League of Legends: eight ways that Riot could fix the jungle

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
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2. Switch the positions of Gromp and Krugs

Straight up, switch the two camps so Gromp is on the red side and Krugs are on the blue side. There might need to be minor number changes, but doing this would largely level out the experience differential between the two halves of the jungle.

Riot could also rework the Gromp camp to function like the Krug camp (i.e. make it split into smaller frogs rather than being one tanky behemoth) and do the same for the Krug camp. In either case, though, the point is that Riot can make the jungle feel more balanced by at least fixing the experience levels.

3. Make Scuttle Crab less impactful

Back in the day when Scuttle Crab was first introduced to League of Legends, way back in Patch 4.20, the critter only spawned on one half of the river. It was worth 10 experience on death and 70-85 gold based on the monster’s level.

In Patch 8.10, though, Riot massively buffed the experience (115-230 based on level) and increased the gold generated to 70-140 based on level. This had the effect of making the camp massively important to take early, even after Riot nerfed the gold and experience granted back in Patch 9.2. Luckily, Riot has a few options.

The first, and least likely, is just to remove Scuttle from the game completely, so the game doesn’t so heavily skew over which jungler can get the crabs early in the game. Second would be to nerf the XP it grants further, but this is also problematic given that the overall experience available to junglers is far lower.

The other option I would propose is to make it so two Scuttles always spawn at the same time so that junglers have more than one option to get the needed experience. It would also make taking Scuttle more of a team-based objective since laners can ward out or play around the objective without needing to force shove or rotate due to simple RNG.