TFT Patch 10.8 Breakdown: The Universe Expands
By Josh Tyler
Xerath
"Cost: 5 gold Origin: Dark Star Class: Sorcerer Health: 750/1350/2430 Armor: 20 Attack Damage: 60/108/194 Attack Speed: 0.9 Mana: 30/80 Abyssal Bombardment: Xerath transforms, summoning meteors to strike random foes in place of his normal attacks for 6/8/45 seconds. Meteors deal 300/400/2500 magic damage upon impact and if they kill their target, all adjacent enemies take 150/200/1250 magic damage and are stunned for 1.5 seconds."
We discussed the impact Xerath will likely have on the meta yesterday, but the tl;dr is that I expect him to not only be a heavily impactful new unit but also make Dark Star/Sorcerer comps much more threatening. Look to Dark Star Vel’Koz, add him to Xerath and Lux in the late game for some massive carry power.
Traits
Blademaster
"(New) 9 Blademaster: 100% chance to proc"
I don’t think a full nine champion comp will be viable absent a Spatula item, which Blademasters do have. That said, this is an extremely niche comp that I could see being viable in certain Galaxies like Superdense.
Dark Star
"(New) 9 Dark Star: 45 Attack Damage & Spell Power"
Now 9 Dark Star could easily be a viable comp with late game carries like Jhin, Shaco, and now Xerath being available. Again, super niche and might require certain specific Galaxies, but definitely more viable in Set 3.
Infiltrator
"(New) 6 Infiltrator: 125% Bonus Attack Speed"
Infiltrators haven’t really shone as a main comp, but as a complementary comp (e.g. Mech/Infiltrator and Dark Star/Infiltrator). As the TFT meta stands right now, I don’t see an instance where going six Infiltrators would be strong.
Protector
"(New) 6 Protector: 45% Max Health Shield"
Full Protector would be a viable comp if you’re going the Slow Roll Protectors comp (aka with a hyper-fed Xin Zhao), so I could see this being a viable option.
Rebel
"(New) 9 Rebel: 350 Shield and 15% Damage per Rebel"
Rebels have fallen off after the Patch 10.7 nerfs so I don’t think Full Rebels will be a viable comp in Patch 10.8. However, if Rebels do get buffed back up I could see full Rebels being viable in a future patch.
Sorcerers
(New) 8 Sorcerer: +125 Spell Power to team
Now this I could see as being an actual, viable comp in Patch 10.8 because of the introduction of Xerath and how strong Sorcerers already are. It would be possible to have a 3 Dark Star/8 Sorcerer comp with only nine units on the board.
Celestial
"Heal %: 15/30/60 ⇒ 15/40/75"
This is a massive buff to the SlowRoll Protector comp and to Xin Zhao. Expect this comp to rise in power in Patch 10.8 especially in those Galaxies where you have more opportunities to stack gold early.
Cybernetic
"Health/Attack Damage (6): 800/80 ⇒ 750/75"
While Full Cybernetic was a strong comp in the TFT meta, it has recently become outclassed by comps like Mech-Pilots, Dark Star, and Sorcerers. This basically removes this comp from the meta in Patch 10.8 and also could affect the viability of Blaster/Brawler comps.
Mech-Pilot
"Super Mech Health: 100% of Pilots Health ⇒ 1800 + 50% of Pilots Health Super Mech Spell Damage: 400/500/600/700/900/1500/5000 ⇒ 400/500/600/700/800/1200/5000"
Basically, this makes the Mech-Pilots scale a bit worse and makes the Super Mech less item and star-level dependent. It’s an overall buff to Mech-Pilots in the mid game but a nerf in the late game.
Mercenary
"Added visualization to indicate purchased Mercenary upgrades."
Space Pirate
"(4) Item Drop Chance: 15% ⇒ 20%"
Running Full Space Pirates has actually been one of my favorite comps, as it’s rarely contested and I think Jayce is a sleeper-OP carry. Naturally, I love seeing that you’ll now be able to get more out of the full build to “break” the game and get more items on your carries.
Sorcerer
"Spell Power: 20/40/80 ⇒ 20/45/80"
Go Sorcerers in Patch 10.8 and thank me for the free LP later.