TFT Patch 10.16 Breakdown: We Are Salvaging Our LP

League of Legends. Photo courtesy of Riot Games.
League of Legends. Photo courtesy of Riot Games.
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League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games.

We break down TFT Patch 10.16 and discuss the newest galaxy coming to Teamfight Tactics!

Tier 3 Champions

Bard

"Passive Mana: 8/20/90 ⇒ 5/20/90"

A fairly significant nerf to Bard’s early mana because you’re never building up Bard with any mana items or leveling him up.

Ezreal

"3-star Spell Damage: 400 ⇒ 800"

Doubling Ezreal’s 3-star spell damage is actually pretty massive, as it makes his ult one of the most powerful spells in the game. I could actually see slow roll Ezreal with Rabadons and Morellos becoming ridiculously OP after this change goes through.

Rumble

"3-star Spell Damage: 1500 ⇒ 1650"

Although Annie got larger buffs overall, Rumble has the advantage of being completely viable as a stand-alone unit without the Mech. This buff, especially with the new BBQ Rumble build, could go from a unique, fun pick to OP in Patch 10.16!

Vi

"3-star Spell Damage: 1100 ⇒ 1350 3-star Secondary Damage: 500 ⇒ 600"

More from Patch Updates

The damage from Vi’s ultimate is not really why you’re picking her and this doesn’t make her a more viable front-line unit. Getting her to 3-stars will be better now, but she’s not a slow roll priority.

Vayne

"3-star Spell Attack Damage: 225% ⇒ 275%"

Like her fellow Cybernetic Lucian, Vayne can be incredibly strong with the right synergies and items. Even now, in her fairly weakened state, 3-star Vayne can be a strong unit and that will be true as well in Patch 10.16. The problem is that her early and mid game are still too weak to make her a reliable slow roll unit.

Tier 4 Champions

Fizz

"Spell Power: 400/550/4000 ⇒ 350/550/4000"

Fizz is a bit more similar to Rumble in that he can exist just fine outside of the mech. This buff to his spell power and 1 and 3-stars is pretty significant.

Gnar

"3-star Transform Health: 4000 ⇒ 5000"

While 1000 extra health is no joke, it’s very unlikely you’ll ever get 3-star Gnar.

Jhin

"Attack Speed: 0.9/0.95/1.2 ⇒ 0.85/0.9/1.2"

A little love to let Jhin get off those uber-slow attacks a bit faster now. Already one of the strongest units in TFT, he could be even better in Patch 10.16.

Jinx

"Attack Damage: 70 ⇒ 75"

Like Jhin, Jinx is already a super-strong unit in TFT and this buff only makes her more threatening. The pairing of her and Ezreal could be game-changing.

Riven

"3-star Base Spell Damage: 450 ⇒ 600 3-star Spell Shield: 1000 ⇒ 1200 3-star Final Spell Damage: 1000 ⇒ 1500"

A lot of big buffs to Riven at 3-stars but, as is the case with all 4 and 5-cost units, how many times can you realistically get a 3-star unit?

Teemo

"Attack Speed: 1.0 ⇒ 0.95"

Teemo’s been a strong Sniper for a while, so I don’t hate Riot trimming his power a bit. Hitting his attack speed is going to be a very slight nerf, so I expect he’ll still be a fine unit to build around.

Tier 5 Champions

Gangplank

Spell Damage: 450/600/9001 ⇒ 550/700/9001

GP has probably been the weakest 5-cost unit for a while now, so I like that they’re helping his damage out where he needs it most: at 1 and 2-stars.

Janna

"3-star Stun Duration: 1.5 ⇒ 8 sec"

MASSIVE buff to Janna. But that’s if you can get her to 3-stars, which is basically impossible.