League of Legends Patch 10.6 Notes: BIG Teleport Changes

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
4 of 4
Vandal Brand. League of Legends.
League of Legends. Photo courtesy of Riot Games. /

Jungle Pool


"Passive – Blaze Damage to Monsters: 100% -> 120%"


"W – Tormented Shadow Damage to Monsters: 100% -> 150%"


"Q – Twilight Assault Max Monster Damage: 75/100/1250/150/175 -> 120/140/160/180/200"


"Q – Blinding Dart Blind Duration Against Monsters: 1.5/1.75/2/2.25/2.5 seconds -> 3/3.5/4/4.5/5 seconds E – Toxic Shot Damage to Monsters: 100% -> 150%"


"Passive – Shepherd of Souls Graves spawn on large monster death. Mist Walkers take 50% reduced damage from monsters."


"Thorn Spitter Plant Damage to Monsters: 100% -> 150%"

If you’re bored, why not try out some of these champions in the jungle! You’ll be flamed by your teammates and most likely won’t win, but at least you won’t be completely useless as a result of these changes.


Death’s Dance

"Recipe: Aegis of the Legion + Vampiric Scepter + Caulfield’s Warhammer + 500g Total Cost: 3500 -> 3600 Attack Damage: 50 -> 80 [New] Armor: 30 [New] Magic Resist: 30 [New] Unique Passive: 20% of damage taken will now apply as a bleed effect for ranged champions"

Death’s Dance is a completely fresh item on Patch 10.6 with armor and magic resist replacing AD and a new bleed effect for ranged champions.

It’s probably going to be a very situational item due to the low amount of AD on offer, but if you’re coming up against a mix of damage sources, it’s well-suited to you!

Monster Hunter

"Monster Hunter penalty now also decreases minion XP by 50%."

We may have finally seen the end of the funnel strategy as a result of these Monster Hunter nerfs! If players continue trying to funnel gold and experience into a single champion on Patch 10.6, they’ll be severely under-leveled compared to the enemy jungle/mid duo.

Summoner Spells


"Cooldown: 360 -> 480-240 (based on level) [New] Grants 3 seconds of 30-45% Movement Speed on arrival (based on level)"

The biggest and most exciting change of Patch 10.6 has got to be the updated Teleport summoner spell!

If you can avoid Teleporting until Level 7, congratulations! You now have a permanently lower cooldown Summoner Spell!

However, if you’re forced to Teleport in the first five minutes of the game, whether it be back to lane after a buy or down to the bot lane for a skirmish, you’ll have to wait almost seven minutes to regain access to that spell.

This will discourage fighting in the bot lane as top laners will suffer from a long cooldown if they’re forced to join. It also discourages recalling for an early buy and Teleporting back to lane.

It encourages early game jungler action in the top lane in order to punish opponent top laners, forcing them to Teleport back to the top lane to avoid missing out on CS. Finally, the top lane may no longer be an island!

Next. Fiddlesticks Rework Kit Revealed. dark

Are you happy with the changes in Patch 10.6? Which champions will reach S tier as a result of these changes?