TFT Patch Notes: The 5 Biggest Changes Coming in Patch 10.24

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /

Here are the five biggest changes coming to TFT in Patch 10.24!

So far, the only changes we’ve gotten in TFT: Fates have been incremental and small changes, without big system changes. For the first time, in Patch 10.24, we are seeing major system changes. With roll odds changing, the standard leveling and rolling guidelines might also change as well.

You can check out the complete Patch 10.24 notes in the official update here, but if you don’t have the time to scroll through everything, we’ve got you covered. Here are the five biggest changes coming in Patch 10.24 when it goes live tomorrow!

Chosen Odds

There are a lot of changes to the odds of hitting a Chosen champion, which shift the odds of hitting a lower-cost Chosen champion at lower levels (higher 1-cost Chosen odds at levels 4-6, higher 2-cost Chosen at levels 5 and 7). This also means, in turn, that at higher levels the Chosen odds for 4 and 5-cost units is much lower. Thus, it’s much harder to “donkey roll” at Level 8 to try and hit a 4 or 5-cost Chosen unit.

Cultist Nerfs

Riot has finally taken a big swing at the consistent Cultist comp by re-adjusting how many star levels Galio gets per Chosen Cultist unit. Now, a Cultist Chosen only gives +1 star level to Galio. Previously, the Cultist Chosen would give double its star level, meaning if you got a Cultist Chosen to 3-stars it would improve Galio’s star level by 6. With this change, the maximum a Cultist Chosen unit can improve Galio by is 4 stars.

Loot Changes

Riot is doing another round of loot distribution adjustments, standardizing the initial loot drops in Stage 1, while also reducing extreme cases of similar item drops in the game. What this means, essentially, is that you will now have more similar amounts of loot to the other players (and likely slightly more than before Patch 10.24) but you should be getting more variance in loot (not getting multiple Rods or Chain Vests). As a final change, Grey Orbs are now having a value increase, meaning they’ll drop more gold or good units, but they’re less likely to drop Neeko’s Help.

Hyper Rolling Might Be Back

Maybe the biggest change of Patch 10.24 is the changing of the normal unit odds at levels 5 through 8. At these levels, the odds of getting a 4 or 5-cost unit are going down while the odds of getting a 1 or 2-cost unit are going up. While the numbers are different at the different level break points, the tl;dr of these changes is your odds of 1-cost units are way higher at these levels, 2-cost are slightly higher, 4-cost units are way lower, and 5-cost are slightly lower.

This could lead to a meta dominated by hyper roll comps. However, in anticipation of this, Riot has also nerfed three of the strongest 1-cost units – Diana, Nami, and Yasuo.

Look Sharp

Sharpshooters are going to jump up in priority thanks to two huge buffs to the best units in the class. The smaller of the buffs goes to Jhin, who is just getting a 15 attack damage buff.

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The second, scarier buff is going to Jinx. Now, while she is getting more total mana (meaning she’ll probably be very reliant on getting a Shojin to be as effective), she is also getting 50/75/100 bonus damage, an extra 0/0.5/1 seconds on her stun duration, and her ability now stuns all targets in the 1 hex explosion. This means she is hitting harder and stunning longer with her ability.