up. Burn radius down. Burn damage down versus champions, up versus non-champions.

HEALTH 500 ⇒ 425

ARMOR 50 ⇒ 60

BURN DAMAGE 26-43 (at levels 1-18) ⇒ 12-29 (at levels 1-18)

BONUS DAMAGE VS MINIONS/MONSTERS +50% ⇒ +200%

BURN RADIUS 400 ⇒ 325

Bami’s Cinder

BURN RADIUS 400 ⇒ 325

Enchantment: Cinderhulk

Burn radius down. Burn damage down versus champions, up versus non-champions.

BURN DAMAGE 9-43 (at levels 1-18) ⇒ 12-29 (at levels 1-18)

BONUS DAMAGE VS MINIONS/MONSTERS +100% ⇒ +200%

BURN RADIUS 400 ⇒ 325

Spirit Visage

Health down. Magic resist up. Healing bonus up.

HEALTH500 ⇒ 425

MAGIC RESIST55 ⇒ 60

BONUS HEALING RECEIVED25% ⇒ 30%

Spectre’s Cowl

Magic resist down.

MAGIC RESIST30 ⇒ 25

Dead Man’s Plate

Health down. Armor up.

HEALTH 500 ⇒ 425

ARMOR 50 ⇒ 60

DREADNOUGHT Gain up to 12.5 Momentum stacks ⇒ 20 Momentum stacks per second while moving

SLOW Crushing Blow’s slow no longer decays over the duration

REMOVED CRUSHING BOOPBasic attacks while below 100 Momentum stacks no longer purge current stacks to deal damage. Instead, they reduce Momentum stacks by 15 for no bonus effect.

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  • Randuin’s Omen

    Health down. Crit strike damage reduction up. Active slow strength up but duration down.

    COST 2900 gold (unchanged)

    BUILD PATH Giant’s Belt + Warden’s Mail + 900 gold ⇒ Ruby Crystal + Warden’s Mail + Ruby Crystal + 1000 gold

    HEALTH 500 ⇒ 350

    CRITICAL STRIKE DAMAGE REDUCTION 10% ⇒ 20%

    ACTIVE Slow all nearby enemies by 35% for 4 seconds ⇒ 55% for 2 seconds

    Warmog’s Armor

    Warmog’s Heart passive activates at a lower threshold and regenerates more health.

    Warmog’s Heart passive

    ACTIVATION THRESHOLD 3000 total health ⇒ 2750 total health

    HEALTH REGENERATION 3% max health per second ⇒ 5% max health per second

    COOLDOWN UPON TAKING DAMAGE 8 seconds ⇒ 6 seconds

    NEW THEY TRIED Minion damage only puts Warmog’s Heart on a 3 second cooldown

    Banshee’s Veil

    Now a mage item! Health removed, ability power added.

    COST 2450 ⇒ 2500

    BUILD PATH Spectre’s Cowl + Negatron Cloak + 530 gold ⇒ Fiendish Codex + Null-Magic Mantle + Blasting Wand + 500 gold

    NEW ABILITY POWER70

    MAGIC RESIST 70 ⇒ 45

    REMOVED HEALTH No longer grants health

    REMOVED HEALTH REGENERATION No longer grants health regen

    UNIQUE PASSIVE Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds. (unchanged)

    Abyssal Scepter

    Now a tank item! Health added, ability power removed.

    COST 2750 gold ⇒ 2800 gold

    NEW BUILD PATHFiendish Codex + Negatron Cloak + Amplifying Tome + 695 gold ⇒ Spectre’s Cowl + Negatron Cloak + 880 gold

    NEW HEALTH300

    BASE HEALTH REGENERATION+100%

    MAGIC RESIST 50 ⇒ 65

    REMOVED ABILITY POWER No longer grants ability power

    Guardian Angel

    Now a physical damage item! Attack damage added. Magic resist removed.

    TOTAL COST 2400 (unchanged)

    BUILD PATH Chain Vest + Negatron Cloak + 880 gold ⇒ B. F. Sword + Cloth Armor + 800 gold

    NEW ATTACK DAMAGE40

    ARMOR 60 ⇒ 30

    REMOVED MAGIC RESIST No longer grants magic resist

    UNIQUE PASSIVE Upon taking lethal damage, restore 30% of maximum health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown)⇒ 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown)

    Sterak’s Gage

    Base attack damage bonus up. Lifeline shield now scales with bonus health, not max health.

    BASE ATTACK DAMAGE +25% ⇒ +30%

    UNIQUE PASSIVE – LIFELINE Upon taking at least 400-1800 damage (based on level) within 5 seconds, gain a rapidly decaying shield for 30% of maximum health for 3 seconds ⇒ 75% of your bonus health for 8 seconds.

    STERAK’S FURY When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage ⇒ +40% additional Base Attack Damage

    Doran’s Shield

    No longer reduces damage from basic attacks or single-target spells. Now regenerates health after taking damage from an enemy champion.

    COST 450 gold ⇒ 400 gold

    HEALTH 80 (unchanged)

    HEALTH REGENERATION +6 flat health regeneration per 5 seconds

    REMOVED FLAT DAMAGE REDUCTION No longer reduces damage from basic attacks or single target spells

    NEW SHIELD SLAM Basic attacks deal +5 damage on-hit

    NEW UNIQUE PASSIVE Regain 20 health over 10 seconds after taking damage from an enemy champion