Full 7.10 notes on latest patch update
Champions
Heimerdinger
More turrets, more rockets, more grenades. W and E hits charge turret beam attacks. Passive grants self-movement speed near turrets instead of ally/turret health regen.
Base stats
BASE HEALTH REGEN 11 ⇒ 7
HEALTH REGEN GROWTH 1.75 ⇒ 0.55
NEW Passive – Hextech Affinity
SPEEDY HEIMERHeimerdinger gains 20% movement speed when within 300 range of allied turrets and turrets he creates
Q – H-28G Evolution Turret
More turrets early. Base damage down, ratio up. Beam attack charges more slowly but is massively accelerated by W and E hits. Turrets are less punishing toward melee enemies.
STACK LIMIT 1/2/2/3/3 ⇒ 3 at all ranks
STACK GENERATION 24/23/22/21/20 seconds ⇒ 20 seconds
BASE DAMAGE 12/18/24/30/36 (+0.15 ability power) ⇒ 6/9/12/15/18 (+0.3 ability power)
BEAM DAMAGE 40/60/80/105/130 ⇒ 40/60/80/100/120 (ability power ratio unchanged)
REMOVED LOW-EFFORT CONTENT Turrets no longer prioritize nearby enemy champions or champions that attack them
REMOVED FAREWELL Turrets no longer briefly remain active after Heimerdinger leaves the area
NEW BEAM CHARGE ABILITY BONUS Nearby turrets gain 20% charge for each W rocket that hits a champion and 100% charge if E’s grenade hits a champion (same bonuses apply to ult-empowered W and E casts)
BEAM CHARGE TIMER Turrets charge from 0 to 100% in 16 seconds ⇒ 90 seconds
REMOVED BEAM CHARGE ATTACK BONUS Turrets no longer gain 1/2/3/4/5% beam charge for each of their basic attacks
REMOVED PREHEATED Turrets no longer spawn with 70% beam charge
CLARITY The charge bar is now white instead of dark blue
W – Hextech Micro-Rockets
MANA COST 70/80/90/100/110 ⇒ 50/60/70/80/90
COOLDOWN 11 seconds at all ranks ⇒ 11/10/9/8/7 seconds
NEW BEAM CHARGE Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage (max 100% if all five rockets hit)
E – CH-2 Electron Storm Grenade
COOLDOWN 18/16/14/12/10 seconds ⇒ 12 seconds at all ranks
RADIUS 210 ⇒ 250 (center stun zone unchanged)
NEW BEAM CHARGE If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge
DISCO Heimerdinger can now lob the grenade onto himself
UPGRADE!!!’d E – CH-3X Lightning Grenade
BASE DAMAGE 150/200/250 ⇒ 150/250/350
RATIO 0.6 ability power ⇒ 0.75 ability power
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Rammus
Q is faster, has a shorter cooldown but also last for less time. W amplifies his passive but also slows Rammus. E grants attack speed, R now applies slows but does less damage.
NEW Passive – Spiked Shell
REMOVED PHYSICAL SHELL Rammus no longer gains 25% of his armor as attack damage
NEW MAGIC SHELL Rammus’s basic attacks deal 8-20 (at levels 1-13) (+10% armor) bonus magic damage
Q – Powerball
COOLDOWN 16/14.5/13/11.5/10 seconds ⇒ 16/13.5/11/8.5/6 seconds
DURATION 7 seconds ⇒ 6 seconds
NEW CHANNEL Powerball is now a channeled effect
MAXIMUM MOVEMENT SPEED 155% ⇒ 150-235% (at levels 1-18)
DAMAGE 100/150/200/250/300 ⇒ 100/135/170/205/240
SLOW 20/25/30/35/40% for 2 seconds ⇒ 40/50/60/70/80% for 1 second
COLLISION DETECTION Radius slightly reduced, allowing Rammus to better navigate through enemies. Collision check rate increased, making the collision more consistent.
AREA OF EFFECT Unchanged. In other words, Rammus will knockback, damage, and slow enemies in a larger area than the collision radius.
