League of Legends Patch 10.5 Notes Breakdown: Ornn and Sett Nerfed

League of Legends. Photo courtesy of Riot Games.
League of Legends. Photo courtesy of Riot Games. /
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Alistar. League of Legends.
League of Legends. Photo courtesy of Riot Games. /

League of Legends Patch 10.5 is here! Here’s our breakdown of all the important changes and how they could impact your solo queue games going forward!

It’s hard to believe that we’re already eight weeks into the new League of Legends ranked season! Time flies when you’re climbing the solo queue ladder! Here’s a look at all the changes heading to Summoner’s Rift with Patch 10.5 this week:



"Base Stats Health: 575 -> 600 Passive – Triumphant Roar Once Triumph stacks are consumed, Alistar can gain new stacks after a 3-second cooldown -> Once Triumph stacks are consumed, Alistar can gain new stacks immediately."

Despite the abundance of tank supports invading the current solo queue meta, such as Blitzcrank, Taric, and Thresh, a certain Minotaur has gone missing of late.

Alistar’s 48.32% win rate and 3.0% pick rate on Patch 10.4, as well as his disappearance from pro play, is unprecedented. Usually, a staple of any League of Legends meta, the support has seemingly lost all appeal in Season 10.

As a result, the balance team has upped his base health by 25, while also allowing him to constantly stack Triumph and heal more frequently during the laning phase. What this means is simple: Alistar is a beefier champion in the early game and has greater sustain.

Is this enough to push him into top tier support contention? Probably not. But it will definitely have support mains trying him out on Patch 10.5 and potentially drafting him in certain situations to counter specific champions.


"R – Curse of the Sad Mummy Cooldown: 130/115/100 seconds -> 150/125/100 seconds"

Amumu’s Patch 10.4 buffs were a little over the top, so they’ve been pulled back slightly. Now, the Sad Mummy has slightly less access to his ultimate, particularly at Levels 6-10, meaning his team need to hold off a while longer before setting up ganks or skirmishes.

This means that we will see Amumu’s strong 51.24% win rate falter slightly from Patch 10.5 onwards.


"Passive – Travler’s Call Additional Damage per Five Chimes: 15 -> 12"

All of a sudden, Bard’s win rate has sky-rocketed to a massive 53.62% win rate, prompting significant nerfs to bring the Wandering Caretaker back to a more balanced state.

Basically, collecting chimes does less damage than before. Now, you probably won’t be chunked to half HP by a single Bard auto attack and his priority in the support role will fall.

That being said, these nerfs aren’t significant enough to see Bard fall from the S/A tiers of support.


"Base Stats Armor: 40 -> 37"

Similarly, Blitzcrank has also climbed to a relatively high 52.17% win rate on Patch 10.4 and is being addressed in Patch 10.5’s changes.

Reduced base armor makes the Rolling Golem squishier in lane, more susceptible to poke from opposing AD Carries, more likely to be chunked out of lane or lose trades, and therefore a weaker support option. Simple!


"Base Stats Magic Resist: 30 -> 32 Magic Resist Growth: 1 -> 1.25 Q – End of the Line Cost: 60/65/70/75/80 mana -> 60 mana Cooldown: 13/12/11/10/9 seconds -> 12/11/10/9/8 seconds"

The last thing we all want is Graves jungle to return, but it might finally be that time. Lingering at a sub-50% win rate for what seems like years, it’s only fair that the Outlaw receives some love on Patch 10.5.

Greater magic resistance allows him to trade with AP junglers and punish mid laners without being chunked out completely, but this definitely isn’t the most worrying buff of the list.

End of the Line now has a flat 60 mana cost and 1 second reduced cooldown at all ranks. This aids Graves’ farming, dueling, and burst, and could see him become a popular jungler in the coming weeks and months. It is definitely worth keeping an eye on this one!