League of Legends champion profile: Nautilus, the Titan of the Depths
By Josh Tyler
![League of Legends. Photo courtesy of Riot Games. League of Legends. Photo courtesy of Riot Games.](https://images2.minutemediacdn.com/image/upload/c_fill,w_720,ar_16:9,f_auto,q_auto,g_auto/shape/cover/sport/753fa14561a14e0a5927e2b69d152a347985776ac3f2f7ab39746259bf707598.jpg)
Ability Description
Passive (Staggering Blow) – Nautilus’s basic attacks deal bonus and root his target.
One of the reasons that Nautilus is so annoying – and so effective – is that his basic attacks have a built-in crowd control. This effect cannot apply on the same enemy for a brief time after it’s used, but Nautilus can proc it on multiple members in one team fight.
Q (Dredge Line) – Nautilus hurls his anchor forward in a line, simultaneously dragging the enemy hit towards him while dashing towards them.
This is a line skill shot for Nautilus and is one of the best methods for him to initiate a fight. Like Thresh hook, Blitzcrank pull, or Pyke hook, Nautilus’s hook is perfect for picking an enemy who is out of position. Because you pull yourself and the enemy together, this is also a great gap closer.
W (Titan’s Wrath) – Nautilus shields himself and his next basic attacks do bonus damage.
Nautilus’s bread-and-butter ability when starting a trade, particularly when used in conjunction with his passive. If you have this shield up when you’re attacking an enemy champion, there’s almost no way you’ll come out on the worse end. One trick to know is that this ability can also serve as an auto-attack reset to get in more damage.
E (Riptide) – Nautilus creates 3 waves of explosions that radiate from him, each dealing damage to all enemies hit and slowing them.
The damage on this ability really isn’t much to write home about, it’s best used for the slow after you’ve initiated a trade. However, it’s also a decent tool for wave clearing, as each wave can hit multiple targets, but they will take reduced damage on each subsequent wave.
R (Depth Charge) – Nautilus sends out a Depth Charge that chases the target enemy champion, dealing damage while knocking them up and stunning them on arrival.
Even more than his Dredge Line, Depth Charge is the initiation ability that makes Nautilus so hard to deal with. This is a point-and-click ability, unlike Dredge Line, meaning that there’s no possibility that you can miss it.
This ability not only knocks up the targeted enemy it also knocks up all enemy champions standing between you and them, making it great for team fights. Once targeted, the enemy can’t flash or dash to escape, they’ll get hit and knocked up regardless.
Types of Scaling
Passive – AD
Q – AP
W – AP/max health
E – AP
R – AP
Crowd control
Root on his passive (aka every auto attack as long as it wasn’t used on the same target recently)
Pull/root on his Q
Slow on his E
Knock-up and stun on his R