BUGFIX Rammus can now interact with Plants during Powerball
W – Defensive Ball Curl
COOLDOWN 14 seconds ⇒ 6 seconds
DURATION 6 seconds (unchanged)
BONUS RESISTANCES 40/60/80/100/120 ⇒ 20 flat, plus 50/55/60/65/70% of Rammus’s total resistances
NEW CURLED UP Rammus slows himself by 60% while Defensive Ball Curl is active
NEW OK Rammus can now reactivate Defensive Ball Curl to end the effect early
NEW SPIKIER SHELL While Defensive Ball Curl is active, Spiked Shell is amplified by 50%
THORNMAIL-ESQUE Enemies that basic attack Rammus while Defensive Ball Curl is active take damage equal to 25/35/45/55/65 (+10% Rammus’s armor) ⇒ Spiked Shell’s bonus damage (12-30 (+15% Rammus’s armor) while Defensive Ball Curl is active)
E – Frenzying Taunt
NAME Puncturing Taunt ⇒ Frenzying Taunt
REMOVED PUNCTURING Frenzying Taunt no longer reduces the target’s armor by 5/10/15/20/25
NEW FRENZYING Rammus gains 20/25/30/35/40% attack speed for the duration of the taunt (1.25/1.5/1.75/2.0/2.25 seconds)
NEW ALRIGHT The attack speed buff’s duration constantly refreshes while Rammus’s other abilities are active
R – Tremors
DAMAGE PER SECOND 65/130/195 (+0.3 ability power) ⇒ 40/80/120 (+0.2 ability power)
NEW ARCHITECTURAL INSTABILITY Tremors deals double damage to structures
NEW SHAKY FOOTING Tremors slow affected enemies by 8/10/12% for 1.5 seconds. Subsequent tremors add an additional stack and refresh the duration (max slow: 64/80/96%)
Cassiopeia
General
NO HOVER SNAKES Cassiopeia’s tail now follows her realistically as she moves and turns
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Fizz
W base damages down, ratios up.
W – Seastone Trident
BLEED DAMAGE 25/40/55/70/85 (+0.33 ability power) ⇒20/30/40/50/60 (+0.4 ability power)
ACTIVE DAMAGE 25/40/55/70/85 (+0.33 ability power) ⇒20/30/40/50/60 (+0.4 ability power)
ACTIVE DAMAGE VS MARKED ENEMIES 75/120/165/210/255 (+1.0 ability power) ⇒ 60/90/120/150/180 (+1.2 ability power)
Graves
Q base damages down, ratios up. R cooldown increased at early ranks.
Q – End of the Line
Q1 BASE DAMAGE 55/70/85/100/115 ⇒ 40/55/70/85/100
Q1 RATIO 0.75 bonus attack damage ⇒ 0.8 bonus attack damage
Q2 BASE DAMAGE 80/125/170/215/260 ⇒ 80/110/140/170/200
Q2 RATIO 0.4/0.6/0.8/1.0/1.2% bonus attack damage ⇒0.4/0.7/1.0/1.3/1.6% bonus attack damage
R – Collateral Damage
COOLDOWN 100/90/80 seconds ⇒ 120/100/80 seconds
Jax
General
POW POW POW POW Jax’s basic attack, empowered attack, and crit animations have been improved across all skins to better match the moment damage is applied and generally feel more responsive
Ivern
Movement speed reduced. Passive groves cost more health and mana.
Base stats
MOVEMENT SPEED 330 ⇒ 325
Passive – Friend of the Forest
BASE HEALTH COST 25% ⇒ 33%
BASE MANA COST 30% ⇒ 33%
Lee Sin
Movement speed reduced. R cooldown increased.
Base stats
MOVEMENT SPEED 350 ⇒ 345
R – Dragon’s Rage
COOLDOWN 90/75/60 seconds ⇒ 110/85/60 seconds
Lulu
Base health reduced. E shield strength reduced.
Base stats
HEALTH 553 ⇒ 525
E – Help, Pix!
BASE SHIELD STRENGTH 80/120/160/200/240 ⇒ 70/105/140/175/210
Kassadin
E hitbox modernization.
E – Force Pulse
MODERNIZATION Force Pulse now determines what it hits at the end of its cast time, rather than the start
RANGE 585 ⇒ 600
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Maokai
Q mana and cooldown down. Q knockback distance slightly increased. E damage reduced.
Passive – Sap Magic
REMOVED CAN’T SAP STONE No longer procs against structures
CAST TIME 0.275 seconds ⇒ 0.25 seconds (still scales down with Maokai’s attack speed)
Q – Bramble Smash
COST 45/50/55/60/65 mana ⇒ 50 mana at all ranks
COOLDOWN 8/7.5/7/6.5/6 seconds ⇒ 8/7.25/6.5/5.75/5 seconds
KNOCKBACK DISTANCE Slightly increased (maximum ~275 ⇒ ~300)
E – Sapling Toss
COST 60 mana at all ranks ⇒ 60/65/70/75/80 mana
BASE DAMAGE 45/70/95/120/145 ⇒ 25/50/75/100/125
ENEMY HEALTH RATIO 6/6.5/7/7.5/8% (+2% per 100 ability power) target’s max health ⇒ 8% (+2% per 100 ability power) target’s max health
R – Nature’s Grasp
BUGFIX Fixed a bug that caused Nature’s Grasp to fire without going on cooldown if Maokai died while casting it
Rakan
Q cast range increased. W damage increased at later ranks. E shield decreased at later ranks.
