TFT Patch 10.12 Breakdown: The Mid Set Update is Here

Teamfight Tactics. Photo Courtesy of Riot Games.
Teamfight Tactics. Photo Courtesy of Riot Games. /
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Teamfight Tactics. League of Legends.
League of Legends. Photo courtesy of Riot Games. /

We break down all the changes coming to TFT in Patch 10.12!


Chalice of Power

"Recipe: Tear + Cloak At start of combat, the holder and their left and right neighbors gain 30 AP for 20 seconds."

This replaces Chalice of Harmony and makes it less of a “machine-gun mana printer” than it used to be. Instead, it just gives nearby allies reduced mana costs for the first 20 seconds of action.


"30 ⇒ 25 AD per stack."

No issues with this change, as Deathblade was already an incredibly strong item. Champions like Xayah, Jinx, Irelia, and Jhin hate this change, though, and should be weaker in Patch 10.12.

Battlecast Plating

"Recipe: Spatula + Needlessly Large Rod This champion is now Battlecast."

This replaces the Demolitionist’s Charge, so no more Bomberman comp. That said, I’m interested to see what the new champions to add to the Battlecast synergy might be (off the bat, Xin Zhao screams that he could do great with the item).

Giant Slayer

"Effect changed to: “Deal 25% bonus true damage. If enemy max Health is over 1750, deal 100% bonus true damage instead.”"

So now the damage amp isn’t calculated based off the health difference between the attacker and target, but just a flat true damage bonus if the champion is over a certain health threshold. 1750 health is not that much, particularly when facing a 2 or 3-star unit, so this could really become a powerful item (as if it wasn’t already).

Hextech Gunblade

"25% healing from all damage dealt ⇒ 35% healing from spell damage."

This is a straight buff on champions that are primarily reliant on their spells to damage, but worse for auto-attacking champions.

Infinity Edge

"+100% Critical Strike Damage ⇒ +100% Critical Strike Chance and +20% Critical Strike Damage. Is now Unique."

So, you now have far less damage on crits but you’re guaranteed to crit. The biggest change, though, is that you now cannot stack IE’s on big carries. This is actually a massive nerf to Jhin, who loved going two Infinity Edges.

Jeweled Gauntlet

"Holder’s spells can crit ⇒ Holder’s spells can crit and holder gains +20% Critical Strike Damage."

Okay, this is actually a massive change, because on almost any champion you build Jeweled Gauntlet on they will have no AD. Giving them more damage on a crit actually incentivizes some AD builders who do damage on their ults (Shaco, Fiora, Irelia) makes this a very strong item.

Luden’s Echo

"Star scaling removed. Now deals 200 magic damage per bounce."

I actually really dislike this change. I didn’t think the scaling aspect of Luden’s was that problematic, but now this is just an item there is no point in buying unless you’re going a very early-game comp.

Rapid Firecannon

"+200% Range ⇒ +200% Range and holder’s attacks can’t miss."

Riot removed the can’t miss passive from RFC for good reason way back in TFT Set 2 and I’m not happy to see it back. Damage dealers like Xayah and Jinx love this.

Blue Buff

"After casting a spell, set your mana to 20. Unique."

This replaces Seraph’s Embrace, but it essentially works exactly the same except for the fact that Blue Buffs cannot be stacked. Another nerf coming to Ziggs and Sona, who were already hurting after the removal of Demolitionist’s Charge from TFT.

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Warmog’s Armor

"5% Missing Health Regen ⇒ +600 Health. (The item now grants exactly 1000 Health and nothing else.)"

The missing health regen is one of the cooler parts of the item’s appeal in League of Legends, so I’m sorry to be losing that on the TFT version. Especially now that Giant Slayer is going to be a really good item, I think Warmog’s ultimately has a lot less utility. I would have prefered to see them bump up the regen.