Breaking down all changes to items in patch 7.13
League of Legends recently dropped patch update 7.13 and have made a plethora of changes to several items. Here’s a breakdown for each major update.
Patch update 7.13 is now live in League of Legends. From the new honor update to nerfs/buffs of champions, several items also got updates. For all you tank Summoners out there, many top lane items got some much-needed buffs and even changes to their pricing.
Several jungle items also got a major buff to their overall mana regeneration. Now jungle clears should be slightly quicker and ganks even more effective.
Below are all the changes to items in this latest patch update courtesy of the Media Relations Department of League of Legends.
Abyssal Mask
Developers made Abyssal Mask now built from Catalyst of Aeons. It used to be built via Spirit Visage but they felt it was best to change it since not many top lane Summoners were really heading towards building Abyssal Mask. With this new update, it’s now a seamless transition for tanking champions.
"BUILD PATH :: Spectre’s Cowl + Negatron Cloak + 880 gold (2800 total gold) >>> Catalyst of Aeons + Negatron Cloak + 1080 gold (2900 total gold)[REMOVED] HEALTH REGEN :: No longer gives +100% base health regenHEALTH :: 300 >>> 350[NEW] MANA :: 300MAGIC RESIST :: 65 >>> 55[NEW] UNIQUE PASSIVE – ETERNITY :: 15% of damage taken from champions is gained as mana. Spending mana restores 20% of the cost as health, up to 25 per spell cast."
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Adaptive Helm
Adaptive Helm brings some solid benefits to tanks but in this latest patch update, got updated with more health.
"HEALTH :: 300 >>> 350"
Zeke’s Convergence
No changes made except for its icon being updated in the game.
"ICON-VERGENCE :: Icon updated to match last patch’s gameplay update!"
Tracker’s Knife, Stalker’s Blade & Skirmisher’s Sabre
All three items in Tracker’s Knife, Stalker’s Blade, and Skirmisher’s Sabre all got a huge buff to their overall mana regeneration in the jungle.
"BASE MANA REGEN IN JUNGLE :: +180% >>> +225%"
Enchantment: Runic Echoes
Considering how the core of jungle items got a buff to mana regen, the enchantment of Runic Echoes got nerfed so it’s balanced.
"MANA RESTORE ON PROC :: 18% missing mana >>> 15% missing mana"
Bami’s Cinder
Bami’s Cinder will now cost a bit less and offer decreased health but in the jungle, will now increase damage done to monsters.
"HEALTH :: 280 >>> 200BUILD PATH :: Ruby Crystal + 700 gold (1100 total gold) >>> Ruby Crystal + 500 gold (900 total gold)BONUS DAMAGE TO NON-CHAMPIONS :: 50% >>> 100%"
Enchantment: Cinderhulk
This jungle weapon now has a reduced price, a nerf to health but now scales up bonus health. It can now add up to 1500 bonus health which makes for more effectiveness when ganking or engaging in team fights.
"HEALTH :: 400 >>> 325BUILD PATH :: Jungle Item + Bami’s Cinder + 525 gold (2625 total gold) >>> Jungle Item + Bami’s Cinder + 525 gold (2425 total gold)BONUS HEALTH MULTIPLIER :: +15% >>> +20%BASE MANA REGEN IN JUNGLE :: +180% >>> +225% (copied from above)"
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Sunfire Cape
No real changes to Sunfire Cape but due to the change in price with Bami’s Cinder, the build order and pricing have been adjusted accordingly.
"BUILD PATH :: Bami’s Cinder + Chain Vest + 1000 gold (2900 total gold) >>> Bami’s Cinder + Ruby Crystal + Chain Vest + 800 gold (2900g total gold)"