Q – Gleaming Quill
RANGE 800 ⇒ 900
W – Grand Entrance
BASE DAMAGE 70/110/150/190/230 ⇒ 70/115/160/205/250
E – Battle Dance
SHIELD VALUE PER CAST 50/85/120/155/190 ⇒ 50/75/100/125/150
Renekton
Cleanin’ up even more stuff.
W – Ruthless Predator
BUGFIX Fixed a bug where Ruthless Predator’s lockout time was shorter than intended (0.525 seconds instead of 0.75)
BUGFIX Fury-empowered casts no longer generate Fury
BUGFIX Fixed a bug where, when casting Ruthless Predator and queueing either Cull the Meek or Dice while at 100 Fury, the queued ability would sometimes not be empowered or consume Fury
E – Slice and Dice
BUGFIX Fixed a bug where Slice and Dice’s ranges were shorter than intended (400 instead of 450)
BUGFIX Fixed a bug where Slice and Dice’s dash speeds were slower than intended (650 instead of 750)
Riven
Timing of Q animation canceling is more consistent. If you don’t know what animation canceling is, you should just skip this section.
General
CONSOLIDATION Runic Blade’s buff duration, Broken Wing’s recast window, and Blade of the Exile’s buff duration are now tracked as timers overlaid above their ability icons, rather than via buff bar icons
Passive – Runic Blade
SEE IT Riven’s Runic Blade stacks are now tracked below her health bar and are only visible to Riven
Q – Broken Wings
CONSISTENCY The timing around when Riven becomes able to animation cancel Q casts, as well as how long she has to animation cancel, have both been made more consistent
NO FUN Riven can no longer joke, taunt, or laugh during Broken Wing’s animations
PING ME PLS Broken Wings can more reliably target units on high-latency environments
WHAT? Fixed a bug where the knockback on Broken Wing’s third cast ended sooner than intended if it interrupted a different displacement effect or if the target collided with terrain
E – Valor
SHOW IT Fixed a bug where spell queueing sometimes didn’t properly work when casting Valor during Broken Wing’s animation
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Sejuani
Frost Armor grants fewer flat resistances at early levels.
Passive – Fury of the North
FROST ARMOR FLAT RESISTANCES 100 at all levels ⇒ 20/60/100 at levels 1/7/14
Q – Arctic Assault
HITBOX Shifted slightly to address instances where Sejuani collided with targets behind her
W – Winter’s Wrath
These changes mostly cancel each other out since Winter’s Wrath takes about a second to complete. Slight cooldown increase overall.
COOLDOWN PARADIGM Cooldown starts on cast ⇒ once both swings are complete
COOLDOWN 10/9/8/7/6 seconds ⇒ 9/8/7/6/5 seconds
Udyr
Mana costs reduced.
General
MANA COSTS 50-33 (at levels 1-18) ⇒ 45-28 (at levels 1-18)
Yorick
Quality-of-life improvements.
Passive – Shepherd of Souls
INDEPENDENCE Mist Walkers no longer perish when they move too far away from Yorick or the Maiden
Q – Last Rites
GRAVE CONVENIENCE If Lasts Rites kills a unit when Yorick has max graves, the furthest grave will now be replaced rather than no grave being spawned
R – Eulogy of the Isles
BUGFIX The Maiden’s stats now increase when Yorick puts another skill point into Eulogy of the Isles, rather than remaining unchanged until Yorick summons her again
Zac
Q deals damage based on Zac’s max health. W and E are easier to cast during Q. E knock up duration increases over charge time.
Q – Stretching Strikes
DAMAGE 50/70/90/110/130 (+0.3 ability power) ⇒ 40/60/80/100/120 (+0.3 ability power) (+2.5% Zac’s maximum health)
SECOND HIT BONUS ATTACK RANGE 100 ⇒ 125
SECOND HIT BLOB GENERATION Generates a blob if Zac hits a second champion ⇒ a second enemy of any kind
SLAM DAMAGE RADIUS 200 ⇒ 300
BUGFIX If Stretching Strikes’ second hit would kill a minion or monster, the target will now wait to die until after Zac has slammed it into Stretching Strikes’ first target
PRECISE STRIKES If Stretching Strikes’ first target is standing on top of other enemies, the second hit will now reliably choose a different target than the first
MULTITASKING Zac can now cast Unstable Matter and queue up Elastic Slingshot during Stretching Strikes’ second attack and while slamming two targets together.
E – Elastic Slingshot
KNOCK UP DURATION 0.5 seconds ⇒ 0.5-1 second, based on how long Zac charged Elastic Slingshot
R – Let’s Bounce!
TIME TO FULLY CHARGE 1 second ⇒ 1.1 seconds