League of Legends Patch 9.24 preview: Is Conqueror still broken

League of Legends. Photo courtesy of Riot Games.
League of Legends. Photo courtesy of Riot Games. /
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Yuumi. League of Legends.
League of Legends. Courtesy of Riot Games. /

More Champion Changes

Kassadin

"Q – Null Sphere Cooldown: 9 seconds -> 11/10.5/10/9.5/9 seconds. W – Nether Blade Mana Restore: 4/5/6/7/8% missing Mana -> 4/4.5/5/5.5/6% missing Mana."

With the influx of mages taking over the mid lane and jungle, Kassadin’s priority is higher than ever. At a 53.35% win rate on a supposedly late-game champion in a meta focused on the early-mid game, something had to be done on Patch 9.24.

That “something” is nerfs to his two main abilities, Null Sphere and Nether Blade. Null Sphere’s cooldown is increased between Levels 1 and 8, while Nether Blade’s mana restore is decreased from Level 14 onwards. Clearly the more significant of these two changes is the former and will impact Kassadin’s farming and trading throughout the laning phase, but not nearly damaging enough to impact his position in the top tiers of mid lane.

Rammus

"Base Stats Health per Level: 86 -> 95. E – Frenzying Taunt Cooldown: 12 seconds -> 12/11.5/11/10.5/10 seconds."

153 extra Health at Level 18 and a small cooldown reduction to his taunt from Level 8 onwards is a small but helpful buff for Rammus players. In the early levels, he’s slightly beefier and is at less risk of being burst down by the likes of Ekko, Lee Sin, or Warwick. In the later stages, he can get one or two more taunts off in a team fight to lock down an enemy carry.

A nice push in the right direction for a 49.38% win rate jungler!

Ryze

"Q – Overload Base Damage: 80/105/130/155/180 -> 65/90/115/140/165."

For some reason the balance team deems it necessary to nerf a champion that’s currently struggling at a 48.84% and 48.02% win rate in mid and top lane respectively. Perhaps they’re looking at Ryze’s above-average 11.7% pick rate and 14.4% ban rate as a cause for concern.

Regardless, Overload’s base damage has been reduced by 15 at all ranks, which is quite significant as the spell is basically spammed. In an early duel, Ryze could lose 100-200 damage from this nerf alone, which means he’ll find the laning phase a much rougher task and could be forced to simply farm it out until he has a few items under his belt.

Senna

"Base Stats Health per Level: 85 -> 75. Passive – Absolution Soul Drop Chance on Minions Senna Kills: 5.55% -> 1.67% Q – Piercing Light Damage: 50/80/110/140/170 (+0.5 Bonus Attack Damage) -> 40/70/100/130/160 (+0.4 Bonus Attack Damage). W – Last Embrace Root Duration: 1.45/1.65/1.85/2.05/2.25 seconds -> 1.25/1.50/1.75/2.00/2.25 seconds. R – Dawning Shadow Damage Ratio: 0.4 Ability Power -> 0.5 Ability Power. Shield Ratio: 0.4 Ability Power -> 0.5 Ability Power."

There’s a lot to break down in these subject to change updates to League’s newest champion, Senna, but if you want a TL;DR, ADC Senna has been nerfed.

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As a result of the Health per Level reduction, Senna now has 170 less HP at Level 18, which is a nerf to both ADC and Support Senna. The Absolution change is definitely targeted towards the AD Carry iteration of the champion and doesn’t affect the Support version.

Q – Piercing Light was dealing a tonne of damage regardless of the role she was played in, so it’s about right that this receives a significant nerf in terms of base damage and the AD ratio. Last Embrace will also see its root shortened by 0.2 seconds until Level 8 when points are put into it, reducing the impact of one of the most annoying aspects of Senna’s kit.

As for her global ultimate, Dawning Shadow, it’s AP ratio has been increased to encourage a different build path. All in all, ADC Senna is much weaker on Patch 9.24 if these changes go through, while Support Senna receives some nerfs but should still be quite powerful.

Sivir

"Base Stats Attack Damage: 61 -> 63."

Sivir is currently struggling to compete with her longer range, harder scaling counterparts, particularly after seeing her Ricochet AD ratio decreased on Patch 9.16. A slight boost to her base Attack Damage won’t propel her to the upper echelons of the ADC tier list on Patch 9.24, but it’s a gentle nudge towards a more balanced state during preseason.

Yuumi

"Passive – Bop ‘n’ Block Now restores 50-160 mana (based on level). Shield: 50-300 -> 50-400. Q – Prowling Projectile Mana Cost: 75/80/85/90/95/100 -> 85/90/95/100/105/110. Ratio: 0.45 Ability Power -> 0.3 Ability Power. Empowered Damage: 50/85/120/155/190/225 (+0.65 Ability Power) -> 50/95/140/185/230/270 (+0.4 Ability Power). Missile Duration: 3 seconds -> 2 seconds. W – You and Me Now has a 0.25 second channel time when attaching from an unattached state. Yuumi no longer follows Summoner Spell Teleport. Immobilizing Yuumi places this spell on a 5-second cooldown. Adaptive Force: Yuumi and her ally grant each other 5/7/9/11/13 + 4/7/10/13/16% of their respective Adaptive Force -> Yuumi increases her ally’s Adaptive Force by 12/14/16/18/20 + 12/14/16/18/20% and grants herself the same amount. E – Zoomies Cooldown: 18/17/16/15/14 seconds -> 12/11/10/9/8 seconds. Mana Cost: 30/40/50/60/70 -> 100/115/130/145/160. Healing: 30/40/50/60/70 (+0.1 Ability Power) -> 70/110/150/190/230 (+0.3 Ability Power). Movement Speed: 25% -> 15%. Movement Speed no longer decays. No longer has charges. No longer has increased healing based on missing health. Now grants 25/30/35/40/45% Attack Speed. Buff Duration: 2 seconds -> 3 seconds."

Well… Be sure to read next week’s Patch 9.24 breakdown to receive a full analysis of these changes, but for now, just note that the balance team intend to nerf Yuumi’s priority in high elo and competitive play and also make her viable for regular play.

Important things to note are that she no longer follows her allies’ Teleport when attached and has a 5 second re-attach cooldown when immobilized. Other than that, there’s a lot to break down, but hopefully, it will aid in increasing her absolutely awful 38.46% win rate in solo queue.

Next. Preseason Low Elo Tier List. dark

Remember that every change in this list can be removed/updated between now and the release of Patch 9.24, so they are by no means set in stone!

Check out our Patch 9.24 breakdown next week for further analysis and any additional buffs/nerfs added between now and then!