Patch 6.13 buffs, nerfs and changes


You’ll want to take some time out of your day to go over the entirety of patch 6.13. It’s huge.

Patch 6.12 was rather small and tame, and it’s safe to call that the calm before the storm because patch 6.13 is a monster.

The patch notes were released earlier today, and the actual update will go live tomorrow.

There is so much to get through with this patch that it can be a little overwhelming, but here is a rundown of all the buffs, nerfs and changes.

Enjoy the new meta.

Champion buffs

Lulu’s base mana is increased from 292 to 350 and her base movement speed is increased from 325 to 330. The slow duration from her Q is now 2 seconds at all ranks instead of 1/1.25/1.5/1.75/2 seconds. However, the damage from her Q now falls to 70 percent against targets hit beyond the first. Finally, her W now grants 15/20/25/30/35 percent attack speed for the duration.

Tahm Kench’s Q damage has been increased from 80/125/170/215/260 to 80/130/180/230/280. His ultimate is also getting a lot of change. First, the channel duration is being decreased from 15 seconds to six seconds and the cast delay has been lowered from 1.0 second to 0.25 seconds. The enemy warning time is lowered from 1.5 seconds to 1.0 second, and the range of the ultimate has been increased from 4,000/5,000/6,000 to 4,500/5,500/6,500.

Thresh now gains two souls for his passive from epic monsters.

Mini-Gnar’s bonus range from his passive has been increased from 400-485 (at levels 1-18) to 400-500 (at levels 1-18). Gnar’s return boomerang distance from his Q has been increased from 2,500 to 3,000. Finally, the damage from his W has been increased from 10/20/30/40/50 to 15/25/35/45/55.

Jarvan IV’s W has been changed to be much stronger in teamfights. Its base shield is lowered from 50/90/130/170/210 to 50/80/110/140/170, but that’s because the bonus shield per enemy champion has been increased from 20/30/40/50/60 to 20/40/60/80/100. The radius of his W has also been increased from 500 to 600.

Champion nerfs

The duration of Blitzcrank’s E has been decreased from 10 seconds to five seconds. The cooldown of his R has been changed from 30 seconds at all ranks to 60/40/20 seconds.

The seed spawn time on Zyra’s passive has been increased from 11-6.75 seconds (at levels 1-18) to 13-8.5 seconds (at levels 1-18). The ammo recharge time on her W has been changed from 17/16/15/14/13 seconds to 20/18/16/14/12

Next: Ryze's new abilities from his update

Irelia’s R cooldown has been increased from 70/60/50 seconds to 110/85/60 seconds.

Kindred’s base armor is lowered from 27 to 20, but her armor growth stat has been increased from 3.25 to 3.5.

Swain’s R cooldown has been increased from 10 seconds to 20 seconds, and its initial lockout on recast has been increased from 0.5 seconds to 2.0 seconds.

Trundle’s base health regeneration is decreased from 9.4 to 6.0.

The damage from Vladimir’s Q has been lowered from 80/100/120/140/160 to 75/90/105/120/135, and its ability power ratio is up from 0.45 to 0.55.

Volibear’s W damage is lowered from 80/125/170/215/260 to 60/110/160/210/260, and its attack speed per stack has been lowered from 8/11/14/17/20 percent to 4/8/12/16/20 percent.

Champion changes

Blitzcrank’s Q no longer pulls enemies directly on top of him, now they will be 75 units in front of him. The passive from his ultimate will no longer hit monsters while he is out of combat.

The passive from Tahm Kench’s ultimate has been removed and put as his new passive: basic attacks and abilities deal 1/1.25/1.5 percent (at levels 1/11/16) of Tahm Kench’s maximum health as bonus magic damage. Stacks three times vs. champions.

Tahm Kench’s E saw many changes to make it healthier for the game. First, the damage to grey health conversion has been changed from 100 percent of damage taken to 70/75/80/85/90 percent of damage taken, and the grey health to healing conversion has been changed from 20/26/32/38/44 percent to 25/30/35/40/45 percent. The shield duration has been lowered from six seconds to three seconds, and the cooldown has been lowered from 16/15/14/13/12 seconds to six seconds at all ranks. Finally, the shield no longer decays over the duration.

The ability power ratio from Thresh’s W has been removed for a new soul ratio: Thresh gains +1 shield per soul collected.

Kindred’s W now longer grants a heal, but it now reduces the attack speed and movement speed of jungle monster by 50 percent for two seconds.

Vladimir’s passive ratio has been put back to how it was pre-rework: he gets one ability power per 40 bonus health (instead of 25) and 1.4 health (instead of one) per one ability power.

Item changes

Ancient Coin now has five percent cooldown reduction.

Nomad’s Medallion’s cooldown reduction is up from five percent to 10 percent, health regen down from 50 percent to 25 percent and mana regen increased from 50 percent to 75 percent.

More from Patch Updates

The total cost of Talisman of Ascension is up from 2,200 to 2,500. It now has 45 armor, 150 percent health regen instead of 100 percent, 75 percent mana regen instead of 100 percent and builds up to 20 percent movement speed over two seconds while near turrets, fallen turrets or void gates.

The minion execute from the Relic Shield line now scales with level. For the Relic Shield, minion execute is now 195 + (5*level) health instead of 200 health. Minion execute for Targon’s Brace has been changed from 240 health to 200 + (10*level) health. Finally, Minion execute for both Face of the Mountain and Eye of the Equinox has been changed from 400 health to 320 + (20*level) health.

The total cost of Forbidden Idol is up from 550 to 850, but it now gives +10 percent bonus healing and shielding power.

The total cost of Ardent Censer is up from 2,200 to 2,400, but its ability power is increased from 40 to 60, mana regen is down from 100 percent to 50 percent and it now gives +15 percent bonus healing and shielding power.

Mikael’s Crucible now costs 2,400 instead of 2,300, but that’s because it now gives +15 percent bonus healing and shielding power.

The total cost of Ruby Sightstone is down from 1,800 to 1,600 and its cooldown reduction of active items is increased from 10 percent to 20 percent.

Spells can no longer be cast whenever the dash is used from Hextech Protobelt-01.

Other changes

Wards now grant 30 experience when killed (15 for blue wards, though).

Catch-up experience has been changed so that it scales continuously with percent missing level instead of the remaining set value from level to level.

Champions now continue to gain experience from nearby champion kills for ~10 seconds after death, even if they didn’t do anything to make the kill happen.

Teleport’s channel duration is up from 3.5 seconds to 4.5 seconds, its visuals will always be visible if you have vision within 500 units of the target location and the summoner spell now puts out an “On My Way” ping at the target location.

Dragons and Rift Herald will no longer level up during combat (will level up once out of combat for 30 seconds).

There are now ranked emblems that show you either mainly play ranked solo, as a duo or with a full team.

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