TFT: A Complete Guide to the Hyper Roll Strategy in Set 2

League of Legends. Courtesy of Riot Games.
League of Legends. Courtesy of Riot Games. /
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Teamfight Tactics. League of Legends.
League of Legends. Photo courtesy of Riot Games. /

After Patch 10.3, hyper roll comps have become far more viable in TFT.

Hyper rolling is a strategy in Teamfight Tactics that has been around since Set 1, but it still remains a bit of a mystery to most players. When and how to hyper roll, and which units are worth hyper rolling, can often be a confusing consideration for less-experienced TFT players.

With some of the buffs to certain units, like Kog’Maw, and certain traits, like Lights, the strategy of hyper rolling has become a bit stronger in Patch 10.3. As a result, I’ll be walking you through what the strategy is, when to do it, and how it differs from your typical strategy in a TFT match.

What is Hyper Rolling?

Hyper rolling is the strategy of re-rolling a lot of your gold early to try and get a bunch of low-cost units to 3-stars early. From there, the hope is that you will be able to snowball this early advantage to an easy win because you will have a very strong comp in the early and mid game.

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This strategy is not without risk, however. Most hyper roll strategies depend on getting one or two units to that 3-star level early. Failing to do this means you will have sunk a lot of gold into a fruitless endeavor and will likely fall behind your enemies in levels.

This strategy is also difficult to pivot out of since you’re investing a lot of gold into trying to find these specific units early. Should you run into counter comps in the mid or late game and cannot beat them, there’s really no opportunity to transition your main carries. Still, this strategy can be very powerful in getting you to a lot of top-four finishes.

When Should I Hyper Roll?

Obviously, there are no hard and fast rules for when to hyper roll and it depends both on which items you have and which units you have. However, I would say that if, by the second Carousel, you have at least one completed item that a carry champion you are considering hyper rolling can use and  you have at least five copies of that champion (one 2-star copy and two 1-stars) you can look to hyper roll.

Which Units are Worth Hyper Rolling?

In Set 2, there are 10 units that are either 1 or 2 gold cost and would be worth potentially hyper rolling. They are:

  • Kog’Maw
  • Vayne
  • Zyra
  • Renekton
  • Diana
  • Vladimir
  • Leblanc
  • Jax
  • Neeko
  • Yasuo

However, there are two comps/traits in Set 2 that lend themselves to being hyper rolled in order to be viable strategies in TFT: Predator and Woodland. This is because those two comps only have low-cost units in them and have no possibility to upgrade your carry to a higher-cost unit as the game goes on.

For instance, if you wanted to hyper roll a Vayne, you could, but you could also just hold your 2-star Vayne, level, and get a Lucian as your primary carry in a Light comp. If you are going for a Predator comp, on the other hand, you need to have your Kog’Maw be as strong as possible if you want to have any success.

As a result, you will need to hyper roll any time you are planning to build a comp around these traits or units within them: Kog’Maw, Leblanc, and Neeko.

How do I Hyper Roll?

Just like with the standard leveling/econ guide, we turn to Youtuber BunnyMuffins for guidance on how to hyper roll. This is a synopsis of his recommendations along with some of my variations.

Step 1: Get a Tear or Needlessly Large Rod in the first Carousel. This is because you will either be loading items onto Neeko or Kog’Maw. Neeko can use all of Seraphs, Ludens, or Rabadons, while Kog’Maw really prefers Ludens but can use Rabadons if need be.

Step 2: In the first PvE rounds, only buy Woodlands/Predators, sell everything else possible to start making interest as early as possible. Put out the best units possible if you don’t hit those Woodland/Predators, but be prepared to sell them.

Step 3: At Round 2-1, if you don’t have at least one 2-star unit or three 1-star copies, you’ll have to roll until you hit a multiple of 10 interest (10, 20, etc.) to get those units or else you have to consider abandoning the hyper roll strategy.

Step 4: At Round 2-2, you roll all your gold and buy whatever Woodland/Predator units you can find.

Step 5: For the rest of the round (through Krugs) you will not spend any gold on re-rolling on leveling. Save as much as you can, only buying Woodland or Predator units. Remember to try and grab a Tear or Large Rod on the second Carousel and complete an item on your Kog’Maw or Neeko.

Step 6: Make sure you can defeat Krugs (need at least 2-star unit). If you cannot, re-roll only until you can upgrade one of your Woodland/Predator units.

Step 7: Re-roll all your gold again at Round 3-1, buying as many Woodland/Predator units as possible.

Step 8: At this point, you should have at least one 3-star unit (ideally your Neeko, Kog’Maw, or Leblanc). Now, you need to econ so that you can level up as you need to either get Poison units to pair with your Predators or a Woodland Lux for a full Woodland comp. You can also add Lunar, Mystic, or Wardens to your comp in the interim.

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Step 9: If you do not have your carry at 3-stars, you’ll need to roll down again at the Wolf camp at the end of the third round. Be sure you are looking around your board at this time to see if other people are trying this strategy. If others are buying up your units, it might be a good time to reconsider and pivot. Once you have at least your carry to 3-stars, you’re okay to level up to 7, but don’t do so if you’re going to keep re-rolling your gold.