TFT Patch 10.3: Aggregated Unit and Comp Tier List
By Josh Tyler
Based on this tier list, we have also taken the average ranking of each champion within every Class and Origin in TFT, which will give our aggregated ranking so you know which synergies are best in Patch 10.3. One thing to note is that these rankings are purely based on the average champion strength within that group, not the strength of the buff the synergy provides. We are assuming for purposes of this tier list that champions are ranked based on not only cost and statistics, but whether they can be part of a powerful synergy.
Origin ranking (change from last Patch)
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- Crystal (-)
- Poison (-)
- Inferno (-)
- Mountain (+4)
- Ocean (+2)
- Lunar (-)
- Light (+3)
- Shadow (+1)
- Desert (-5)
- Cloud (-5)
- Electric (-)
- Glacial (+1)
- Steel (-1)
- Woodland (-)
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Class ranking
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-
- Mystic (-)
- Warden (+2)
- Ranger (+4)
- Summoner (-2)
- Mage (+3)
- Assassin (-3)
- Blademaster (-2)
- Soulbound (-2)
- Berserker (-)
- Predator (-)
- Druid (-)
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Best compositions
In accordance with our rankings of the best champions, Classes and Origins, we now give you a guide for the best comps in Patch 10.3, along with the units you should buy in each one, as well as the best supplemental synergies to pair those comps with. We will put an asterisk next to the units that should be the main focus of these comps, to get to 2 or 3-stars and put items on. Note that when we recommend specific units of a Class/Element but omit others for your pairings, we are saying these are the options we would consider to be above average or worthwhile additions to your comp.
- Shadow/Inferno: Kindred (*), Annie, Amumu, Sion, Master Yi
- Can swap Brand for either Annie or Amumu. You also have the option to pair with Rangers (Varus), Mystic (Nami), Warden (Malphite), or go 6 Inferno
- Key items: Seraph’s Embrace (Kindred), Jeweled Gauntlet (Kindred) and Infinity Edge (Kindred)
- Ocean/Warden/Summoner: Nautilus, Thresh, Azir (*), Annie (*), Yorick (*)
- Can also flex the Summoner into Blademaster if you get Blade of the Ruined King for Azir (in which case replace Annie with Sivir, Yorick with Master Yi, and add Yasuo).
- Inferno/Summoner: Annie (*), Azir (*), Yorick, Brand (*), Amumu
- Can add Zyra or add Kindred. You can also add full Inferno with these two plus Diana.
- Can swap Zed for Yorick or swap Zyra for Annie (only would advise if Zyra is 3-stars and/or you cannot get Annie to 2-stars).
- Key items: Morellonomicon (Annie, Brand, Amumu), Zeke’s Herald (Azir), Locket of the Iron Solari (Azir), Infinity Edge (Zed), Seraph’s Embrace (Annie, Brand), Guardian Angel (Zed).
- Crystal/Rangers: Ashe (*), Twitch, Kindred, Varus, Taric (*)
- Can swap Varus for either Vayne or Ezreal. Can also swap Taric for Skarner while waiting to get a Taric or if you get your Skarner to 3-stars.
- You also have the option to combine this with Wardens (add Malphite, Amumu, Thresh), Shadow (add Sion and Master Yi), or Inferno (add Amumu and Annie).
- Key items: Statik Shiv (Ashe), Seraph’s Embrace (Kindred)
- Poison/Rangers: Twitch (*), Ashe, Dr. Mundo, Singed (*)
- Can also go full Rangers by adding Kindred and Varus. You also have the option to just add four Wardens or Mystics for defensive coverage.
- Key items: Last Whisper (Twitch), Infinity Edge (Twitch), Morellonomicon (Singed)
Concluding notes
While there’s not much more these aggregations can tell us with certainty with regards to comps or items, here is what our data can tell you about what to look for within your next Teamfight Tactics game.
- Right now Ranger-centric comps seem to be the flavor to help you carry, with champions like Ashe, Twitch, and Kindred all being incredibly strong. You can build comps around any of these and round your Ranger comps out with either Mystics, Wardens, or Lunars for maximum efficiency.
- Inferno/Shadow/Summoner comps are still going to be quite good, since champs like Annie, Kindred, Brand, and Yorick are all still strong. I think these comps are not quite as good as the Ranger comps because you can’t as easily add supplementary synergies onto these six or seven-man comps.
- Although hyper rolling is a better strategy now thanks to some buffs to Kog’Maw and Light attack speed, it seems that right now most sites are advising that you still spec into more late game-centric comps and champions.
- Assassins and Blademasters are much, much worse, as are Blender comps thanks to the drop in priority for Desert units like Azir and Kha’Zix. The fact that you no longer can get spatulas from the Carousel also means that these strategies of relying on swapping a unit are going to be much riskier.