TFT Patch 10.9 Breakdown: A Treasure Trove of Changes

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
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League of Legends/Riot Games
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Tier 1 Champions


"Riposte Stun: 1.5/1.5/1.5 ⇒ 1.5/1.5/3 seconds"

If you ever decide to 3-star Fiora. Which…why would you?


"Smoke Grenade Blind Duration: 4/4/4 ⇒ 3/4/5 seconds"

Overall a buff to Graves, because you’re really only hanging onto him if you’re going to go Space Pirates and/or Blasters.


"Taste their Fear Damage: 175/250/400 ⇒ 200/275/500"

He’s been one of the weaker TFT units in Set 3. Maybe the 25 bonus damage at 1 and 2-stars helps, but you’d have to be going full Infiltrators (and have Infiltrators be one of the strongest comps) to get him to 3-stars. At the moment, there isn’t a lot of priority to get Kha to 3-stars.


"Eclipse Damage Reduction: 40/80/120 ⇒ 40/80/200"

Only a buff at 3-stars, which is helpful if you get her there. I don’t think she’s a prized unit, but if Jhinguard comes back into the meta or 6 Cybernetic stays strong, she could warrant enough priority to want to get her to 3-stars.


"Energy Shield: 40/45/50% ⇒ 40/45/60%"

Rebels suck, Malphite sucks except to round out the Blaster/Brawler comp that just got nerfed. Don’t bother trying to get him to 3-stars, it’s not worth it.

Twisted Fate

"Wild Cards Damage: 200/300/500 ⇒ 200/300/550"

Now, Twisted Fate could be a more viable 3-star opportunity in the newly-buffed Chrono comps (or if Sorcerers remain a strong comp). That said, 50 extra damage at 3-stars isn’t that impactful.


"Bomb! Damage: 250/325/550 ⇒ 300/400/700"

Now, this is a significant buff of 50/75/150 damage at each star level. Rebels still is an underwhelming comp in Patch 10.9, but maybe Ziggs can return to his previously-held spot as the top early game damage dealer.

Tier 2 Champions


"Health: 600 ⇒ 700"

It’s a nice buff, but I don’t think this shoves Annie to the front of the meta.


"Will now target the nearest enemy with his Double Tap after dashing if his current target is dead."

Cool, a nice bugfix for the dashing Cybernetic.


"Aria of Perseverance Cleanse: All Debuffs ⇒ Only Stuns Aria of Perseverance Heal amount: 100/150/200 ⇒ 150/200/300"

Sona is actually a sneaky-strong unit right now in the right comp. The fact that she’s losing her cleanse of all debuffs sucks, but a bump in her healing only makes the comps she’s in stronger.


"Grand Entrance Targeting: Farthest unit within 3 Hexes ⇒ Farthest unit within Attack Range + 1 Hex"

So, this is a nerf to his range on the Grand Entrance, but I’m not sure how much this impacts Rakan’s power. Yes, in some situations he won’t be able to hit backline damage-dealers but I think those are the margin cases.


"Last Breath Targeting: Highest Item unit ⇒ Farthest unit within Attack Range + 2 Hexes"

Similar to Rakan, it’s a nerf but I don’t think it’s that impactful.

Tier 3 Champions

Master Yi

"Chosen One Healing: 8%/10%/15% ⇒ 12% at all levels"

A buff across the board, but a nerf to Yi at 3-stars. With the Blademaster comps built around Yi, you will want to get him to 3-stars quickly, so this will be a nerf to him in the endgame. However, he will now have an easier time getting there and he will be more item dependent than before.


"Flame Spitter Damage: 250/400/800 ⇒ 350/500/1000"

Now, Mech-Pilots are getting nerfed, possibly out of the meta in Patch 10.9, so I don’t know if these buffs will offset that. However, getting 100/150/200 damage buffs are quite significant.

Tier 4 Champions


"Rocket Magic Damage: 100/175/750 ⇒ 125/200/750"

Small buffs, but given how well Jinx can scale over the course of a fight in a single TFT round, this damage will add up. Again, her power will be a bit conditional on how strong Blasters are in Patch 10.9, but I think this could make her a strong carry.

Tier 5 Champions

Aurelion Sol

"Mana: 30/80 ⇒ 40/120"

Okay, this combined with the Starship buffs basically means you could have him firing missiles constantly. ASol with a Seraph’s would be nutty and could make a Rebel combo of Aurelion Sol, Jinx, and Sona a centerpiece of some comps.

Next. Everything You Need to Know About the Space Jam Comp. dark


"Mana: 75/175 ⇒ 100/175 Faster Impact Upgrade: 1 sec ⇒ 0.3 sec delay"

GP has been one of the most-maligned units in TFT after the nerfs in Patch 10.7, so Riot is giving him some love back. Reverting the mana changes and improving his upgrade will likely put him back to the same state as a strong late game unit that he was a few patches ago.