TFT Patch 10.8 Breakdown: The Universe Expands

League of Legends. Photo courtesy of Riot Games.
League of Legends. Photo courtesy of Riot Games. /
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League of Legends/Riot Games
League of Legends/Riot Games /

Tier 1 Champions


"Ace in the Hole Damage: 700/1000/1800 ⇒ 750/1500/3000"

500 damage at 2-stars and 1200 damage at 3-stars is no joke. I actually could see Caitlyn fitting into a Sniper comp with Jhin as the primary carry. I just don’t know if her kit is built for her to ever be the primary carry in a comp.


"Deadly Plumage Attack Speed Buff: 75%/100%/150% ⇒ 100%/125%/150%"

Combined with the buff to Celestial, I could see Xayah gaining a bit more prominence as a secondary carry to Xin Zhao in the Protectors comp. However, I still don’t see a 25% attack speed buff at 1 and 2-star as making her a primary carry.


Stun Duration: 2/2.5/3 ⇒ 2/2.5/4
Sleepy Trouble Bubble Damage: 150/225/400 ⇒ 200/275/400

Zoe is going to be a stronger unit in TFT thanks to the Sorcerer buffs in Patch 10.8, but there are too many better Sorcerers that can function as the primary carry.

Tier 2 Champions


"Armor: 35 ⇒ 40 Galaxy Shield-Blast Shield: 225/300/450 ⇒ 270/360/540"

Of the three Mech-Pilot champions, Annie is by far the weakest. However, I wonder if a Mech-Pilot/Sorcerer comp could become a thing with the Super Mech serving as a tank. I’m not sure if Annie would be a main carry in the comp, but this would at least make that a little stronger.


"Mana: 0/70 ⇒ 0/60"

For a unit in TFT whose ult resets if he gets a kill, I don’t think there’s ever an instance where you would care to build mana items on Darius. This buff is basically useless except to get him that first ult sooner.


"Attack Damage: 55 ⇒ 50"

Cybernetic is already dead, but this nerf might also put Blasters/Brawlers into the grave along with them.


"Grand Entrance Targeting: Attack Target ⇒ Furthest Enemy within 3 Hexes Grand Entrance Knock-up Radius: 2 hexes ⇒ 1 hex Mana: 50/150 ⇒ 50/80"

Love these changes because Rakan should be designed to disrupt the back line and get more knock-ups off as often as possible. However, that radius on the knockup was ridiculous and needed to be nerfed. I still expect Rakan to be a very strong unit in Patch 10.8, especially in that Slow Roll Protectors comp.


"Health: 700 ⇒ 800 Future’s Refuge Dodge Duration: 2.5/3/4 ⇒ 2.5/3/5"

These are nice buffs for Shen, but the problem is that his two synergies (Chrono and Blademaster) just aren’t that strong in the current TFT meta (although there is a Blademaster build that might be strong, more in a minute). There’s a chance that Full Blademaster becomes a thing around Kayle and if that’s the case these Shen buffs would be very impactful.


"Health: 600 ⇒ 650"

While Rebels are dead, there has been a new Blademaster comp that emerged recently building around Yasuo and Master Yi. I’ve had mixed success in recent TFT games, but if this comp takes off that would make this buff extremely impactful.