Full 7.11 notes on latest patch update

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Rek’Sai, Kindred & Malzahar

Rek’Sai

Rek’Sai’s ultimate now launches her at a target she’s recently damaged. Tunnels can be re-entered more quickly. Base damages down, scaling up.

Base stats

HEALTH GROWTH STAT 90 ⇒ 85

Passive – Fury of the Xer’Sai

Fury generation faster. Burrowed health regeneration ticks more quickly but max regeneration is down.

FURY GENERATION 5 for basic attacks, 10 for unburrowed abilities, 2.5 for additional units hit beyond the first by abilities ⇒ 25 for all attacks and unburrowed abilities

MAX BURROWED HEALTH REGENERATION 25-450 (at levels 1-18) over 5 seconds ⇒ 20-190 (at levels 1-18) over 3 seconds

Q – Queen’s Wrath

Base damage down at later ranks. Ratio doubled.

DAMAGE 15/25/35/45/55 (+0.2 bonus attack damage) ⇒ 15/20/25/30/35 (+0.4 bonus attack damage)

Burrowed Q – Prey Seeker

Now has a bonus AD ratio. Does physical damage instead of magic.

NEW RATIO 0.4 bonus attack damage (in addition to the existing 0.7 ability power ratio)

DAMAGE TYPE Magic ⇒ Physical

Burrowed W – Un-burrow

Primary target is still knocked up, others are now knocked back.

BASE DAMAGE 40/80/120/160/200 ⇒ 50/65/80/95/110

DISPLACEMENT 0.5-1 second knockup on all nearby enemies based on proximity to Rek’Sai ⇒ 1 second knockup on the primary target; 250 range knockback to other nearby enemies

IMMUNITY Only the knocked up target is granted immunity from further knock-ups

IMMUNITY DURATION 10/9.5/9/8.5/8 seconds ⇒ 10 seconds at all ranks

NEW STOP AND SMELL THE ROSE ROOTS Rek’Sai can interact with Plants by attacking them while burrowed

E – Furious Bite

Now has base damage, and scales off bonus AD instead of total AD. Damage no longer scales linearly with Fury, but full-Fury casts still deal double damage as true damage.

DAMAGE 80/90/100/110/120% total attack damage ⇒ 50/60/70/80/90 (+ 0.85 bonus attack damage)

REMOVED RAMP-UP Damage no longer scales linearly with Rek’Sai’s current Fury

THRESHOLD Damage still doubled and dealt as True Damage at max Fury

Burrowed E – Tunnel

Tunnel creation and re-entry cooldowns both reduced at later ranks.

COOLDOWN 26/24/22/20/18 seconds ⇒ 26/23/20/17/14 seconds

RE-ENTRY COOLDOWN 10/9/8/7/6 seconds ⇒ 10/8/6/4/2 seconds

NEW R – Void Rush

Rek’Sai marks champions she damages and can dash to a marked target, dealing damage based off their missing health.

PREY Rek’Sai passively marks enemy champions she damages as Prey for 5 seconds

VOID RUSH Rek’Sai targets a Prey-marked enemy, burrowing after a 0.35 second cast time before emerging from underground and leaping at her target after an additional 0.75 seconds.

UNSTOPPABLE Rek’Sai is unstoppable during both the cast and leap

DAMAGE 100/250/400 (+1.6 bonus attack damage) (+20/25/30% target’s missing health)

COOLDOWN 100/80/60 seconds

RANGE 1500

More from Patch Updates

Kindred

Passive stacks increase Kindred’s attack range and amplify their abilities.

Base stats

ATTACK DAMAGE GROWTH 1.7 ⇒ 2.26

UPDATED Passive – Mark of the Kindred

REMOVED HEARTSEEKING Kindred’s basic attacks no longer deal a percent of their target’s current health damage based on passive stacks

NEW DEATH’S REACH Kindred’s basic attacks and Mounting Dread gain 75 range at 4 stacks, plus 25 range every 4 stacks thereafter

NEW AMPLIFICATION Stacks amplify Kindred’s basic abilities:

  • Q – Dance of Arrows: Bonus attack speed increased by an additional 5% per stack. (No longer increases base damage.)
  • W – Wolf’s Frenzy: Current health damage increased by an additional 0.5% per stack
  • E – Mounting Dread: Missing health damage increased by an additional by 0.5% per stack

Q – Dance of Arrows

Grants attack speed on-cast.

