Analyzing the latest nerfs in 7.1 League patch update
League of Legends finally dropped the latest 7.1 patch update which includes some big changes to jungle, champions, and yes, a teaser for the rework of Warwick, the Blood Hunter.
With the holiday season now in the books, Summoners all across the Fields of Justice are excited for the new year. League of Legends has officially dropped their latest 7.1 patch update that brings some pretty fun changes to jungling, lots of champions nerfs, and well, a teaser for what should be an interesting rework of Warwick, the Blood Hunter who is now known as the Wrath of Zaun.
As Summoners can’t wait to sink their teeth into what awaits them, here’s the full 7.1 patch update directly from League below. Sad to say, this latest update has nerfed many champions in the grand scheme of things.
Anivia
R flashes when it finishes expanding. Fixed a bug with R’s expansion time.
R – Glacial Storm
*NEW* CLARITY: Glacial Storm visually flashes when it becomes fully formed
BUGFIX Glacial Storm now always takes 1.5 seconds to expand, rather than randomly between 1.5 and 1.75 seconds
Camille
Health per level down. Passive shield duration down. R stun duration decreased.
Base Stats
HEALTH GROWTH STAT: 95 ⇒ 85
Passive – Adaptive Defenses
SHIELD DURATION: 1.5/2.0/2.5 seconds ⇒ 1.5 seconds
E – Hookshot
NOT A NINJA: Slightly increased radius where Camille will reveal herself if Hookshotting near enemies while she is in FoW
R – The Hextech Ultimatum
KNOCKAWAY SPEED: 600 ⇒ 1000
GET UP: Knockaway stun now only lasts until the target lands, rather than a 1-second fixed duration
Draven
Q now has base damage and scales off bonus, not total, attack damage. W mana cost down at higher ranks.
Q – Spinning Axe
*NEW* BASE DAMAGE: 30/35/40/45/50
RATIO: 45/55/65/75/85% total attack damage ⇒ 65/75/85/95/105% bonus attack damage
W – Blood Rush
COST: 40 mana at all ranks ⇒ 40/35/30/25/20 mana
Kalista
Rend keeps stacking while it’s on cooldown and only requires one unit kill for its mana refund.
E – Rend
STACKS ON STACKS: Basic attacks and Q – Pierce add a spear to enemies while Rend is off cooldown ⇒ at all times
MANA REFUND: 2 units killed ⇒ 1 unit killed (matching the cooldown refund requirement)
BUGFIX Fixed an issue where Rend’s cooldown sometimes didn’t reset when Rend killed a unit
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Karma
Mantra’d W damage only ticks twice. Mantra’d E shield lowered.
W – Focused Resolve
DAMAGE TICKS: Three at 0, 1, and 2 seconds ⇒ Two at 0 and 2 seconds (total damage unchanged)
CONSISTENCY: Also applies to Mantra W – Renewal
Mantra E – Defiance
BONUS SHIELD: 30/100/170/240 ⇒ 30/90/150/210
Kennen
Kennen’s ultimate damage now weighted towards the end, not the beginning.
R – Slicing Maelstrom
DAMAGE PER BOLT: 80/145/210 (+0.4 ability power) ⇒ 40/75/110 (+0.2 ability power)
SUCCESSIVE STRIKE MODIFIER: 100/75/50/50/50/50% damage on strikes 1-6 (per target) ⇒ 100/110/120/130/140/150% damage on strikes 1-6 (per target)
TOTAL DAMAGE: 300/543.75/787.5 (+1.5 ability power) ⇒300/562.5/825 (+1.5 ability power)
Lee Sin
Modernization on E and toning down damage on R.
E – Tempest
THE BLIND MONK: No longer reveals invisible targets.
ONLY YOU: Now only reveals targets damaged by Tempest (no longer reveals nearby allies of damaged targets)
R – Dragon’s Rage
DAMAGE: 200/400/600 ⇒ 150/300/450
Lucian
Passive damage up at early levels. Q damage scaling increased.
Passive – Lightslinger
DAMAGE: 30/40/50/60% total attack damage (at levels 1/6/11/16) ⇒ 40/50/60% total attack damage (at levels 1/7/13)
Q – Piercing Light
BASE DAMAGE: 80/110/140/170/200 ⇒ 80/115/150/185/220
Poppy
Passive shield duration down. Snapcast ultimate damage halved.
Passive – Iron Ambassador
SHIELD DURATION: 5 seconds ⇒ 3 seconds
R – Keeper’s Verdict
SNAPCAST DAMAGE: 200/300/400 (+0.9 bonus attack damage) ⇒ 100/150/200 (+0.45 bonus attack damage)
Ryze
Less shield and movement speed on Q
Q – Overload
OLD SHIELD: 60~200 at levels 1-18 (50 + 10 per level from levels 1-12, + 5 per level from levels 13-18)
NEW SHIELD: 65~150 at levels 1-18 (60 + 5 per level)
BONUS MOVEMENT SPEED: 25/30/35/40/45/50% ⇒25/28/31/34/37/40%
Shyvana
W no longer deals extra damage to monsters.
