Full 7.11 notes on latest patch update
Rek’Sai, Kindred & Malzahar
Rek’Sai
Rek’Sai’s ultimate now launches her at a target she’s recently damaged. Tunnels can be re-entered more quickly. Base damages down, scaling up.
Base stats
HEALTH GROWTH STAT 90 ⇒ 85
Passive – Fury of the Xer’Sai
Fury generation faster. Burrowed health regeneration ticks more quickly but max regeneration is down.
FURY GENERATION 5 for basic attacks, 10 for unburrowed abilities, 2.5 for additional units hit beyond the first by abilities ⇒ 25 for all attacks and unburrowed abilities
MAX BURROWED HEALTH REGENERATION 25-450 (at levels 1-18) over 5 seconds ⇒ 20-190 (at levels 1-18) over 3 seconds
Q – Queen’s Wrath
Base damage down at later ranks. Ratio doubled.
DAMAGE 15/25/35/45/55 (+0.2 bonus attack damage) ⇒ 15/20/25/30/35 (+0.4 bonus attack damage)
Burrowed Q – Prey Seeker
Now has a bonus AD ratio. Does physical damage instead of magic.
NEW RATIO 0.4 bonus attack damage (in addition to the existing 0.7 ability power ratio)
DAMAGE TYPE Magic ⇒ Physical
Burrowed W – Un-burrow
Primary target is still knocked up, others are now knocked back.
BASE DAMAGE 40/80/120/160/200 ⇒ 50/65/80/95/110
DISPLACEMENT 0.5-1 second knockup on all nearby enemies based on proximity to Rek’Sai ⇒ 1 second knockup on the primary target; 250 range knockback to other nearby enemies
IMMUNITY Only the knocked up target is granted immunity from further knock-ups
IMMUNITY DURATION 10/9.5/9/8.5/8 seconds ⇒ 10 seconds at all ranks
NEW STOP AND SMELL THE ROSE ROOTS Rek’Sai can interact with Plants by attacking them while burrowed
E – Furious Bite
Now has base damage, and scales off bonus AD instead of total AD. Damage no longer scales linearly with Fury, but full-Fury casts still deal double damage as true damage.
DAMAGE 80/90/100/110/120% total attack damage ⇒ 50/60/70/80/90 (+ 0.85 bonus attack damage)
REMOVED RAMP-UP Damage no longer scales linearly with Rek’Sai’s current Fury
THRESHOLD Damage still doubled and dealt as True Damage at max Fury
Burrowed E – Tunnel
Tunnel creation and re-entry cooldowns both reduced at later ranks.
COOLDOWN 26/24/22/20/18 seconds ⇒ 26/23/20/17/14 seconds
RE-ENTRY COOLDOWN 10/9/8/7/6 seconds ⇒ 10/8/6/4/2 seconds
NEW R – Void Rush
Rek’Sai marks champions she damages and can dash to a marked target, dealing damage based off their missing health.
PREY Rek’Sai passively marks enemy champions she damages as Prey for 5 seconds
VOID RUSH Rek’Sai targets a Prey-marked enemy, burrowing after a 0.35 second cast time before emerging from underground and leaping at her target after an additional 0.75 seconds.
UNSTOPPABLE Rek’Sai is unstoppable during both the cast and leap
DAMAGE 100/250/400 (+1.6 bonus attack damage) (+20/25/30% target’s missing health)
COOLDOWN 100/80/60 seconds
RANGE 1500
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Kindred
Passive stacks increase Kindred’s attack range and amplify their abilities.
Base stats
ATTACK DAMAGE GROWTH 1.7 ⇒ 2.26
UPDATED Passive – Mark of the Kindred
REMOVED HEARTSEEKING Kindred’s basic attacks no longer deal a percent of their target’s current health damage based on passive stacks
NEW DEATH’S REACH Kindred’s basic attacks and Mounting Dread gain 75 range at 4 stacks, plus 25 range every 4 stacks thereafter
NEW AMPLIFICATION Stacks amplify Kindred’s basic abilities:
- Q – Dance of Arrows: Bonus attack speed increased by an additional 5% per stack. (No longer increases base damage.)
- W – Wolf’s Frenzy: Current health damage increased by an additional 0.5% per stack
- E – Mounting Dread: Missing health damage increased by an additional by 0.5% per stack
Q – Dance of Arrows
Grants attack speed on-cast.
