League of Legends Patch 10.6 Notes: BIG Teleport Changes

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
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Star Guardian Soraka. League of Legends.
League of Legends. Photo courtesy of Riot Games. /



"Q – Starcall Total Self-Heal: 40/50/60/70/80 -> 50/60/70/80/90 Bonus Movement Speed: 10/12.5/15/17/20% -> 15/17.5/20/22.5/25%"

Since Soraka’s trip to the top lane, she has been a shadow of her former self in the support role, these buffs will hopefully go some way to fixing that.

A small +10 self-heal buff on Starcall will slightly improve the Starchild’s sustain in lane, while the increased bonus movement speed granted from landing the ability helps Soraka escape from enemy engages or chase down fleeing opponents.

These clearly aren’t huge buffs but will help raise Soraka up from the depths of the support tier list to a more playable state.

Twisted Fate

"W – Pick a Card Blue Card AP Ratio: 0.5 -> 0.9 Red Card AP Ratio: 0.5 -> 0.6"

No doubt the biggest champion change of Patch 10.6, these Pick a Card buffs have the potential to make Twisted Fate an S tier mid laner.

Although TF’s build isn’t usually the heaviest in terms of flat Ability Power, it should be now. A massive 0.9 AP ratio on Blue Card will make the choice between the three cards more difficult first of all but will have opponents running in fear whenever they see blue.

Patch 10.6 could bring a whole new meaning to the phrase “Blue Card Salute”.


"Q – Corrosive Charge Slow Duration: 1 second -> 1.25 seconds E – Disdain Stun Duration: 0.75 seconds -> 1 second"

Since his heavy nerfs on Patch 9.7, Urgot’s become a very, very niche pick in the top lane and is out-damaged by the likes of Aatrox, Darius, and Garen by a huge amount. The balance team is attempting to remedy this with two interesting buffs to the champion’s kit.

Corrosive Charge will now slow for 0.25 seconds longer, allowing Urgot to chase down enemies and land more damage. This includes landing E – Disdain which will now stun for 0.25 seconds longer, increasing the level of crowd control Urgot has to offer.

While this doesn’t solve the lack of damage Urgot suffers from right now, it certainly improves his time in the top lane, especially when setting up for jungler ganks.

In no way do these buffs make Urgot an S tier top laner, but they’ll certainly increase his 49.11% win rate to a more respectable 50%+.


"Base Stats Attack Damage: 50.71 -> 52 Attack Damage Growh: 2.625 -> 2.7 Armor: 22.55 -> 23 Q – Baleful Strike Damage: 70/110/150/190/230 -> 80/120/160/200/240"

The quasi-flex pick of Veigar isn’t strong enough to make an impact in mid or bot lane right now due to a lack of damage on his full spell rotation. As it stands, Veigar suffers and is only useful for one-shotting an AP carry, something Syndra also excels in while offering higher overall DPS.

Veigar’s most used ability, Baleful Strike, is receiving a +10 damage buff in an attempt to increase his damage output. Although it may not seem like a huge amount, considering how often this ability is used in trades, wave clear, and skirmishes, it could add up to a huge deal.

Nevertheless, as alluded to earlier, Syndra does everything Veigar does but better, so until there’s a significant change to Veigar’s damage output, we’ll continue to see him in the B tiers for both mid and bot lane.


Wukong’s receiving a small kit rework on Patch 10.6! Check out the full patch notes for more information!

Nobody knows how well the champion will perform as a result of these changes, but one thing is for sure, he’s a lot less one-dimensional now and has the potential to compete in solo lanes or even the jungle!


"W – Eye of Destruction Enhanced Damage: 90/135/180/225/270 -> 100/150/200/250/300 R – Rite of the Arcane Damage: 200/240/280 (+43% AP) -> 200/250/300 (+45% AP)"

In a similar vein to Veigar, Xerath currently sits in the B/C tiers of mid lane due to a lack of damage and is unable to compete with the likes of Cassiopeia, Diana, and Syndra when it comes to DPS and utility.

Increasing the champion’s overall damage output is one way to improve his current state, but Xerath’s always going to struggle when competing with more established and useful control mages.

Landing Eye of the Destruction and Rite of the Arcane accurately is now justly rewarded, but the increased DPS isn’t significant enough to propel the champion to the S tier.

Nevertheless, his 48.69% win rate might increase to closer to 50% as a result of the Patch 10.6 changes.