League of Legends Patch 9.15 breakdown – Teamfight Tactics
By Josh Tyler
Void
"Void Trait Bonus: All your units ignore 50% armor ⇒ Void units now deal True Damage."
Um wow. This might be massively busted, especially on units like Kha’Zix who will be doing true damage with crits on their abilities.
"Kassadin Attack Damage: 45 ⇒ 55 Kassadin Attack Speed: 0.65 ⇒ 0.6"
The AD buff means he’ll hurt a lot more (especially with the Void synergy’s improvement), but the AS nerf means he won’t have that pesky shield up as much.
"Khazix Ability Damage Non-Isolated: 150/250/350 ⇒ 150/300/450 Khazix Attack Damage: 50 ⇒ 55"
You’re giving Kha’Zix more damage on his basic attacks and non-isolated targets on his ability? Riot…what have you done?
"Rek’Sai Attack Damage: 40 ⇒ 50 Rek’Sai Ability Damage: 150/250/350 ⇒ 200/350/500 Rek’Sai Ability Heal: 300/400/500 ⇒ 150/300/450"
Rek’Sai is probably better overall, but I still think she’s going to be just meh for picking. You’ll pick her to get the Void buff on a Kha’Zix or Kassadin.
"Cho’Gath Attack Speed: 0.55 ⇒ 0.6 Cho’Gath Ability Damage: 200/400/600 ⇒ 250/500/750 Cho’Gath Ability Knockup: 1.5/2/2.5 ⇒ 1.5/1.75/2"
Another underwhelming 4g unit, I’d rather them make Cho’Gath more of a front-liner than a damage dealer.
Yordle
"Yordles: (3) 25%/(6) 60% Dodge ⇒ (3) 30%/(6) 55% Dodge. Also dodges On-hit effects."
The buff early/nerf late kind of off-set each other. However, the fact that Yordles now dodge on-hit effects might be a bit too strong for an already strong class.
"Lulu Armor: 25 ⇒ 20"
I don’t think the problem with any of the Yordles was that they were too tanky, so I’m confused why they’d take armor off Lulu who is already squishy enough. I guess it’s to make sure she dies easier and not getting three ults off in a fight.
"Veigar HP: 450 ⇒ 500"
He definitely needed a buff, especially considering he had the lowest base HP of any unit in Teamfight Tactics. I don’t know if this takes him out of the trash can, but Veigar will at least be able to survive a bit longer (and maybe get an ability off).
"Gnar AD: 45 ⇒ 50"
Gnar is fairly underwhelming as a 4g unit in Teamfight Tactics, so I’m not against giving him a little extra damage. Especially when his synergies like Wild are so lackluster.