League of Legends: Patch 11.17 Full Notes and Reaction

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /

League of Legends patch 11.17 is coming with some huge changes.

League of Legends patch 11.17 is right around the corner,  set to be released on Aug 25 Riot Jag gives players a look into all the changes in store for the upcoming update. There are a few interesting changes coming including the highly-anticipated Viego nerf, an Akshan revive nerf, and some Amumu changes that may make him slightly more appealing. Here’s a rundown of the changes set to come in the next patch.

Patch 11.17 Notes

System Nerfs

Divine Sunderer

Attack damage: Changed from 40 to 35

Serpent’s Fang

Lethality: Changed from 18 to 12

Fleet Footwork

Effectiveness of ranged healing from minions: Changed from 20% to 10%.

Rune healing is now 30% effective for melee champions

Rune healing: Changed from [30-60 (+30%AD)(+20% AP)] to [10-100(+50% AD)(+35% AP)]

System Buffs


Health increased to 400 from 300

Youmuu’s Ghostblade

New Recipie: Serrated Dirk + Caulfield’s Warhammer + 700g

Total cost: 3000 to 2900

Now gives +15 ability haste, Attack damage: 60 to 55 AD

Champion Nerfs


Ability mana: Changed from 50 to 80


Q Healing: Changed from 12/14/16/18/20% AD to 8/10/12/14/16% AD

Kayn (Blue)

Passive: Shadow assassin damage changed from 12-44% to 8-30%


W Bonus Armor and Magic Resist: Changed from 20/25/30/35/40 to 15/20/25/30/35


Click link for breakdown.


Q AD: Changed from 100% to 110%

E AD: Changed from 80% to 65%

R Cooldown: Changed from 120/90/60 secs to 120/100/80

Champion Buffs


Passive: Damage dealt to monsters: Changed from 150% to 200%


R cooldown: Changed from 140/110/80 secs to 120/100/80 secs


Base Attack Damage: Changed from 55 to 53

Q Mana cost: Changed from 60/65/70/75/80 to 55/60/65/70/75


W damage dealt: Changed from 70/110/150/190/230 to 75/115/155/195/235


Passive: AS ratio changed from 0.4 to 0.45, Crit damage changed from 150% to 160%, Rate of soul drops for minion kills changed from 4.166% to 8.33%


E damage on hit: Changed from 11/22/33/44/55 to 14/25/36/47/58


Q cast time: Changed from 0.25 secs to [0.25-0.1, scaling with attack speed]

R damage: Changed from 125/250/375 to 200/300/400

Champion Adjustments (Click link to see all adjustments)






Riot’s methods sometimes leave room for players to question but the amount of attention they’ve put towards making sure Akshan is at least relatively balanced is to be applauded.  After the mini-patch that was implemented to address his damage, it’s been a painful wait for them to change the blatantly abused early revive mechanic in his kit. The change will weaken him and ultimately turn him into a mid-late game champion. However, this shift may kill his viability compared to the other champions in the pack.

Another big change in this patch is the nerf to Viego who’s arguably been the MVP of season 11. Since the start of the season, the ‘Ruined King’ has been on the top of the pick pools of both casual and pro play. The nerfs coming to his kit will see hard dropoffs for his Q, E, healing passive, and ultimate which will probably cause him to see a major fall-off in popularity. But according to Riot, their main objective is to “drain power” from his resets. Riot has a tendency to implement really aggressive nerfs then scale backward over time. So the timing of the nerf could be a test to see what direction they should take for the champion before the World Championships.

In 11.17 we’ll also see Amumu get some love with Riot changing the way his (Q) Bandage Toss works. Now instead of a cooldown our favorite mummy now holds 2 charges. This has the potential to be absolutely insane. Amumu with a double stun mechanic now has the ability to completely lock down enemies. They’ve slightly decreased his damage but more importantly, is the ability for him to completely isolate players on ganks. If you’re double stunned it’s curtains, but not only can he stun single targets he’ll be able to stun multiple enemies in short periods of time. This can drastically change team fights and turn him into a top-tier jungler.

There will be a lot of changes coming with this patch including Lucian’s rework reverting him back to ADC, the GP ranged move change and some interesting item tweaks. According to Riot Jag, the next few patches will be geared towards pro-play as they move closer towards the World Championships that will begin in November. Hopefully, these changes can hold casual fans over because it’ll be a while before their concerns will be directly addressed again.

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