TFT Guide: Breaking Down Set 5’s Shadow Items & How To Use Them
By Josh Tyler
Cursed Spear of Shojin
Recipe: Shadow Tear of the Goddess + BF Sword
"The holder’s basic attacks restore an additional 14 Mana on-hit. The holder deals 25% less damage."
The Shadow Item turns this from a decent offensive item into a stronger defensive tool. Placing this on a unit who is not meant to be the primary damage dealer, but who does have a strong utility ultimate (like Ashe or Diana) is the best use.
Frozen Dark Heart
Recipe: Shadow Tear of the Goddess + Chain Vest
"All enemies within 2 Hex(es) have their Attack Speed reduced by 50%. Allies within 1 Hex(es) have their Attack Speed reduced by 50%. This does not affect the wearer."
Do not run this item on comps with melee carries, but make sure to space the wearer from your main DPS so their attack speed isn’t affected.
Learn how to use TFT Set 5’s new Shadow Items!
Lack of Redemption
Recipe: Shadow Tear of the Goddess + Giant’s Belt
"The wearer radiates an aura to all allies on the board, and heals them for 15% of their missing Health every 5 seconds. Each time this happens, the wearer damages themselves for 10% of their current health as true damage."
This is a great item for high-health tanks (or tanks with a lot of sustain) because they can heal allies while they themselves restore some health. It’s also a great item on comps with a lot of carries who aren’t necessarily high-damage but can survive long enough to get a few heals in.
Chalice of Malice
Recipe: Shadow Tear of the Goddess + Negatron Cloak
"When combat begins, all allies within 1 hex in the same row gain 50 Spell Power for the rest of combat. The wearer loses 20 Spell Power."
This functions almost the same as the regular Chalice, except for the fact that it drains the power from the holder. It’s an easy fix, just put the item either on a high-DPS non-spell user or on a tank/utility unit.
Evil Statikk Shiv
Recipe: Shadow Tear of the Goddess + Recurve Bow
"Every other Basic Attack from the wearer unleashes a chain lightning, dealing 65 magic damage to 4 enemies. The lightning can critically strike, dealing bonus damage and reducing the target’s Magic Resist by 60% for 6 seconds. The wearer recieves a penalty of -50% Attack Damage"
This is honestly almost purely a downgrade from the vanilla Statikk Shiv, as it cuts the user’s damage, especially when placed on an auto-attacker with AD items. The only reason this might be useful is to add magic damage to a primarily AD comp.