TFT Guide: An Updated Guide on How to Hyper Roll in Set 3

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /

The hyper roll strategy is back and our latest TFT guide will break down how this strategy has changed from Sets 2 to 3.

After going dormant for the first few patches of Set 3, hyper rolling is back as a viable strategy in Teamfight Tactics. This came largely as a result of changes in Patch 10.9 which made 1-cost units much easier to get at all stages of the game, but especially in the early levels. With these changes, new hyper roll comps like Candyland and Space Pirates (kind of) have warranted a TFT guide.

However, if you’re relying on the old TFT guide from Set 2 you may be doing it wrong (sorry!). Changes in Set 3 have drastically changed the strategy, level and gold breakpoints, and the thought process to hyper rolling. While our Set 2 guide is still helpful for a general overview, here is our updated for TFT guide on how to hyper roll in Set 3!

Which Units are Worth Hyper Rolling?

This is the first point that will differ from our Set 2 guide as (obviously) there are completely new champions in each set. Here are the 1 or 2-cost Set 3 champions that have been shown to be decent late game units if you get them to 3-stars.

More from Blog of Legends

  • Xayah
  • Twisted Fate
  • Poppy
  • Kha’Zix
  • Ziggs
  • Lucian
  • Kai’Sa
  • Ahri
  • Darius
  • Yasuo
  • Xin Zhao
  • Mordekaiser

Thus far, three main synergies in Set 3 that have shown themselves to be conducive to hyper rolling: Star Guardian (Poppy, Zoe, and Ahri), Space Pirates (Darius and Graves), and Protectors (Xin Zhao and Rakan). While the units listed above might not fall into these comps yet, there is the possibility that a new comp could arise in the future that has them as a central carry to be hyper rolled. As of Patch 10.9, though, these are the main comps that have been the focus of a hyper roll strategy.

How Do I Hyper Roll?

Youtuber Excoundrel has a great guide on the Candyland comp that also includes the primary basis for our (updated) TFT guide on hyper rolling. Again, this will be different from the level/gold breakpoints we described in Set 2.

Step 1: Econ (do not spend gold to level or re-roll) until you hit Stage 3-1 (the round after Krugs). Buy only the units that will fit into your end comp. If you need to sell one or two to get to an interest breakpoint (10g, 20g, 30g, etc.) do so.

Step 2: At Stage 3-1, you will roll down all your gold (if you start with 40g or more, you can just roll down to 10g if you want).

Step 3: Econ up once again throughout Stage 3, buying only the units you need for the comp.

Step 4: At Stage 4-1, you will re-roll all your gold again until you have all the necessary 3-star units.

Step 5: If you hit the necessary 3-star units, level to 6 and continue leveling as best you can. If you do not hit the necessary 3-stars, econ until the round before you hit Level 6 and roll all your gold one final time.

Step 6: Once you hit Level 6, you need to begin leveling to catch up to your opponents. If you rolled all your units at 3-1, level to 6 on 4-1 and 7 on 5-1. If you rolled on 4-1, level to 6 on 4-3 (or as soon as possible) and 7 on 5-1. If you rolled again after 4-1, you’ll hit 6 and you just need to econ and hit Level 7 as quickly as possible.

Which Galaxies Support Hyper Rolling?

This is a new wrinkle we didn’t have to deal with in Set 2. Galaxies have changed how you approach each game and make some strategies stronger and others weaker.

Next. Teamfight Tactics Guide for Beginners Part 1, the Basics. dark

In general, galaxies that either give you more gold or health to work with are better to hyper roll in. Galaxies that accelerate the pace of the game are bad to hyper roll in. Here are all the galaxies (as of Patch 10.9) and how conducive they are to the hyper roll strategy.

  • Neekoverse: Good for hyper rolling (with Neeko’s Help you should never need to roll after 4-1)
  • Lilac Nebula: Bad for hyper rolling (selling your 4-cost item early doesn’t net you that big a gold advantage and certainly sets you behind in the early PvE rounds when you want to conserve health as much as possible).
  • Medium Legends: Good for hyper rolling (more health means more time to roll and early losses will not be as punishing).
  • Superdense: Bad for hyper rolling (you typically don’t care about getting more units on the board, but about strengthening your own units).
  • Trade Sector: Great for hyper rolling (free re-rolls means more chances to find 3-stars early).
  • Treasure Trove: Good for hyper rolling (more early game drops gives you more gold and champions to sell for gold).
  • Star Cluster: Great for hyper rolling (if you get one of your desired units, that’s three less copies you need to find).