TFT Patch 10.14 Breakdown: Changes Crammed into the Dwarf Galaxy

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
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League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /

Let’s look at all the changes coming to TFT in Patch 10.14!

Tier 2 Champions


"Health: 650 ⇒ 700 Spell Damage: 50/75/125 ⇒ 75/100/200"

Morde is already one of the most underrated early game units and now he’s getting a massive buff to his HP and spell damage. With the Jarvan buffs and a few of the primary carries getting nerfed, Jhin-guard or Dark Star comps could be back in Patch 10.14.


"Health: 600 ⇒ 700"

Another huge HP buff for another Protector. Celestial/Protectors may just be back in the meta.


"Total Mana: 90 ⇒ 80"

You’re never building mana on Yasuo so this buff is only coming into play in a few edge cases.

Tier 3 Champions


"Health: 600 ⇒ 650 Attack Speed: 0.8 ⇒ 0.85 Enchanted Crystal Arrow Damage: 200/275/550 ⇒ 200/300/600 Enchanted Crystal arrow Stun Duration: 2/2/2 ⇒ 2/3/4 seconds"

Significant buffs to Ashe while Celestials are also getting buffed. The biggest change is to her Enchanted Crystal Arrow’s stun duration, packing her with more CC and making her a solid utility carry.


"Attack Damage: 60 ⇒ 50 Starting Mana: 50 ⇒ 30"

Ezreal is not a strong unit in the meta but is only strong because of his synergies (particularly paired with Jinx in Patch 10.13). After these changes, Ezreal is probably going to be a D tier unit unless Lucian or Kog’Maw somehow become incredibly strong in Patch 10.14.


"Spell Shield: 250/400/800 ⇒ 300/450/900 Attack Speed Boost: 50/75/125% ⇒ 70/90/150%"

Karma is already super underrated as a Mystic, who can protect your key carry very well. This change goes to support the idea that Jhin-based comps and Dark Star comps will be quite strong next patch.


"Health: 800 ⇒ 850 Armor: 45 ⇒ 50"

With Star Guardians getting nerfed and Neeko getting some mana changes, these compensation buffs are deserved. However, this also supports the overall buff to Protectors, as Neeko can be a very strong “front line” Protector.


"Total Mana: 80 ⇒ 70"

Like with Yasuo, you are not going to be building mana items on Shaco, so this change only affects you in a few small cases where Shaco will be able to get one extra ability in a round.


"Unleashed Power Damage (per orb): 100/125/200 ⇒ 100/140/220"

With the mana changes making her far better with Blue Buff, I could see these changes being enough to make her a candidate for slow roll comps in Patch 10.14.


"Health: 550 ⇒ 500 Attack Damage: 60 ⇒ 50"

Vayne has been one of the three main carries in the past patch, so Patch 10.14 is taking off a fair amount of power from her kit. 10 base AD is pretty massive and probably pushes her out of the S tier.


"Assault and Battery Damage: 400/600/1200 ⇒ 350/550/1100"

Although Vi is an incredibly strong unit in TFT, it’s not because of her ability’s damage but instead her tankiness and raw crowd control. With that being hit via the nerfs to Cybernetic, though, Vi is probably going to be much weaker next patch.