W – Burnout
REMOVEDFOREST FIRES: Burnout no longer deals 20% bonus damage to monsters
Syndra
W damage and ratio down. Passive W bonus changed. R cooldown up at early ranks.
W – Force of Will
TRANSCENDENT BONUS: Grabs up to 3 spheres ⇒ Deals 20% bonus true damage
DAMAGE: 80/120/160/200/240 ⇒ 70/110/150/190/230
RATIO: 0.8 ability power ⇒ 0.7 ability power
R – Unleashed Power
COOLDOWN: 100/90/80 seconds ⇒ 120/100/80 seconds
Talon
Q sustain up. Mana regeneration per level up.
Base Stats
MANA REGENERATION GROWTH STAT: .5 ⇒ .75
Passive – Blade’s End
FLASHIER MOVES: Slightly bumped up brightness of passive particles
Q – Noxian Diplomacy
HEAL ON KILL: 15 + 2/lvl ⇒ 17 + 3/lvl
Elementalist Lux VFX
- E – Lucent Singularity’s missile has been adjusted to better distinguish it from Elementalist Lux’s other effects. It’s now primarily swirling ribbons of light.
- Adjusted W – Prismatic Barrier’s shield visuals on several forms to maintain similar levels of brightness and noise
- Warning indicator on R – Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration
Items
Zz’rot Portal
Portal cooldown and duration reduced. Voidspawn health scaling down and decay rate up. Voidspawn structure damage up.
VOID GATE DURATION: 150 seconds ⇒ 120 seconds
COOLDOWN: 150 seconds ⇒ 120 seconds
VOIDSPAWN STRUCTURE DAMAGE: 5 per level (max 90) ⇒ 20 per level (max 360)
*REMOVED* VOIDSPAWN HEALTH SCALING: Voidspawn no longer gain 50 health per level
VOIDSPAWN HEALTH DECAY: 10% current health every 0.25 seconds ⇒ 20% current health every 0.25 seconds
CREEPY, NOT CREEPS: Killing a voidspawn no longer increases your creep score
Summoners Rift
General
FLOWING IN THE BREEZE: Once scouted, plants continue emitting idle VFX through fog of war
VEGETARIAN: Attacking plants no longer puts Kha’Zix in combat, preventing Evolved R – Void Assault‘s out-of-combat invisibility from activating upon entering brush
Scryer’s Bloom
WHO PINGED THAT?: Auto-pings on revealed champions have been toned down to be distinguishable from player-issued pings
NEWWARD PING: Revealed wards now trigger a small auto-ping
Honeyfruit
FRUIT NEEDS PICKING: Pickup radius of fruits slightly reduced
Blast Cone
HELPING: Malzahar and Rengar can now be affected by allied Blast Cone triggers during their spell immunity effects
Jungle Experience
Monster experience rewards
FIRST CLEAR: Murkwolf, Raptor, Krug, and Gromp camps grant 25% less experience on first clear (stacks additively with Ancient Krug’s 50% reduced experience on first clear)
BLUE SENTINEL: 210 ⇒ 200
RED BRAMBLEBACK: 210 ⇒ 200
GROMP: 210 ⇒ 200
KRUGS: 45 ⇒ 35
LESSER KRUGS: 15 ⇒ 7
CRIMSON RAPTOR: 15 ⇒ 20
RAPTORS:15 ⇒ 35
Twisted Treeline
Syndra
R cooldown reduced to match Summoner’s Rift.
R – Unleashed Power
COOLDOWN: 120/105/90 seconds ⇒ 120/100/80 seconds
Wukong
Passive scaling increased to match Summoner’s Rift.
Passive – Stone Skin
BONUS RESISTANCES: 2/4/6 armor and magic resist per nearby enemy champion ⇒ 4/6/8 armor and magic resist per nearby enemy champion
League Client Update
NEWBOTS IN CUSTOM: Players are now able to add bots to custom games in the updated client
*NEW* MOAR SETTINGS: We’ve added more settings to the client under Sound, Interface and Game
*NEW* ASCENSION: We’re continuing to add more rotating game modes with this patch. The Ascension rotating game mode is now supported in the updated client.
*NEW* MOBILE SORTING: “Group Mobile” has been added as a toggle option on the social panel. While the toggle is active, Mobile friends will be sorted into their own folder until they log in, at which point they’ll move back into their original folder.
*UPDATED* OFFLINE SORTING: “Hide Offline” has been changed to “Group Offline”. Functionality matches “Group Mobile” above! If the toggle is disabled, offline friends will be listed under their respective folder at all times.
*NEW* BATTLE BOOSTS: Players can now purchase Battle Boosts in ARAM in the updated client
*NEW* TOASTER DETECTION: Players on low-spec machines will see a dialog asking them if they’d like to enable low-spec mode
Notable Fixes
- We believe we fixed an issue that sometimes prevented players from editing their masteries in champ select. We’ll continue to keep a close eye on this issue.
