League of Legends: The 5 Biggest Changes Coming to Patch 10.24

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /

Patch 10.24 brings the first balance changes to League of Legends Preseason 11.

We’ve been through the ringer as League of Legends players, just one patch into Preseason 11. With stomping picks like Amumu (!), AP Twitch, and even Udyr running over the wild west of preseason, Riot is certainly hoping that the newest patch can bring some form of order to the chaos. Patch 10.24 notes dropped today to give us some insight into how the meta will be balanced.

You can check out the complete Patch 10.24 notes in the official update here, but if you don’t have the time to scroll through almost six hours of new content, we’ve got you covered. Here are the five biggest changes coming in Patch 10.24 when it goes live tomorrow!

Jungle Item Tuning

Riot noted that a lot of AoE junglers have been struggling since the new items dropped (tell that to Amumu), so they’re now making the omnivamp on the Emberknife and Hailblade apply to AoE damage, but also lessened the overall amount. Omnivamp has been decreased by 2% to account for this change, but getting AoE omnivamp should let champions like Lillia, Shyvana, and Evelynn be a bit easier to clear with.

AP Legendary Item Nerfs

AP spell casters like Brand and Viktor have been exceptionally strong, as have AP assassins like Fizz, Akali, and Katarina. A lot of that has to do with the strength of the AP Legendary items, particularly Lich Bane, Demonic Embrace, and Nashor’s Tooth. As a result, all three items are getting nerfs in Patch 10.24.

Lich Bane will be losing 10% of the AP ratio, to lessen the burst of assassins. Demonic Embrace is losing 0.3% max health magic damage to keep those AoE casters from being able to constantly burn enemies for max health damage. Finally, Nashor’s Tooth is losing 5% of the AP ratio on the on-hit damage so you can say goodbye to AP Twitch and Udyr (maybe).

AP Mythic Item Nerfs

It’s not just the Legendary items that have made AP casters and assassins so strong. The Mythic items have been contributing to a lot of the high-burst gameplay players have seen in Preseason, so Riot is toning that back.

Night Harvester and Hextech Rocketbelt are both losing flat magic damage from the item’s passive. Luden’s Tempest is losing some movement speed and the damage ratio on the echoes. Liandry’s Anguish is losing a full 1% of the AP damage ratio, which is going to be a huge nerf to Brand. Finally, Riftmaker is losing 1% per second of the damage on its ramping damage.

Tear Might Be Good?

Tear of the Goddess users have been left out in the cold in the new season, so Riot is putting some more power back into the Tear line of items (Archangel’s Staff, Manamune, Seraph’s Embrace, and Muramana). While the max mana you can get from Tear is lower, a completed Archangel’s and Manamune now gives you 100 more bonus mana and Seraph’s and Muramana will give 10 extra mana. This essentially means that it won’t feel quite as bad when you complete the item but don’t have the Tear stacked, and it makes the early part of the game a bit easier to farm with.

AFK Rule Changes

Maybe the best quality-of-life change to come in Patch 10.24, Riot is implementing some big changes that will make games where your teammates go AFK a lot less painful. Now, if an AFK player is detected on your team at the 10-minute mark, the remaining players can vote to surrender the game. If the vote fails, though, and the AFK player remains, you can vote to surrender at 15 minutes with just a simple majority.

Next. At the End of Season 10 Your Rank Doesn’t Matter. dark

If you’re in a ranked game with an AFK player, your LP loss also may be reduced. Players who are in a party with the AFK player, as well as players in their provisional or promo games, will not receive the loss reduction. Overall, though, this is a great measure to keep AFK players from ruining League of Legends by letting us end games quicker.