League of Legends: Patch 9.3 breakdown – a return of crit ADCs
By Josh Tyler
Minion and Moster Damage
"FARMING SUBSIDIES: If you die with less minion and monster gold than the enemy team’s average, you’ll respawn with a buffer equal to the difference. You won’t start accruing a minion and monster gold bounty until you’ve used up the buffer. WHAT?: Say you die with 200 less minion and monster gold than the enemy team’s average, then go back to lane and power farm 700 gold while the enemy team only averages 300 gold. Previously, you’d have a 100 gold bounty for having 400 more minion and monster gold than the enemy team’s average. Now you won’t have a bounty at all because your first 200 gold was erased by the buffer. REMINDER: The enemy team’s average is their total minion and monster gold divided by four, not five (top, mid, and bot lane, plus the jungle)"
Pretty complicated to explain, but the tl;dr is that if you were behind in minion/monster gold when dying, you’ll have to farm far more to accumulate a bounty. Patch 9.3 is punishing you less for accumulating a bounty through farming if you were behind. If you were already farming like a beast and die, you will still get the bounty on yourself, as long as you weren’t dying.
Loading screen borders
"Ranked borders now dynamically update to reflect your current rank Load-in progress is now tracked via a single bar at the bottom of the screen Clicking a player’s card in the loading screen now flips it to show additional info: Teammates: Champion mastery, honor, and ranked armor or level border depending on which they’ve chosen to display Opponents: Champion mastery and honor"
Very cool, there will be more information available in the loading screen, aka less reason to AFK and go to the bathroom while the game is loading.
What do you think about the Patch 9.3 changes? Do you think that ADCs will take their place at the top of the meta after the crit itemization changes?