- Fixed an issue with the champ select grid not loading upon entering champion select
- Fixed an issue that sometimes caused flickering during champ select
- Champ select animations have been given a big performance pass, with many more things being affected by activation of Low-spec mode. SERIOUSLY, TRY LOW-SPEC MODE IF YOU’RE HAVING PERFORMANCE PROBLEMS.
- Fixed an issue that sometimes caused a crash if a player failed to pick a champ during champ select
- Fixed an issue that prevented players from reconnecting to their game after getting disconnected while transitioning from champ select
- Sounds in the client and in-game now respect your audio settings levels
- Fixed an issue that sometimes prevented players from accepting a ready check timer and causing the ACCEPT button to appear grayed out
- We believe we fixed an issue that was preventing players from getting a ready check when friends in their party get it
- Fixed an issue that caused the PLAY button to be grayed out after finishing the tutorial
- Fixed an issue that sometimes caused the summoner icon of a player to appear incorrectly in the game lobby
- Fixed an issue that was causing the friends list to jitter when drag and dropping friends between folders
- Fixed an issue that caused mastery pages created in the legacy client to appear incorrectly in the updated client
- Fixed an issue that prevented players from seeing a queue dodge notification when someone dodges from champ select for the second time
- You will no longer get gifting notifications for gifts you’ve already received
- Fixed an issue that prevented players from viewing champion skins on champion detail pages
- Made some changes to improve legibility of the IP/RP text on the homescreen
- Fixed an issue that sometimes prevented players from spectating a friend’s game
Bugfixes
- Fixed several cases where abilities that create objects (ex. Jarvan’s E – Demacian Standard) caused their casters to no longer be considered Isolated for the purposes of Kha’Zix’s Passive – Unseen Threat
- Fixed a bug causing LeBlanc’s W – Distortion cooldown to reset if she cast it, allowed it to go on cooldown without re-casting it, then copied it with R – Mimic
- Shaco’s W – Jack in the Boxes now re-stealth after being revealed once the revealing effect (ex. Sweeping Lens) expires
- Fixed a bug causing Bard’s Q – Cosmic Binding stun to last slightly longer than intended
- The nearby enemy knockback effect of Fizz’s R – Chum the Waters no longer knocks back spell shielded targets while still consuming the spell shield
- Fixed a bug where, briefly after hitting a target with Darius’s E – Apprehend, Darius automatically tried to attack the target, overriding any commands issued after Apprehend was cast
- Hecarim’s E – Devastating Charge can no longer critically strike structures
- Fixed a bug causing enemies revealed by Frost Queen’s Claim ghosts to also reveal stealthed enemy units they walked over
- Fixed a bug causing Duskblade of Draktharr’s ward detection radius VFX pulses to queue up while dead, then play all at once upon respawning
- Karma’s base Mantra W – Renewal tether visuals are no longer a funky color
- Surprise Party Fiddlesticks’s E – Dark Wind on-hit particles now properly appear when Dark Wind kills a unit
- Program Camille’s R – The Hextech Ultimatum border no longer disappears under elevated terrain
- The green triangle patterning on the ground during Program Camille’s R – The Hextech Ultimatum no longer fails to appear if the camera moved away during the cast time
- Mecha Malphite’s chromas now properly put spikes on his fists for the duration of W – Brutal Strikes
- Added missing effects for PROJECT: Ekko’s W – Parallel Convergence bonus damage versus low-health champions
- River Spirit Nami’s right tail fin no longer disappears in several of her animations
- Koi Nami’s chromas now properly use her skin-specific water particles during her walk animation
- Super Galaxy Shyvana’s Dragon Form E – Flame Breath explosion no longer permanently leaves behind subtle flame effects on the map
- Fixed a few cases where the snowflake ground decoration on Snow Day Bard’s Q – Cosmic Binding stun appeared in weird places on certain champions
- Fixed an issue where the tails of Fire form Elementalist Lux’s dress disappeared during some animations
- Star Guardian Lux’s wand no longer gets briefly stuck at the max range of W – Prismatic Barrier
- Fixed a bug causing certain buff visuals (ex. Banshee’s Veil) to bounce upward during Mecha Zero Sion’s R – Unstoppable Onslaught animation
- Realigned Mecha Zero Sion’s jet thruster particles with his model during his homeguard animation
- Shockblade Zed’s shadow no longer loses its smoky visuals during Zed’s dance animation
- The flower Ivern creates during his taunt animation (candy for his Candy King skin) no longer vanishes if the camera moves away and back again
- The face of the poro in Santa Braum’s joke animation no longer mutates during the animation
Next: League champion rotation for January Week 2
Please stay tuned to Blog Of Legends as we’ll be breaking down this 7.1 patch update in its entirety over the next few days. Please follow us on Twitter and like our Facebook page!