TFT Patch 10.6: Welcome the Guardians of the Galaxies

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
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League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /

Origins

Here are all the Origins and Classes coming to TFT in Patch 10.6, along with a brief description of how they work and the champions in each class. For a more-detailed look, please see our TFT Set 3 Origin/Class and Champion breakdowns and rankings.

  • Celestial – All allies heal for 12/30/55% of damage dealt.
    • Ashe, Kassadin, Lulu, Rakan, Xayah, Xin Zhao.
  • Chrono – All allies gain 10/20/40% bonus attack speed every 4 seconds
    • Blitzcrank, Caitlyn, Ezreal, Shen, Thresh, Twisted Fate, Wukong.
  • Cybernetic – Cybernetics with an item gain 30/75 AD and 300/750 bonus health.
    • Ekko, Fiora, Leona, Irelia, Lucian, Vi.
  • Dark Star – When a Dark Star dies, it gives 30/50% increased damage and previous stacks of this effect to the nearest ally Dark Star.
    • Jarvan IV, Jhin, Karma, Lux, Mordekaiser, Shaco.
  • Mech-Pilot – While at least three Mech-Pilot units are in play, at the start of combat, three random Mech-Pilot units are merged into a Super-Mech until it dies. The Super-Mech has the combined health, attack damage, and Traits of its Pilots, as well as 3 random items from among them. When the Super-Mech dies the Pilots are ejected, granted 25 mana, and continue to fight.
    • Annie, Fizz, Rumble.
  • Rebel – At the start of combat, Rebels gain a 125/200 HP shield for 8 seconds and 10/15% increased damage for each adjacent Rebel.
    • Aurelion Sol, Jinx, Malphite, Master Yi, Sona, Yasuo, Ziggs
  • Space Pirate – 50% chance to drop gold or items whenever a Space Pirate lands a killing blow. At 4 Space Pirates, also gain a 10% chance to drop an item.
    • Darius, Gangplank, Graves, Jayce
  • Star Guardian – Whenever a Star Guardian casts, all other Star Guardians gain 10/20 mana.
    • Ahri, Neeko, Poppy, Soraka, Syndra, Zoe
  • Valkyrie – While at least two Valkyries units are in play, Valkyrie attacks and spells always crit targets below 50% health.
    • Kai’Sa, Kayle, Miss Fortune.
  • Void – Basic attacks and Special Abilities from select Void units deal true damage.
    • Kha’Zix, Cho’Gath, Vel’Koz.

Classes

  • Blademaster – Blademasters’ basic attack have 40% chance to trigger 1/2/3 additional attacks against their target. These additional attacks deal damage like basic attacks, trigger on-hit, and on-attack effects, and generate mana.
    • Fiora, Irelia, Kayle, Master Yi, Shen, Xayah, Yasuo.
  • Blaster – Every fourth Blaster attack fires 2/5 additional attacks which deal double damage.
    • Ezreal, Graves, Jinx, Lucian, Miss Fortune.
  • Brawlers – Brawlers gain additional 250/500/900 maximum health.
    • Blitzcrank, Cho’Gath, Malphite, Vi.
  • Demolitionist – While at least two Demolitionist units are in play, all Demolitionist’s spells  stun for 1.5 seconds, once per spell cast.
    • Gangplank, Rumble, Ziggs.
  • Infiltrator –

    At the start of combat, Infiltrators jump to the back of enemy territory.

    Infiltrators gain 50% bonus attack speed for the first few seconds of combat.

    • Ekko, Fizz, Kha’Zix, Kai’Sa, Shaco.
  • Mana-Reaver – Mana-Reaver’s attacks increase the cost of their target’s next spell cast by 40%.
    • Darius, Irelia, Kassadin, Thresh.
  • Mercenary – While a Mercenary is in play, players will have the opportunity to access the eight Spell Upgrades pool of their Mercenary. each Upgrade only appears once purchased. Each Mercenary type can be upgraded up to three times. Selling Mercenary units does not revert to Spell Upgrades later.
    • Gangplank, Miss Fortune.
  • Mystic – All allies gain 40/120 bonus magic resistance.
    • Karma, Lulu, Sona, Soraka.
  • Protectors – Protectors gain a shield scaling of 15/35% maximum health for 3 seconds whenever they cast a spell.
    • Jarvan IV, Neeko, Rakan, Xin Zhao.
  • Sniper – While at least two Snipers are in play, Snipers deal 10% increased damage for each hex of distance between themselves and their target.
    • Caitlyn, Jhin, Ashe.
  • Sorcerer – Sorcerers’ basic attacks grant twice as much mana. All allies gain 40/120/200 ability power.
    • Ahri, Annie, Lux, Syndra, Twisted Fate, Vel’Koz, Zoe.
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    • Starship – Starships gain 20 mana per second, continuously circle the arena, and are immune to movement impairing effects, but can’t basic attack.
      • Aurelion Sol.
    • Vanguards – Vanguards gain 70/300 bonus armor.
      • Jayce, Leona, Mordekaiser, Poppy, Wukong.