Breaking down all bugfixes in patch 7.15

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Patch update 7.15 is now live in League of Legends as a plethora of bugfixes have been addressed in the game.

Bugfixes are indeed a beautiful thing. Let’s face it, when it comes to a gaming franchise as huge as League of Legends, it’s imperative to address issues and fix them as soon as possible. With patch update 7.15 now live, champions, items, and now bugfixes are all officially in the game.

Most of these bugfixes are visual or audio updates to various champions. For those annoyed at the dislocated elbow in Ahri’s Dynasty skin, for example, that has been fixed. Heimerdinger’s R – Upgraded when applied to W – Hextech Micro-Rockets now actually does reduced damage when trying to go for a Baron kill.

The ever popular Star Guardian Jinx skin has had a few bugs fixed as well in addition to many voice over effects to various champions. The Headmistress Fiora skin now has the correct sound effects when she does /joke and even her Pool Party skin’s audio effects have been corrected when she recalls, jokes, or taunts enemy champions.

More from Patch Updates

For all you Loot collectors out there, you’ll be happy to know that the bug of not getting notified when you earned a key fragment via Honor has been addressed. You’ll notice it’ll have the usual popup notification directly in the gaming client.

Besides that, a plethora of visual updates have been added to many skins so they not only look right in the Summoner’s Rift but avoid glitches due to the different layers and textures. Too many times it caused characters to clip through the different pieces of armor and clothes they were fighting or even walking and well, it simply didn’t look right in the grand scheme of things.

Courtesy of the Media Relations Department of League of Legends, below you’ll find all the latest bugs that have been corrected.

Bugfixes

"Thresh’s E – Flay no longer leaves enemies stunned for a brief moment after displacing them"

"Inhibitors now accurately display the 20 Armor they have"

"Champ Mastery level up notifications no longer pop over the Honor vote"

"Fixed a bug where key fragment notifications would occasionally fail to pop"

"Cassiopeia now correctly plays her spell effort voiceover"

"Spirit Fire Brand’s Passive – Blaze, E – Conflagration, and R – Pyroclasm no longer have higher volume levels compared to his classic skin."

"Snow Day Bard’s W – Caretaker’s Shrine no longer has a higher volume level compared to his classic skin."

"Singed’s corpse no longer triggers his Passive – Noxious Slipstream. Because, you know, he’s dead."

"Fixed a bug where – if Kindred used Q – Dance of Arrows to jump over a wall, the cast range of E – Mounting Dread would be permanently increased."

"Sweeping a ward no longer plays the sound effects to Heimerdinger’s E – CH-2 Electron Storm Grenade when he is in the game."

"Heimerdinger’s R – Upgraded!!! W – Hextech Micro-Rockets now correctly do reduced damage after the first hit to Baron Nashor."

"Heimerdinger’s RE – CH-3X Lighting Grenade no longer has the old AP ratio of 60% for the second and third bounces."

"Fixed a bug where Zac could channel E – Elastic Slingshot while under hard crowd control effects if he used it right before they were applied."

"Aatrox no longer spams encounter voiceover when moving near Tryndamere."

"Dynasty Ahri finally saw a doctor and no longer has a disjointed elbow."

"Headhunter Caitlyn’s W – Yordle Snap Traps are no longer less clear in brush compared to her other skins."

"VFX during Headhunter Caitlyn’s recall no longer disappear when losing and regaining vision."

"Winter Wonder Karma’s W – Inspire and RE – Defiance have been better differentiated from Winter Wonder Lulu’s E – Help, Pix! have been better differentiated."

"Slayer Pantheon’s R – Grand Skyfall SFX are no longer delayed from enemy perspective."

"Primetime Draven’s Q – Spinning Axe no longer uses Pool Party Daven’s SFX."

"Red Riding/Sweetheart Annie’s R – Tibbers now use appropriate fire SFX when spawned."

"Full Metal Jayce’s W – Hyper Charge custom VFX have been restored."

"Dawnbringer Riven no longer causes other Rivens in the same game to steal W – Ki Burst SFX."

"Pulsefire Ezreal’s W – Essence Flux on-hit SFX have been restored."

"The on-hit SFX volume for Pulsefire Ezreal’s R – Trueshot Barrage has been turned up to be equivalent to all other Ezreal skins."

"Winter Wonder Orianna’s recall poros have been dusted off and now use updated textures."

"Audio has been restored for Special Weapon Zac’s recall."

"Master Chef Tahm Kench’s no longer clips through his body during several animations."

"Corporate Mundo’s laugh VO is once again synchronized with the animation."

"Wildfire Zyra’s crown no longer stretches during several animations."

"Pieces of Heartseeker Quinn’s bracer no longer disappear during her laugh animation."

"Mundo Mundo/TPA Mundo no longer have visible seams on their models on low settings."

"Mecha Malphite no longer has visible seams on his model."

"Reattached a penguin’s leg in Snow Day Bard’s recall and joke!"

"Soulhunter Kayn’s orb particles during his P – The Darkin Scythe are now more visible."

"Star Guardian Jinx’s weapon glow VFX now follow Shiro and Kuro during all animations."

"Star Guardian Jinx’s hair no longer transitions improperly during her homeguard animation."

"Purple overlay no longer hides Malzahar’s skins when his Passive – Void Shift is active."

"Parts of Prehistoric Cho’Gath’s head armor no longer stretches during his dance animation."

"Headmistress Fiora once again has SFX during her joke animation."

"Pool Party Fiora’s audio no longer desyncs when losing and regaining vision during recall, joke and taunt animations."

"Re-added audio  for SKT T1 Ekko’s recall."

"Fixed a bug where several ward skin health bars were too high or low."