
Durability item adjustments
Sunfire Cape
Health down, armor up. Burn radius down. Burn damage down versus champions, up versus non-champions.
HEALTH 500 ⇒ 425
ARMOR 50 ⇒ 60
BURN DAMAGE 26-43 (at levels 1-18) ⇒ 12-29 (at levels 1-18)
BONUS DAMAGE VS MINIONS/MONSTERS +50% ⇒ +200%
BURN RADIUS 400 ⇒ 325
Bami’s Cinder
BURN RADIUS 400 ⇒ 325
Enchantment: Cinderhulk
Burn radius down. Burn damage down versus champions, up versus non-champions.
BURN DAMAGE 9-43 (at levels 1-18) ⇒ 12-29 (at levels 1-18)
BONUS DAMAGE VS MINIONS/MONSTERS +100% ⇒ +200%
BURN RADIUS 400 ⇒ 325
Spirit Visage
Health down. Magic resist up. Healing bonus up.
HEALTH500 ⇒ 425
MAGIC RESIST55 ⇒ 60
BONUS HEALING RECEIVED25% ⇒ 30%
Spectre’s Cowl
Magic resist down.
MAGIC RESIST30 ⇒ 25
Dead Man’s Plate
Health down. Armor up.
HEALTH 500 ⇒ 425
ARMOR 50 ⇒ 60
DREADNOUGHT Gain up to 12.5 Momentum stacks ⇒ 20 Momentum stacks per second while moving
SLOW Crushing Blow’s slow no longer decays over the duration
REMOVEDÂ CRUSHING BOOPBasic attacks while below 100 Momentum stacks no longer purge current stacks to deal damage. Instead, they reduce Momentum stacks by 15 for no bonus effect.

App Trigger
Randuin’s Omen
Health down. Crit strike damage reduction up. Active slow strength up but duration down.
COSTÂ 2900 gold (unchanged)
BUILD PATH Giant’s Belt + Warden’s Mail + 900 gold ⇒ Ruby Crystal + Warden’s Mail + Ruby Crystal + 1000 gold
HEALTH 500 ⇒ 350
CRITICAL STRIKE DAMAGE REDUCTION 10% ⇒ 20%
ACTIVE Slow all nearby enemies by 35% for 4 seconds ⇒ 55% for 2 seconds
Warmog’s Armor
Warmog’s Heart passive activates at a lower threshold and regenerates more health.
Warmog’s Heart passive
ACTIVATION THRESHOLD 3000 total health ⇒ 2750 total health
HEALTH REGENERATION 3% max health per second ⇒ 5% max health per second
COOLDOWN UPON TAKING DAMAGE 8 seconds ⇒ 6 seconds
NEW THEY TRIED Minion damage only puts Warmog’s Heart on a 3 second cooldown
Banshee’s Veil
Now a mage item! Health removed, ability power added.
COST 2450 ⇒ 2500
BUILD PATH Spectre’s Cowl + Negatron Cloak + 530 gold ⇒ Fiendish Codex + Null-Magic Mantle + Blasting Wand + 500 gold
NEWÂ ABILITY POWER70
MAGIC RESIST 70 ⇒ 45
REMOVEDÂ HEALTHÂ No longer grants health
REMOVEDÂ HEALTH REGENERATIONÂ No longer grants health regen
UNIQUE PASSIVEÂ Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds. (unchanged)
Abyssal Scepter
Now a tank item! Health added, ability power removed.
COST 2750 gold ⇒ 2800 gold
NEW BUILD PATHFiendish Codex + Negatron Cloak + Amplifying Tome + 695 gold ⇒ Spectre’s Cowl + Negatron Cloak + 880 gold
NEWÂ HEALTH300
BASE HEALTH REGENERATION+100%
MAGIC RESIST 50 ⇒ 65
REMOVEDÂ ABILITY POWERÂ No longer grants ability power
Guardian Angel
Now a physical damage item! Attack damage added. Magic resist removed.
TOTAL COSTÂ 2400 (unchanged)
BUILD PATH Chain Vest + Negatron Cloak + 880 gold ⇒ B. F. Sword + Cloth Armor + 800 gold
NEWÂ ATTACK DAMAGE40
ARMOR 60 ⇒ 30
REMOVEDÂ MAGIC RESISTÂ No longer grants magic resist
UNIQUE PASSIVE Upon taking lethal damage, restore 30% of maximum health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown)⇒ 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown)
Sterak’s Gage
Base attack damage bonus up. Lifeline shield now scales with bonus health, not max health.
BASE ATTACK DAMAGE +25% ⇒ +30%
UNIQUE PASSIVE – LIFELINE Upon taking at least 400-1800 damage (based on level) within 5 seconds, gain a rapidly decaying shield for 30% of maximum health for 3 seconds ⇒ 75% of your bonus health for 8 seconds.
STERAK’S FURY When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage ⇒ +40% additional Base Attack Damage
Doran’s Shield
No longer reduces damage from basic attacks or single-target spells. Now regenerates health after taking damage from an enemy champion.
COST 450 gold ⇒ 400 gold
HEALTHÂ 80 (unchanged)
HEALTH REGENERATIONÂ +6 flat health regeneration per 5 seconds
REMOVEDÂ FLAT DAMAGE REDUCTIONÂ No longer reduces damage from basic attacks or single target spells
NEWÂ SHIELD SLAMÂ Basic attacks deal +5 damage on-hit
NEWÂ UNIQUE PASSIVEÂ Regain 20 health over 10 seconds after taking damage from an enemy champion
