League of Legends Patch 10.1 breakdown: Welcome to Season 10

League of Legends. Photo courtesy of Riot Games.
League of Legends. Photo courtesy of Riot Games. /
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Nami. League of Legends.
League of Legends. Photo courtesy of Riot Games. /

Nami

"E – Tidecaller’s Blessing Empowers next three basic attacks -> Empowers next three basic attacks and spells. Deals 33-66% damage to non-champions with AoE spells."

Whether a champion with a 51.94% win rate deserves buffs is questionable, but these small QoL changes for Nami and her bot lane partner are unlikely to make much of a difference anyway. But there could be some interesting interactions to look out for on Patch 10.1!

Sejuani

"Base Stats Health Growth: 95 -> 100 Passive – Fury of the North Frost Armor: 10 (+35% bonus Armor/Magic Resist) -> 10 (+50% Armor/Magic Resist) E – Permafrost Damage: 40/80/120/160/200 -> 40/90/140/190/240"

It’s been far too long since we last saw the Queen of the Jungle on her throne, and it won’t be too long before we see her back there. Greater health pool as the game goes on, stronger burst damage as a result of the E buff, and basically unkillable with her Passive active.

Yeah, Sejuani is back.

Shyvana

"Passive – Fury of the Dragonborn Gains a stack for Elder Dragon. Cloud Dragon increases Shyvan’s Fury gains by 10/20/30/40% E – Flame Breath Marked Target Damage Ratio: 3.25% max HP -> 3.75% max HP Marked Monster Damage Cap: 100 -> 150"

One would think that with buff respawn timers being reduced in preseason, a farm-oriented jungler like Shyvana would begin to thrive and take over games instantly. That hasn’t been the case. Quite the opposite actually as the Half-Dragon has sunk to a poor 47.32% win rate on recent patches and is definitely in line for some helpful buffs for Season 10.

Fury of the Dragonborn has received some QoL changes and Flame Breath now empowers Shyvana to deal improved damage in skirmishes throughout the game. This probably isn’t enough to propel Shyvana to the higher tiers of the jungle tier list, but will pull her closer to a 50% win rate on Patch 10.1.

Sylas

"Base Stats Base Health: 585 -> 525 Health per Level: 95 -> 115 Armor: 32 -> 27 Armor per Level: 3 -> 4 Magic Resist: 39 -> 32 Magic Resist per Level: 1.25 -> 1.75 Passive – Petricite Burst Primary Target Passive Damage: 1.1 Attack Damage (+0.2 Ability Power) -> 1.1 Attack Damage (+0.25 Ability Power) Radius: 400 -> 300 Now grants 60% Attack Speed when available. Now stacks up to 3 times. If it would leave a secondary target minion below 25 Health, executes it. Q – Chain Lash Cooldown: 9-5 -> 9-6 Q1 Damage: 45-145 (+0.6 Ability Power) -> 40-100 (+0.4 Ability Power) Q2 Damage: 45-145 (+0.6 Ability Power) -> 60-240 (+0.8 Ability Power) Q2 Minion Damage: 55% -> 40% No longer slows on Q2. Can no longer be cast during E2. W – Kingslayer No longer resets Sylas’ auto attack. Damage: 65-205 (+0.65 Ability Power) -> 65-205 (+0.85 Ability Power) Cooldown: 14-12 -> 14-8 No longer deals additional damage to targets below 40% health. Heals for 75% more if Sylas is below 40% health -> Heals more based on Sylas’ health, up to 100% increase at 40% health Mana Cost: 40 -> 70-110 E – Abscond/Abduct E1 no longer resets Sylas’ auto attack. Shield removed. Cooldown: 14 -> 14-10 E2 Damage: 70-130 (+0.2 Ability Power) -> 80-280 (+1.0 Ability Power) Self-CC after moving from E2: 0.2 seconds -> 0.05 seconds. R – Hijack No longer resets Sylas’ auto attack."

This is a pretty big mini-rework for Sylas and a lot to break down. Needless to say, we’ll be seeing a lot of Sylas played in the coming weeks as players try out these changes and we’ll soon discover just how strong he is after this small rework.

From first glance, it looks like Sylas’ kit has been buffed significantly and has a much greater burst in his present state, which is beneficial in terms of improving his current dismal 43.81% win rate. That being said, keep an eye out as we’ll be undoubtedly diving deeper into these changes at some point this week after Patch 10.1 goes live!