NEW BONUS ATTACK SPEED Now grants 10% attack speed for 4 seconds on cast, plus an additional 5% per Mark of the Kindred stack

REMOVED MARK DAMAGE Mark of the Kindred stacks no longer increase Dance of Arrows’ damage

RATIO 0.2 total attack damage ⇒ 0.65 bonus attack damage

DASH SPEED 400 ⇒ 500

W – Wolf’s Frenzy

Deals additional damage based on current enemy health. Kindred can choose where to cast Wolf’s Frenzy.

NEW CAST RANGE Self-cast ⇒ Anywhere within 500 range (including over walls). Hunting zone radius unchanged.

NEW CURRENT HEALTH DAMAGE Wolf’s attacks deal an additional 1.5% of the target’s current health as damage, plus an additional 0.5% per Mark of the Kindred stack

RATIO 0.4 total attack damage ⇒ 0.2 bonus attack damage

DAMAGE TYPE Physical ⇒ Magic

E – Mounting Dread

Deals additional damage based on missing enemy health and crits low-health enemies.

NEW MISSING HEALTH DAMAGE 8% target’s missing health, plus an additional 0.5% per Mark of the Kindred stack

REMOVED MAX HEALTH DAMAGE No longer deals 5% of the target’s maximum health as damage

BASE DAMAGE 40/75/110/145/180 ⇒ 40/60/80/100/120

RATIO 0.2 total attack damage ⇒ 0.8 bonus attack damage

MISSILE SPEED 1600 ⇒ 2000

JAWS OF DEATH Wolf’s attack critically strikes targets below 15% health for 50% bonus damage. Threshold increased by 0.5% health per 1% critical strike chance (up to 65% health at 100% crit chance).

Malzahar

Q, E, and R deal more damage. W spawns Voidlings based on Malzahar’s spellcasts. Voidlings are less threatening early.

UPDATED W – Void Swarm

COST 40 mana ⇒ 40/45/50/55/60 mana

COOLDOWN 8 seconds

REMOVED CHARGES Malzahar no longer gains a charge every 20/19/18/17/16 seconds

NEW STACKS Malzahar gains a stack of Gathering Swarm when he casts another ability (max 2)

ACTIVE Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm (max 3 per cast)

REMOVED MULTIPLICATION Voidlings are no longer able to spawn additional Voidlings

CAST RANGE 450 ⇒ 150

Voidling stats

Voidlings gain attack speed per level. Overall damage lower early, higher late.

ATTACK DAMAGE 30/35/40/45/50 (+0.4 bonus attack damage)⇒ 5-64.5 (at levels 1-18)

BONUS DAMAGE 10/15/20/25/30 (+0.2 ability power) ⇒ 12/14/16/18/20 (+0.2 ability power) (+0.4 bonus attack damage)

ATTACK SPEED 0.665 at all levels ⇒ 0.665-0.891 (at levels 1-18)

DAMAGE TYPE Attack damage dealt as physical, bonus damage dealt as magic ⇒ Both components dealt as magic

DURATION 12 seconds ⇒ 8/8/9/9/10 seconds

Voidlings die faster.

HEALTH 3, treated as ward health ⇒ 65-201 (at levels 1-18), treated as normal health

ARMOR 30, irrelevant due to ward health mechanic ⇒ 16-50 (at levels 1-18)

MAGIC RESIST 50, irrelevant due to ward health mechanic ⇒ 8-25 (at levels 1-18)

SQUISHED Turret attacks ⇒ Turret and champion basic attacks kill Voidlings regardless of health

NOT SQUISHED All other sources of damage (ex. minions, monsters, abilities) now deal normal damage to Voidlings

GOLD WHEN KILLED 5 ⇒ 2

Voidling movement speed decreased, no longer changes situationally.

MOVEMENT SPEED 451 ⇒ 400

REMOVED HASTE Voidlings no longer gain 100% movement speed when moving toward priority targets

REMOVED LETHARGY Voidlings no longer lose movement speed the farther away they are from Malzahar

Q – Call of the Void

CAST TIME 0.5 seconds ⇒ 0.25 seconds

POST-CAST DELAY BEFORE FIRING 0 seconds ⇒ 0.4 seconds

RATIO 0.7 ability power ⇒ 0.8 ability power

E – Malefic Visions

RATIO 0.7 ability power ⇒ 0.8 ability power

R – Nether Grasp

NEW BEAM DAMAGE 125/250/375 (+1.15 ability power) flat magic damage

NULL ZONE DAMAGE 25/35/45% (+7.5% per 100 ability power) target’s maximum health ⇒ 10/15/20% (+2.5% per 100 ability power) target’s maximum health