League of Legends Patch 9.15 breakdown – Teamfight Tactics

League of Legends. Photo courtesy of Riot Games.
League of Legends. Photo courtesy of Riot Games. /
facebooktwitterreddit
Prev
2 of 7
Next
Evelynn, League of Legends.
League of Legends. Photo courtesy of Riot Games. /

Class changes

Assassin

"Assassins jump earlier and their jumps are quicker. Non-Assassin champ movement is slowed for the start of combat. Assassins can be targeted sooner."

These changes are to Assassins generally and aim to make them more early-round fighters because they can get to the backline. However, if you have good protection for your squishy carries, there is now counterplay as those Assassins will be targeted quicker.

"Evelynn Attack Damage: 60 ⇒ 70 Evelynn Ability Damage: 200/250/350 ⇒ 200/300/400"

So Eve is getting some damage buffs to her base AD and to her ability. Perhaps this will push her to becoming an actual good unit and not just an add-on to a Demon comp.

"Katarina Ability Targets: 3/5/7 ⇒ 4/6/8"

Katarina’s ult now hits more enemies, which is nice. It still doesn’t help the fact that she is so squishy she usually gets blown up before using her ability, but it makes her more viable if she is able to survive that long.

"Rengar Attack Damage: 65 ⇒ 70 Rengar Attack Speed: 0.55 ⇒ 0.60 Rengar Ability Attack Speed Buff: 0.3/0.5/0.7 ⇒ 0.4/0.7/1.0"

Riot is really trying to make Rengar a strong unit. Unfortunately, the Wild Origin is still such trash that I don’t think anyone is going to build Rengar unless they need to fill out the Assassin comp.

Demon

"Demon Mana Burn: 25%/50%/85% chance ⇒ 20%/35%/60% chance"

So the mana burn for Demons is getting nerfed across the board. Basically this class is probably useless unless you can run six, but even then it’s underwhelming given the champion nerfs coming in.

"Varus Ability Damage: 400/600/800 ⇒ 300/550/800"

Considering how long the wind-up is on Varus’s ability, nerfing the damage (especially at 1 and 2-stars) feels really bad. It’s not too big a nerf for a 2-star Varus, but it certainly drops him down a peg.

"Aatrox Ability Damage: 400/700/1000 ⇒ 250/600/950 Aatrox Health: 750 ⇒ 700"

Aatrox definitely needed a nerf to his ability damage, so I have no complaints with the first changes. The HP nerfs are also warranted, considering he has one of the highest base HPs of any unit in Teamfight Tactics.