League of Legends champion profile: Kled, the Cantankerous Cavalier

League of Legends. Photo courtesy of Riot Games.
League of Legends. Photo courtesy of Riot Games. /
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Riot Games.
Count Kledula. League of Legends. /

Abilities

Passive (Skaarl the Cowardly Lizard) – Kled is accompanied by his semi-trusty mount, Skaarl, giving him two health bars. All bonus health is applied to Skaarl only. While mounted all damage is suffered by Skaarl, who flees when his health bar is depleted, and Kled dismounts. While dismounted, Kled has increased range, decreased movement speed, and he regains Courage when attacking structures, epic monsters, or enemy champions. If he regains enough Courage, he will remount as Skaarl returns to the fight.

Q (Beartrap on a Rope) – While mounted Kled hurls a beartrap tied to a piece of rope forward in a line, dealing physical damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. If Kled remains close and keeps the tether attached, he pulls the target toward him.

Q (Pocket Pistol) – While unmounted, Kled fires his pistol, dealing physical damage to all enemies that intercept the pellets, and dashing in the opposite direction.

W (Violent Tendencies) – Kled periodically enters a frenzy that grants him bonus attack speed on his next 4 basic attacks within 4 seconds after the first, with the final attack dealing bonus physical damage. This is a passive ability and will be activated the first time Kled attacks once it is off cooldown.

E (Jousting– Kled and Skaarl dash in the target direction, dealing physical damage to all enemies. This cannot cross terrain, however, upon hitting an enemy champion or large monster Kled and Skaarl dash a fixed distance through them, marking them and gain the ability to  joust through the marked target again. This subsequent pass can cross terrain. This ability cannot be used when Kled is unmounted.

R (Chaaarge!) – Kled and Skaarl charge unstoppably towards the target location, automatically navigating terrain along the way until they reach the target or hit an enemy champion. While charging the duo gain increasingly bonus movement speed and a shield. The duo trails a directional draft in their wake for 9 seconds that grants a movement speed of 650 to all allied champions who follow their lead.

Types of Scaling

Passive – none
Q – Bonus AD
W – Bonus AD and % target’s maximum health
E – Bonus AD
R – Bonus AD (on the shield he gains) and bonus AD + % target’s maximum health on damage

Crowd control

Slow and pullback on his Q