League of Legends: 50 Tips to Help You Climb Ranked in Season 10
By Josh Tyler
![League of Legends. Courtesy of Riot Games. League of Legends. Courtesy of Riot Games.](https://images2.minutemediacdn.com/image/upload/c_fill,w_720,ar_16:9,f_auto,q_auto,g_auto/shape/cover/sport/22e11209daa4a7a3d4c4eabcd47c667fe217ae21ebef27052b6606e4cc22c49d.jpg)
Team fighting
31. Know your role in a team fight.
Just about every team fight in League of Legends plays out the same way: the direct initiators (usually the tanks) start off the fight, the carries focus down the frontline, and finally the follow-up champions (like divers and assassins) go in onto the squishy champions once all the key cooldowns (big CC abilities and Summoner Spells) are blown. Know what your champion does in a team fight, know who you should be targeting, and know when to go in. For a more in-depth breakdown, check out the Leaguecraft101 video and our post on team fights.
32. Ignore what your teammates say, focus the tanks.
In 90% of situations, it’s perfectly fine to dump all your damage onto the front line. For immobile carries, especially, you’re much better off spacing yourself away from those tanks who can CC and kill you, and just damaging them from afar. Unless you are playing a diving/assassin champ (who should be waiting for a chance to go in and kill those squishy carries) or if you are an ADC who is chasing a low-health tank rather than hitting a carry your team has CC’ed, hitting the tank is fine.
33. Stop chasing after five seconds.
Chasing kills can get you killed, or it can prevent you from getting an all-important objective afterward. If you can’t catch that last, low-health enemy in five seconds, let him go and help your team do Baron or take a tower instead. It’s frustrating to let a kill go, but it’s the smarter play.
34. Commit to a decision.
Making a bad decision, whether it’s taking a bad trade or executing an iffy gank, hurts your chances to win, yes. But what’s even worse is fouling up that bad decision but trying to cut bait halfway through. If you’re going to take a risk, pull the trigger and see it through so you’ll at least have the knowledge of what went wrong. If you try to cut bait halfway through, you’ll still lose and won’t know if that idea might have worked.
In the context of a team decision, this advice is even more important. Even if you think the decision you’re making is the bad one, you need to commit to it along with your teammates if you can’t figure out what to do next. A bad Baron call is far worse than just waffling around and recalling.
35. Don’t follow your teammate, follow your teammates.
If one guy is suggesting a risky move like sneaking Baron, ping him off and try to execute the proper play. But if your whole team is suggesting this risky move like an ill-advised invade, you need to follow them. Again, be willing to commit to a bad decision, but only if your team is on board. Don’t just follow that one feeding idiot on his suicide mission.