TFT: Ranking Every Single Origin and Class in Set 3

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
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League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /

7. Cybernetic

Description: This was one of the new Origins that was teased in the Set 3 reveal, but it grants bonus health and AD to all Cybernetic champions that have an item equipped (3/6 units).

Champions

  • Fiora (1g)
  • Leona (1g)
  • Lucian (2g)
  • Vi (3g)
  • Irelia (4g)
  • Ekko (5g)

Thoughts: The problem with this origin is that it’s too situational and encourages players to not optimize their builds, sort of what the Hextech from Set 1 did. This incentivizes players to spread items out for maximum effectiveness, rather than concentrating items on a few carries.

If this gave more power for the more items a champion had, I’d think it was much stronger. As it is now, though, it’ll be okay in the early game when you don’t necessarily want to combine your components but fall off a cliff later.

8. Dark Star

Description: Dark Star gives increased damage (stacking) to the nearest ally Dark Star when a Dark Star unit dies. This means that positioning your Dark Stars will be incredibly important to maximize its use, creating a noticeable skill expression for TFT players (3/6 units).

Champions

  • Jarvan (1g)
  • Mordekaiser (2g)
  • Karma (3g)
  • Lux (3g)
  • Shaco (3g)
  • Jhin (4g)

Thoughts: The fact that you need three units to activate this synergy combined with the fact that there are only two units of 1g or 2g means this is going to be a mid-game-focused synergy. I don’t love it, though, because your units can move or divers can kill your Dark Stars out of order, causing your comp to become weaker.

9. Star Guardian

Description: When a Star Guardian casts their spell, grant extra mana to the other Star Guardians (3/6 units).

Champions

  • Poppy (1g)
  • Zoe (1g)
  • Ahri (2g)
  • Neeko (3g)
  • Syndra (3g)
  • Soraka (4g)

Thoughts: This trait sounds good on paper, but the problem is that you’re distributing this mana among all the other Star Guardians, meaning each one is getting a very small amount of mana and you have no control over which champion will get it. Combined with the fact that this seems to be more focused on the early game, I don’t think Star Guardian will be that valuable.

10. Space Pirate

Description: In Set 1, we had the Pirate trait that granted an extra chest at the end of the round with bonus gold (0-4 gold). Space Pirates function the same, but worse, as they grant a chance for 1 bonus gold and a 10% chance for a basic item if they deal the last blow to an enemy (2/4 units).

Champions

  • Graves (1g)
  • Darius (2g)
  • Jayce (3g)
  • Gangplank (5g)

Thoughts: Pirates were a terrible synergy in Set 1 precisely because the benefit of getting that bonus of gold was outweighed by how much power you were sacrificing by not having an actual combat synergy. At least Pirates guaranteed you’d get some extra gold; Space Pirates only give you a chance to get bonus gold on last-hitting an enemy.

The fact that you can get a basic item is interesting, I’ll grant that, but the problem is that the odds are so low and you need all four pirates to even have that chance. By that point in the game, having a synergy that grants no combat power for a slim chance at getting another item is just not worth it. The champions in this Origin would have to be great for you to ever want to build Space Pirates.