TFT: Ranking Every Single Origin and Class in Set 3

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
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League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /

5. Mana-Reaver

Description: These champion’s attacks will cause the cost of their target’s next spell to increase by 40%. It works functionally the same as Poison champions did in Set 2, except there is no Mundo or Singed who can deal this effect in a large area (2/4 units).

Champions

  • Darius (2g)
  • Kassadin (3g)
  • Irelia (4g)
  • Thresh (5g)

Thoughts: The fact that the effect is only applied through basic attacks is probably for the best, especially considering there is only one unit with any sort of bonus attack speed/on-hit modifier in the Class. Poison was almost always a strong trait in Set 2, so I’m glad it’s coming back in a slightly less-toxic (pun intended) way.

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6. Infiltrator

Description: This is the spiritual successor to the Assassin trait from Set 2, allowing units to dash to the backline and grants bonus attack speed. That bonus is refreshed on takedown if you have four units active (2/4 units).

Champions

  • Kha’Zix (1g)
  • Kai’Sa (2g)
  • Shaco (3g)
  • Fizz (4g)
  • Ekko (5g)

Thoughts: Assassin-type units have always been at the mercy of how strong crit items were, but Infiltrators just get extra attack speed. This opens them up to being a bit more flexible in their builds (maybe on-hit or pure damage) and less reliant on item strength. Overall, Infiltrators will probably be a better, easier-to-balance version of Assassins.

7. Blaster

Description: The Blaster Class functions similarly to the Blademaster Class, dealing additional attacks that do on-hit effects. However, rather than just having a chance to deal the additional attacks, Blasters will automatically deal the extra attacks every fourth attack (2/4 units).

Champions

  • Graves (1g)
  • Lucian (2g)
  • Ezreal (3g)
  • Jinx (4g)
  • Miss Fortune (5g)

Thoughts: This reminds me a lot of the Gunslinger Class from TFT Set 1, which gave users a chance to fire additional bullets on basic attacks. In fact, Jinx, Graves, Lucian, and Miss Fortune were all Gunslingers.

Now, that passive is getting slightly tweaked to just grant the extra attack automatically at every fourth attack. It does not appear that this trait scales based on how many Blasters you put out there, so this could be a simple “find the best one and stack them as your carry” situation.

Back in Set 1, Gunslingers were quite powerful, especially when you got a lot of good attack speed items on them. I expect that will be the same. In comparison to Blademaster, I rate this Class slightly better just because of how potent Gunslingers were versus Blademasters in Set 1.