League of Legends: Summoner’s Rift Patch 9.20 breakdown – Is Shaco back?

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
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Ivern. League of Legends.
League of Legends. Photo courtesy of Riot Games. /

Ivern

"Base Stats Basic Attack Range: 125 -> 475 (Ivern is now ranged). W – Brushmaker [Removed] No longer increases Ivern’s range."

Making Ivern a permanently ranged champion lowers his skill floor and could see him be played more regularly in solo queue. As it stands, Ivern’s struggling at a miniscule 0.9% pick rate and can use all the help he can get to wriggle his way back into the jungle meta.

Lissandra

"Base Stats Armor: 20.216 -> 22. Passive – Iceborn Subjugation Damage Ratio: 0.3 ability power -> 0.5 ability power. W – Ring of Frost Damage Ratio: 0.5 ability power -> 0.7 ability power."

More damage in the later stages for Lissandra, moving her towards a more burst-y playstyle. Neither of these abilities are spammable, so this buff is solely focused on Liss’ ability within team fights to burst down enemy squishies with a full rotation of spells.

Pantheon

"Q – Comet Spear Base Damage: 75/115/155/195/235 -> 75/110/145/180/215."

100% presence at Worlds play-ins and high solo lane win rates in solo queue mean its time to adjust Pantheon’s power ever so slightly on Patch 9.20. The ability he puts levels into first – Comet Spear – will now see damage reductions at ranks 2-5, reducing its trading and poking ability through all stages of the game.

This change harms Pantheon’s laning phase more than anything, allowing his lane opponents to trade more often, and potentially leave the lane ahead as a result of the loss of power in Panth’s Q.

Shaco

"Base Stats Attack Damage: 66 -> 63. Attack Damage Growth: 3.5 -> 3. Passive – Backstab [New] Basic Attack Damage: Basic attacking an enemy now deals an additional 10-25 (levels 1-18) (+0.15 bonus attack damage) damage from behind (this damage can critically strike). [New] Two-Shiv Poison Damage: Two-Shiv Poison now deals an additional 15-50 (levels 1-18) (+0.1 ability power) damage from behind. Q – Deceive Stealth Duration: 1.5/2.25/3/3.75/4.5 seconds -> 2.5/2.75/3/3.25/3.5 seconds. Cooldown: 16/15.5/15/14.5/14 seconds -> 12/11.5/11/10.5/10 seconds. [Removed] Deceive’s cooldown no longer reduces when exiting invisibility and dealing his next basic attack. Damage: 10/20/30/40/50 (+0.4 bonus attack damage)(+0.3 ability power) -> 25/35/45/55/65 (+0.25 bonus attack damage) When striking from behind, Deceive is guaranteed to critically strike for 130% damage. W – Jack in the Box [Updated] When triggered, the boxes can now attack multiple enemies in an AoE range. [New] AoE Damage: 15/20/25/30/35 (+0.1 ability power) (single target damage unchanged). [New] Non-Champion Fear Duration: 2 seconds on all non-champions. Feared Movement Speed: 100 movement speed for all enemies -> 60 movement speed for minions and monsters, 100 movement speed for champions. E – Two-Shiv Poison Damage Type: Physical damage -> Magic damage. Damage: 55/80/105/130/155 (+0.6/0.75/0.9/1.05/1.2 bonus attack damage)(+0.75 ability power) -> 70/95/120/145/170 (+0.8 bonus attack damage)(+0.6 ability power). Execute Damage: 0-50% increased damage based on missing health -> 50% increased damage on targets below 30% health. R – Hallucinate Box Trigger Time: Boxes trigger after 2 seconds -> Boxes trigger immediately. Damage: 200/300/400 (+1.0 ability power) -> 150/225/300 (+0.7 ability power). [New] Box AoE Damage: 10/20/30 (+0.1 ability power) (single target damage unchanged). Fear Duration: 0.75/1/1.25 seconds -> 1 second."

So many changes, so much to break down, but ultimately we’ll all in the unknown until we get to try out the new Shaco in solo queue.

In short, Shaco will now be able to utilize his stealth more often, but for a lower duration. His boxes can fear away an entire team while dealing AoE damage. His E is much stronger in the early game, falling off later but, crucially, executing targets below 30% health. And his ultimate clone could change the tide of a teamfight instantly with immediately triggering boxes.

Nobody will know just how good this new-look Shaco will be in the coming weeks, but it’s something we’ll all have to adapt to on Patch 9.20.