NEW BONUS ATTACK SPEED Now grants 10% attack speed for 4 seconds on cast, plus an additional 5% per Mark of the Kindred stack
REMOVED MARK DAMAGE Mark of the Kindred stacks no longer increase Dance of Arrows’ damage
RATIO 0.2 total attack damage ⇒ 0.65 bonus attack damage
DASH SPEED 400 ⇒ 500
W – Wolf’s Frenzy
Deals additional damage based on current enemy health. Kindred can choose where to cast Wolf’s Frenzy.
NEW CAST RANGE Self-cast ⇒ Anywhere within 500 range (including over walls). Hunting zone radius unchanged.
NEW CURRENT HEALTH DAMAGE Wolf’s attacks deal an additional 1.5% of the target’s current health as damage, plus an additional 0.5% per Mark of the Kindred stack
RATIO 0.4 total attack damage ⇒ 0.2 bonus attack damage
DAMAGE TYPE Physical ⇒ Magic
E – Mounting Dread
Deals additional damage based on missing enemy health and crits low-health enemies.
NEW MISSING HEALTH DAMAGE 8% target’s missing health, plus an additional 0.5% per Mark of the Kindred stack
REMOVED MAX HEALTH DAMAGE No longer deals 5% of the target’s maximum health as damage
BASE DAMAGE 40/75/110/145/180 ⇒ 40/60/80/100/120
RATIO 0.2 total attack damage ⇒ 0.8 bonus attack damage
MISSILE SPEED 1600 ⇒ 2000
JAWS OF DEATH Wolf’s attack critically strikes targets below 15% health for 50% bonus damage. Threshold increased by 0.5% health per 1% critical strike chance (up to 65% health at 100% crit chance).
Malzahar
Q, E, and R deal more damage. W spawns Voidlings based on Malzahar’s spellcasts. Voidlings are less threatening early.
UPDATED W – Void Swarm
COST 40 mana ⇒ 40/45/50/55/60 mana
COOLDOWN 8 seconds
REMOVED CHARGES Malzahar no longer gains a charge every 20/19/18/17/16 seconds
NEW STACKS Malzahar gains a stack of Gathering Swarm when he casts another ability (max 2)
ACTIVE Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm (max 3 per cast)
REMOVED MULTIPLICATION Voidlings are no longer able to spawn additional Voidlings
CAST RANGE 450 ⇒ 150
Voidling stats
Voidlings gain attack speed per level. Overall damage lower early, higher late.
ATTACK DAMAGE 30/35/40/45/50 (+0.4 bonus attack damage)⇒ 5-64.5 (at levels 1-18)
BONUS DAMAGE 10/15/20/25/30 (+0.2 ability power) ⇒ 12/14/16/18/20 (+0.2 ability power) (+0.4 bonus attack damage)
ATTACK SPEED 0.665 at all levels ⇒ 0.665-0.891 (at levels 1-18)
DAMAGE TYPE Attack damage dealt as physical, bonus damage dealt as magic ⇒ Both components dealt as magic
DURATION 12 seconds ⇒ 8/8/9/9/10 seconds
Voidlings die faster.
HEALTH 3, treated as ward health ⇒ 65-201 (at levels 1-18), treated as normal health
ARMOR 30, irrelevant due to ward health mechanic ⇒ 16-50 (at levels 1-18)
MAGIC RESIST 50, irrelevant due to ward health mechanic ⇒ 8-25 (at levels 1-18)
SQUISHED Turret attacks ⇒ Turret and champion basic attacks kill Voidlings regardless of health
NOT SQUISHED All other sources of damage (ex. minions, monsters, abilities) now deal normal damage to Voidlings
GOLD WHEN KILLED 5 ⇒ 2
Voidling movement speed decreased, no longer changes situationally.
MOVEMENT SPEED 451 ⇒ 400
REMOVED HASTE Voidlings no longer gain 100% movement speed when moving toward priority targets
REMOVED LETHARGY Voidlings no longer lose movement speed the farther away they are from Malzahar
Q – Call of the Void
CAST TIME 0.5 seconds ⇒ 0.25 seconds
POST-CAST DELAY BEFORE FIRING 0 seconds ⇒ 0.4 seconds
RATIO 0.7 ability power ⇒ 0.8 ability power
E – Malefic Visions
RATIO 0.7 ability power ⇒ 0.8 ability power
R – Nether Grasp
NEW BEAM DAMAGE 125/250/375 (+1.15 ability power) flat magic damage
NULL ZONE DAMAGE 25/35/45% (+7.5% per 100 ability power) target’s maximum health ⇒ 10/15/20% (+2.5% per 100 ability power) target’s maximum health