TFT: Previewing the new Lunar Origin and Champions in Patch 10.1

League of Legends. Photo Courtesy of Riot Games.
League of Legends. Photo Courtesy of Riot Games. /
Lunar Origin. TFT. League of Legends.
League of Legends. Photo Courtesy of Riot Games. /

More changes are coming to TFT when League of Legends Patch 10.1 hits including the new Lunar Origin.

TFT seems to be following their older brother, League of Legends proper, with the new frenetic pace of new champion releases. Just one patch after Lucian and Sett hit the Arena as part of the new Soulbound Class, Riot teased a new Origin that will be coming to TFT in Patch 10.1 and just hit the PBE.

Next patch, we will see the return of Leona from Set 1 as well as our first introduction to Karma. Both will join the ranks of TFT’s Set 2 as the founding members of the new Lunar Origin (meanwhile Diana throws up her hands, wondering how she got put in the Inferno Origin).

Lunar is going to be unique in that it’s a purely supportive Origin. Leona is classified as a Lunar/Warden and Karma is a Lunar/Mystic, meaning there isn’t a damage threat in this Origin. However, their two-unit synergy gives a buff that can be huge to the damage dealers around them.

"(2): Every 7 seconds, your team gains 20% Critical Strike Chance, 20% Critical Strike Damage, and 20% Spell Power (Stacks up to 4 times)."

So, the synergy that this Origin gives is to all units on the board, but it’s most beneficial to units who are not these two defensive champions. I think that’s actually a very smart move, as making a DPS Lunar champion (like Diana) could make her overtuned.

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The other thing to consider with regards to this Origin is that it stacks as combat continues, so it would work really well in pure front-to-back compositions (where your tankier members protect the damage dealers). As a result, Predators and Assassins would probably be able to counter this synergy. But what about these two champions?


"Skin: Lunar EclipseCost: 1Origin: LunarClass: WardenAbility: Lunar Eclipse – Leona reduces all damage by 35/70/105 for 5 seconds."

Unfortunately, Leona is not bringing back the big, AoE CC ability that she had in Set 1. Instead, Leona appears to be getting a basic damage reduction, which…is fine for helping her stay alive (and therefore letting the Lunar synergy work its magic). Unfortunately, that means that she really doesn’t fit into many comps other than to give that synergy.

She also has the disadvantage of being a 1-cost unit, which means that she’ll likely be competing against units like Maokai, Renekton, Nasus, or Ornn for the early game tank role. It’s really all going to depend on how good the Lunar Origin is to see if she’ll be built at all.


"Skin: DawnbringerCost: 3Origin: LunarClass: MysticAbility: Inspire – At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 200/350/500 damage. While the shield holds, the ally receives 50/75/100% bonus Attack Speed."

So Karma is likely going to be one of the premiere targeted shield champions in TFT. You can position her next to that hyper-rolled Kog’Maw or 2-star Zed so they can get shielded. I think that, given the bonus attack speed she’s giving with her ability, this would be massively useful on those Kog’Maw or Ranger-centric comps.

Next. Previewing the item changes in TFT Patch 10.1. dark

Overall, I think the Lunar Origin is one of the most unique that we’ve seen in TFT, purely from the standpoint that the units in it really don’t benefit that much from it. I think that fact will mean that if Lunar isn’t strong, these units will never be built, and you’ll only build Lunar as a complementary piece to your central damage comp. Basically, this Origin could be a really strong addition to a comp, like Set 1’s Dragons, or it could be a never-used throw-in, like Set 2’s Mystics.