TFT Patch 10.8 Breakdown: The Universe Expands
By Josh Tyler
Tier 3 Champions
Master Yi
"Chosen One Heal Per Second: 8%/10%/15% ⇒ 10%/12%/15% Chosen One Bonus True Damage: 75/100/200 ⇒ 100/150/250"
This only makes that aforementioned Blademaster build stronger and thus the buffs to Shen and Yasuo are likely going to turn out to be quite big. A Full Blademaster build could be one of the most contested comps in the new patch.
Shaco
"Attack Damage: 55 ⇒ 50 Deceive Damage (% of Attack Damage): 250%/325%/400% ⇒ 300%/325%/350%"
Shaco was definitely in need of nerfs, especially with how good Dark Star is and likely will be in Patch 10.8.
Syndra
"Range: 660 ⇒ 890 Unleashed Power Damage (per orb): 80/120/200 ⇒ 80/120/250"
Syndra has been a sleeper-OP pick in TFT, in my opinion. She’s a great secondary Sorcerer carry, and even a primary carry if you can get her to 3-stars and this buff only helps that.
Tier 4 Champions
Fizz
"Health: 650 ⇒ 600 Attack Speed: 0.7 ⇒ 0.8"
Probably the strongest Mech-Pilot in the TFT meta, it makes sense that he would get some adjustments. Overall, this does make him squishier, which also makes him weaker even though he gets more attack speed.
Jinx
"Attack Speed: 0.7 ⇒ 0.75"
After Rebels got hit, Jinx was able to still be viable in that Blasters/Brawlers comp that has now been knocked down in Patch 10.8. I’m happy to see Jinx get a bit of a buff to compensate, but I highly doubt she’ll be in the meta going forward.
More from Patch Updates
- LoL Patch 13.18: Briar Release, Bard Adjustment, Street Demons Skins
- League of Legends Patch 13.12 Preview: Zeri nerfs, Rumble changes
- 2022 LEC Summer Playoffs: Rogue Punch Their Ticket to Worlds After Win Against MAD!
- Mobile Legends releases patch 1.7.04, featuring balance changes
- League of Legends: Wild Rift – Elemental Rift Overview
Soraka
"Health: 650 ⇒ 700 Wish Healing: 350/500/2000 ⇒ 375/550/20000"
I really really hope that Soraka doesn’t become meta because I fear she will become one of those units that make fights drag on and infuriate the player who is facing her.
WuKong
"Cyclone Damage: 250/450/2000 ⇒ 300/500/4000"
Wukong definitely needed buffs after being a weaker Vanguard than champions like Jayce or Leona. More damage is a great way to to make her more of an off-tank and boost up Chrono comps.
Vel’Koz
"Lifeform Disintegration Ray Duration: 2.5 ⇒ 2 Vel’Koz will now cast more efficiently on smaller groups of units."
This is an extremely small nerf to what might be the most powerful unit in TFT in Patch 10.7 and likely will still be the most powerful unit in Patch 10.8. Keep picking Vel as your primary carry in Sorcerer comps.
Tier 5 Champions
Aurelion Sol
"Health: 950 ⇒ 1100 Armor: 30 ⇒ 35"
Another displaced Rebel getting some love but whom you likely won’t encounter in many TFT games in Patch 10.8.
Items
Chalice of Favor
"Now also grants mana to holder"
Not what was holding this item from being a viable pick in the TFT meta. Like Star Guardian, it’s just too unreliable to be worth purchasing.
Deathblade
"Starting stacks: 2 ⇒ 0 Attack Damage per stack: 15 ⇒ 30"
While getting more AD per stack is great, you’re losing 30 initial AD from the purchase and will need at least two kills to equalize to what you would get in the previous patch. Don’t waste precious BF Swords on this item in Patch 10.8.
Frozen Heart
"Attack Speed slow: 40% ⇒ 50%"
A very nice buff if you’re facing attack speed-based comps like Blasters or Blademasters.
Rapid Firecannon
"Bonus Range: 100% ⇒ 200% Rapid Firecannon now displays a visual beam on attack when increasing the range of low range champions."
Love the display change, but tripling the bonus range actually neuters the effectiveness of the item. You can’t really build it on ranged carries (other than maybe Graves) because there is a limit to how far your units can be positioned. I could actually see this being a decent item on Xin Zhao, ironically.
Shroud of Stillness
"Width: 1 Hex ⇒ 1.5 Hexes"
Don’t care, this item is a trap. Avoid it at all costs if you can.
Tear of the Goddess
"Mana: 20 ⇒ 15 All completed items adjusted accordingly."
A decent nerf to Tear and all the items that build out of it, but keep in mind this only affects the initial mana it gets. This doesn’t affect how much mana you’ll get back from items like Seraph’s and Shojin after casting your ability.
Zeke’s Herald
"Range: 2 hexes ⇒ 1 hex Attack Speed: 18% ⇒ 30%"
I think this is actually an overall buff because you’re rarely having more than two attack speed carries that you need the Herald buff on. This makes it so you can just build the item on a tank, stick them in the back line with your carries, and not worry.