League of Legends: Patch 10.6 Aggregated Top Lane Tier List
By Josh Tyler
Buffed Champions
Ryze
Mild buffs to his base mana per level and damage on his Rune Prison were aimed to improve his solo queue performance without making him pick/ban in pro play. On the solo queue side, that clearly was the case. Ryze remains in the low-D tier (now borderline F tier) and has a bottom-five win rate among top laners.
Urgot
Riot gave the big guy some more CC duration on his Corrosive Charge (the slow) and Disdain (the stun on his flip). Unfortunately, Urgot is still towards the bottom of our top lane tier list, sitting at low-C tier. His win rate is also down in Patch 10.6 from the previous patch, but that could be due to the fact that his pick rate has also gone up.
Wukong
The Monkey King is triumphantly swinging back into the top lane tier list after a bevy of buffs and reworks to his abilities. Most significantly, Wukong got an additional dash on his Warrior Trickster, stacking bonuses on his armor from his passive, and the ability for him to double-cast his Cyclone (and his clone will cast it as well).
As we noted above, Wukong should probably be rated in the A tier at minimum, despite the fact that many sites under-estimated the impact of the buffs. He’s also received several hot-fixes during this patch and is slated for more nerfs in the next patch.
Nerfed Champions
Darius
His Crippling Strike’s damage and mana cost were both crippled, as was the mana cost on his Apprehend. Nevertheless, Darius remains atop our top lane tier list in Patch 10.6. That said, his win rate did drop by almost 2% from the last patch, so keep an eye out to see if he drops down in the next patch.
Garen
Nerfs to Garen’s MR per level and the crit ratio on his Judgment didn’t seem to hold down the Exemplar of Demacia in Patch 10.6. Not only is he S tier and second on our top lane tier list for this patch, he has a top-four win rate among top laners in this patch. Unsurprisingly, he’s slated for further nerfs in the next patch.
Methodology: These rankings were determined by finding the average standardized score of a champion from nine different tier lists from sites around the internet. This is done by assigning a certain weight to each different score, rank, or grade given by these sites (for instance, both a “Diamond” rating and “A” grade would be worth a 90 score). The standardized score is then determined by looking at the average score given to all champions in every role by that site as well as the standard deviation of scores given (so that sites that give out more high grades will not have their As be worth the same as a site that gives out very few high grades).
The full, underlying data can be found here. This link also includes the full listing of how the scores are assigned. Champions must be rated by at least half of the sites audited in order to qualify for our tier list.