League of Legends champion profile: Bard, the Wandering Caretaker
By Josh Tyler
Strength at each game stage
Strength in early game/laning – high
Bard has a lot of bullying potential in lane with his propensity to bully and CC his enemies via his Meep-empowered autos and Q. He also has incredible gank-assist with his E – Magical Journey. Just roam out of vision, find your jungler, summon a portal, and bring two people back to lane instead of one.
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Strength in mid game/skirmishes – medium
Bard doesn’t exactly “fall off” in the mid game. His ult seems to be tailor-made for small skirmishes, with its ability to split teams, catch enemies, or save allies.
However, as we noted above, it’s so easy to screw up that ult that Bard’s mid game can be quite hit or miss. And yeah, his auto damage is scaling up through collecting chimes, but at this point you haven’t yet gotten enough AP to make your damage or healing that meaningful.
Strength in late game/teamfights – medium/high
Once you hit late game, though, Bard starts to offer a lot more than just his ult and quick map traversal. After the 25-30 minute mark, you’ll have your support item completed plus some support items (Redemption, Athene’s Unholy Grail, and Locket of the Iron Solari being the most common) to give many more shields and heals to your teams.
You’ll also have some “AP” items like Twin Shadows or Zhonya’s Hourglass to give you raw AP to make your W – Caretaker’s Shrine’s heal stronger. Most importantly, though, by this point you will have collected a lot of chimes. This means you’ll be able to contribute a meaningful amount of damage in these late game team fights. You won’t be one-shotting an AD Carry, but they’ll feel the hurt when you’re throwing Meeps with 70 chimes behind it.