It looks like one of the most banned champions at this point in time in League of Legends is getting some minor updates to help balance things out in the future.
Whenever you hear about Yasuo, the Unforgiven, many thoughts come to mind. Either you’ve feared the thought of going up against him in League or Legends or you couldn’t believe how misplayed he was. Most of the time, Yasuo is banned in champion select since many Summoners simply don’t want to deal with him in case he ends up being fed and on a rampage.
When it comes to ranked competitive play, Yasuo is over an 81 percent ban rate at this point in time. Primarily a top and mid lane champion, Yasuo, if played correctly, can truly be a force to reckon with. Not only does he have an effective stun thanks to his tornado proc with Q – Steel Tempest, but when unleashing his ultimate, R – Last Breath, it can wipe out enemy champions fairly quickly.
Whether it’s his kit or high ban rate, it looks like developers are planning some minor updates to Yasuo. In an article written by James “Obscurica” Chen for PvPLive.net, developers confirmed that changes are coming soon:
We’re going to be looking to do a small scale update to Yasuo in the near future to help resolve some of the long-standing issues he’s experienced (power skewed based on MMR, frustration, lack of reason to pick when trying to win etc). To note, this isn’t as a result of 10 bans, as he was already on our list of champs for us to look at, but undoubtedly increased the priority.
In the grand scheme of things, changing his kit to make it a bit easier to unleash damage might be what skews more champions to play him and competitors to welcome the challenge.
For a while now, it’s been either you get greatness or disappointment with very little room in between for everything else when it comes to Yasuo.
Don’t expect Yasuo to get a complete rework but a change or two in his kit might do wonders with his popularity and efficiency. It shouldn’t be one way or the other but rather, just like other champions in League of Legends, it should be a broader spectrum of wins, losses, and overall effectiveness.