League of Legends: Nocturne champion profile

League of Legends. Courtesy of Riot Games.
League of Legends. Courtesy of Riot Games. /
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Haunting Nocturne. League of Legends.
League of Legends. Courtesy of Riot Games. /

Ability Description

"Passive (Umbra Blades) – Nocturne’s basic attack is periodically enhanced, dealing physical damage to his target and to surrounding enemies, while also healing himself. Umbra Blades can critically strike the primary target. Basic attacks reduce Umbra Blades’ cooldown by 1 second, increased to 2 seconds against enemy champions."

Nocturne’s passive is what enables him to jungle so efficiently. It not only gives him extra damage on his basic attacks, but it also does cleave damage in an area of effect (like a miniature Tiamat), which enables him to clear camps like Raptors and Krugs much easier.

"Q (Duskbringer) – Nocturne sends out a shadow blade in a line that leaves a Dusk Trail on its path, dealing physical damage to enemies it passes through and causing enemy champions hit to also leave a Dusk Trail behind their movement for 5 seconds. While on the Dusk Trail, Nocturne is ghosted and gains bonus movement speed and bonus attack damage."

Really the only damaging ability in Nocturne’s kit, Duskbringer gives you plenty of bonus damage and move speed while on it, so you want to stay on it in fights. Because of all the bonus stats it gives, plus the fact that it will attach to an enemy after they’re hit, you want to try and lead with this in any fight so you can run down your enemy with the bonus move speed and punish them with your extra damage.

"W (Shroud of Darkness) – PASSIVE: Nocturne empowers his blades, permanently gaining bonus attack speed. ACTIVE: Nocturne gains a spell shield for 1.5 seconds. Blocking an ability will double Shroud of Darkness’ passive bonus attack speed for 5 seconds."

Really a straight-forward ability. The passive attack speed it gives is nice because it allows Nocturne to get more use out of his passive, since auto-attacks lower the cooldown.

The active portion is just a basic Spell Shield and you should use it just like Morgana’s E – Black Shield or Sivir’s W – Spell Shield. Yes, the bonus attack speed it gives in a fight if you use it on an easily telegraphed ability is nice but you primarily want to hold it for any big CC abilities when you go after an enemy.

"E (Unspeakable Horror) – PASSIVE: Nocturne gains bonus movement speed when moving toward fleeing targets. ACTIVE: Nocturne plants nightmares into his target’s mind, dealing magic damage over 2 seconds and forming a tether between him and his target. If the target does not break the tether by moving out of range, they are made to flee from Nocturne for a short duration while slowed by 90%."

Nocturne’s only form of hard CC in his kit, this is a point and click tether between you and the targeted champion that eventually fears them. The range and radius are both fairly short, so it’s very critical that you use this in combination with your Q – Duskbringer while you have the bonus movement speed.

"R (Paranoia) – FIRST ACTIVE: After a brief delay, Nocturne applies nearsight to all enemy champions for 6 seconds. SECOND ACTIVE: While Paranoia is active, Nocturne can reactivate it to dash unstoppably to the target enemy champion, dealing them physical damage."

Like Arya Stark from out of the shadows, Nocturne dashes at you from out of nowhere. The range on Paranoia is HUGE, making this one of the best engage abilities in the game. This is one of the big reasons that Nocturne is such a powerful jungler, his ability to gank from almost anywhere in his own jungle or river. The fact that he basically blinds the entire team to everything around them is a nice bonus.

Types of Scaling

Passive – AP and bonus physical damage
Q – bonus AD
W – none
E – AP
R – bonus AD

Crowd control

Fear and slow on his E