TFT: Ranking all the New Units in the Mid Set Update
By Josh Tyler
Kog’Maw (2g)
Origin: Battlecast (4/5)
Class: Blaster (5/5)
Synergy: Having extra attacks can be useful if they allow the Battlecast synergy to be procced more quickly (i.e. if each additional attack is counted as an “instance of damage”). I would suspect not, but if so this could be a powerful synergy. (2/5)
Ultimate (Barrage): For 3 seconds Kog’Maw gains infinite Attack Range, 90% Attack Speed, and his attacks deal 5% of the target’s maximum health as magic damage. (5/5)
Overall rating: 16/20
Zed (2g)
Origin: Rebel (2/5)
Class: Infiltrator (3/5)
Synergy: Pretty neutral. Having the initial shield for an Infiltrator is nice but Rebel/Infiltrator traits don’t exactly support each other. (3/5)
Ultimate (Contempt for the Weak): Every third attack, Zed deals 25 bonus magic damage and steals 25% of the target’s current Attack Damage. (2/5)
Overall rating: 10/20
Bard (3g)
Origin: Astro (3/5)
Class: Mystic (4/5)
Synergy: Again, it’s pretty neutral. Mystics don’t mind having lower mana costs, but it’s not as though it’s essential for them unless their ult is hugely impactful (which…). (3/5)
Ultimate (Traveler’s Call): Bard launches a meep onto his owner’s bench which can be sold for 1 XP. Passively, Bard also gains additional mana each attack. (5/5)
Overall rating: 15/20
Cassiopeia (3g)
Origin: Battlecast (4/5)
Class: Mystic (4/5)
Synergy: Yes, it’s nice for Battlecast champions to have more survivability through the extra MR from Mystics bonus, but it’s not make-or-break. (4/5)
Ultimate (Noxious Blast): Cassiopeia launches her fangs at the nearest enemy that isn’t poisoned, causing them to take 1000 damage over 12 seconds, and reducing the effectiveness of shields used on them by 50%. (4/5)
Overall rating: 16/20
Vayne (3g)
Origin: Cybernetic (5/5)
Class: Sniper (2/5)
Synergy: Snipers either really want pure damage (Jhin) or utility (Ashe), so having the extra health and damage from the Cybernetic trait is generally beneficial. It’s not a perfect synergy, but it is an overall positive. (4/5)
Ultimate (Final Hour): Vayne focuses for 10 seconds, tumbling away from her target immediately and every third attack thereafter. Vayne is invisible while tumbling, and attacks after tumbling deal 180% of her Attack Damage. (4/5)
Overall rating: 15/20