League of Legends Patch 10.6 Notes: BIG Teleport Changes
League of Legends has released the Patch 10.6 notes which will hit live servers on Wednesday, March 18! Here’s our breakdown of the changes!
The sixth patch of Season 10 is here! League of Legends has just released the Patch 10.6 Notes which contains one champion rework, over fifteen champion changes, a few item updates, and a huge adjustment to Teleport!
Last week, we previewed the list of changes, so check that out for more information on Patch 10.6! If you’re looking for the upcoming Fiddlesticks rework, be patient! It will probably be launching on the Public Beta Environment servers sometime this week!
Here’s our full breakdown of every change hitting Summoner’s Rift on Patch 10.6:
Champions
Anivia
"E – Frostbite Magic damage doubled against targets damaged by a fully formed Glacial Storm within the last 2 seconds 3 seconds."
This change is intended to improve Anivia’s quality of life when it comes to how her abilities synergize.
Now, rather than Glacial Storm and Flash Frost having different durations to achieve double damage from Frostbite, they’ve been standardized to 3 seconds.
By no means is this a huge buff for Anivia, nor will it see her sky-rocket in popularity in the mid lane on Patch 10.6, but it gives players more time to increase her DPS, rather than being forced to throw out abilities quickly to maximize damage.
Aphelios
"Severum, the Scythe Pistol Heal: 8-25% of damage dealt -> 3-20% of damage dealt Infernum, the Flamethrower AoE Damage to Minions: 45% of the AoE damage -> 30% of the AoE damage Crescendum, the Chakram Chakram Basic Attack Empowered Damage: 30-173% total AD -> 24-164% total AD"
Aphelios remains a confusing, almost incomprehensible champion and continues to dominate the bot lane in terms of pick rate and ban rate (12.1% and 43.0%). By reducing his damage, the balance team is probably looking to lessen his huge impact on the current bot lane meta.
What you see is what you get with these changes: Aphelios’ Crescendum damage and Severum healing are down.
Due to the nature of his kit, both from an interest and versatility standpoint, the marksman will probably maintain his high presence on Patch 10.6 and beyond, but at least his impact in terms of damage output and survivability is lower.
Darius
"W – Crippling Strike Bonus Physical Damage: 50/55/60/65/70% AD -> 40/45/50/55/60% AD Cost: 30 Mana -> 40 Mana E – Apprehend Cost: 45 Mana -> 70/60/50/40/30 Mana"
The top lane meta has had one constant in 2020: Darius topping the win rate charts (52.68% on Patch 10.5). These changes are aimed at reducing the champion’s power and opening up an early game vulnerability for opponents to punish.
By increasing the mana cost of both Crippling Strike and Apprehend, Darius’ sustain takes a heavy hit during the laning phase. While neither of these abilities are being spammed early on, it ensures Darius players must be more conscious of their mana pool when looking for trades with their lane opponent.
Combine this with the 10% AD decrease in damage on W which reduces Darius’ overall damage output a touch and we could see that extremely high win rate settle towards a more balanced 50% on Patch 10.6 and beyond.
Draven
"W – Blood Rush Movement Speed: 40/45/50/55/60% -> 50/55/60/65/70%"
The current stale bot lane is getting a boost in the form of Draven buffs on Patch 10.6. Aphelios, Miss Fortune, and Senna currently occupy the top three ADC picks, but that may be about to change.
At a 49.93% win rate, Draven only needs a small buff before he can be considered an S-A tier pick, and these Blood Rush changes may be the push required.
Increasing the movement speed granted by W by 10% makes it easier to chase down opponents and land that final auto-attack to secure a kill, which could be vital in the early stages of the game. If you consider how this ability can be reset and spammed when chasing/escaping, then a 10% increase could be much more impactful than it first seems.
After these buffs, we should expect to see Draven slot into that 4th spot when it comes to high priority ADCs in the current meta. While he still can’t challenge the big three, he will be competing with the likes of Ashe, Xayah, and Vayne for regular appearances in the bottom lane.
Garen
"Base Stats Magic Resistance Growth: 1.25 -> 0.75 E – Judgment Critical Strike Damage: 50% bonus physical damage -> 33% bonus physical damage"
Garen joins Darius in the S tier of top lane with a massive 53.20% win rate. The balance team will be looking to reduce that number significantly with this set of nerfs.
Magic resistance is slightly down, making the Demacian a little more vulnerable to AP champions either in the top lane or ganking from jungle/mid.
On top of that, the bonus physical damage from Judgment crits has been reduced by 17%. As this ability makes up a huge chunk of Garen’s overall damage, this is quite a significant change and will impact his ability to one-shot enemy squishies and run down the enemy backline.
As a result, Garen will probably dip to a 50-51% win rate on Patch 10.6 and beyond as other high priority top laners – such as Fiora, Kled, and Maokai – fight for his place.
Hecarim
"R – Onslaught of Shadows Fear Duration: 0.75-1.5 seconds -> 0.75-2 seconds (based on distance)"
Despite having strong AoE clear, dueling potential, and an annoying team fight ultimate, Hecarim has yet to make his mark on the Season 10 meta. That may be about to change with this buff to Onslaught of Shadows.
Now, if you’re hit by a max-range Hecarim ultimate, you will be feared for a total of 2 seconds. That’s the same duration as a rank 1 Morgana Dark Binding. If it didn’t before, drafting Hecarim now forces the enemy carries to purchase a Quicksilver Sash to avoid being crowd controlled to certain death during team fights.
Therefore, Hecarim may be able to increase his heart-breaking 49.99% win rate and finally climb above the 50% mark on Patch 10.6, becoming a niche pick for jungle mains in certain situations.