League of Legends Patch 9.12 Notes Breakdown and Analysis

League of Legends. Courtesy of Riot Games.
League of Legends. Courtesy of Riot Games. /
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Sylas, League of Legends.
League of Legends. Courtesy of Riot Games. /


"Passive – Petricite Burst [New] Charges: Now stores up to 2 charges which will be consumed on subsequent basic attacks. Base Damage: 5-47.5 (levels 1-18) –> 9-60 (levels 1-18) [New] Minions Are Friends: Deals 70% less damage to minions."

Giving Sylas charges, plus higher base damage, plus reduced damage to minions makes me think they might be trying (inadvertently or not) to push him into the jungle. I’m guessing, though, that this is to try to give Sylas extra damage to use when he throws out both parts of his E – Abscond/Abduct.

"Q – Chain Lash Detonation Damage: 45/70/95/120/145 (+0.60 ability power) –> 40/60/80/100/120 (+0.40 ability power) Detonation AOE: 200 range on minions –> 180 range on minions."

Both the base and scaling damage are down, as is the damage AoE to minions. Straight up a nerf to his laning (but, again, maybe it makes him a jungler).

"W – Kingslayer Heal:  60/80/100/120/140 (+0.4 ability power) –> 70/90/110/130/150 (+0.50 ability power)"

No. No. No. Dear god no. Please don’t make him that massive healing monster again.

"E – Abscond/Abduct [Removed] Abscond Shield: No longer shields himself for 2 seconds on first cast. Cooldown: 18/16/14/12/10 seconds –> 18/17/16/15/14 seconds [New] Abduct Shield: Grants a 80/115/150/185/220 (+1.0 ability power) shield on enemy champion or monster hit for 2 seconds."

Moving the shield from his Abscond to Abduct is fine. He should get it when he goes all-in, but it also is funny that he gets this shield right as he’s stunning the enemy. The cooldown going up late definitely hurts.


"Base Stats Health: 432.36 –> 480"

Okay, so we’re not off to a great start, giving a champion with constant invulnerability extra base health for when you do happen to catch her out.

"Passive – Bop N’ Block Mana Refund: 40-160 (level 1-18) –> 30-160 (level 1-18) Shield: 80-360 (+0.40 ability power) –> 80-300 (+0.30 ability power)"

Okay, now we’re talking. Yuumi’s passive definitely needed to be tuned back, especially the shield that she gives. I don’t know enough if it needed to be nerfed more early or late, but hopefully, these Patch 9.12 changes will bring Yuumi back in line a bit.

"Q – Prowling Projectile Bugfix: Fixed a bug where the missile would not spawn towards the cursor as intended. W – You and Me! Kill The Cat: Enemies now gain an assist on Yuumi when damaging the ally Yuumi is attached to. [Updated] Shared Adaptive Force: 5/9/13/17/21% of her attached ally’s adaptive force –> 5/7/9/11/13 flat adaptive force (+4/7/10/13/16% of her attached ally’s adaptive force). And I Oop: Yuumi’s dash can be interrupted by knock-ups and knockbacks –> Yuumi’s dash can be interrupted by any immobilizing CC. Bugfix: Fixed a bug where Yuumi would detach unintentionally when trying to attach to another champion outside of her range."

Okay, so Yuumi gets reduced percent of her target’s adaptive force, but a base amount. Maybe this will incentivize her to attach to the tanks more often and put herself in risky positions.

Allowing her dash to be interrupted by “any immobilizing CC” is probably huge for giving her less chances to be invulnerable. But given how quick her dash is, this is still going to be hard to pull off.

"Quality of Life Changes Spectator Mode: Range rings for Yuumi’s Q, W, and R no longer show on Spectator Mode. Sneaky Sneaks: Yuumi now gains the same stealth screen overlay and fade on her model when attached to a champion in stealth. Sadako’s Jewelry : The ally that Yuumi’s attached to now has a ring around them that only Yuumi can see."

Yeah, these are all very nice. I hated seeing that range indicator every time there is a Yuumi in pro play.