League of Legends Patch 10.1 breakdown: Welcome to Season 10

League of Legends. Photo courtesy of Riot Games.
League of Legends. Photo courtesy of Riot Games. /
facebooktwitterreddit
Prev
2 of 4
Next
Jayce. League of Legends
League of Legends. Courtesy of Riot Games. /

Corki

"R – Missile Barrage Base Damage: 90/115/140 -> 90/125/160"

Corki has reached the point where his player base has dwindled so much that there’s not enough information for him to be added to tier lists anymore. As such, the balance team is giving him and his mains a little nudge in the right direction to increase his popularity and potentially boost his play rate on Patch 10.1.

+20 damage on each of his rockets on such an easily spammed ability is a strong buff, but definitely not enough to propel him to the upper echelons of the mid lane tier list. Instead what we will see is a greater play rate for Corki in the coming weeks for the balance team to then analyze his true power level and update him further depending on the results.

Don’t start spamming Corki just yet guys!

Jayce

"Q – Shock Blast Base Damage: 55/105/155/205/255/305 -> 55/110/165/220/275/330"

This change is not a question of whether a 45.34% win rate champion deserves this buff, because he clearly does. It’s instead a question of how much will +25 damage impact said champion when he’s in such a rough state?

Well, considering that Shock Blast is Jayce’s first maxed skill, he’ll be receiving the full benefit of this buff at just Level 11, which is significant. However, it’s likely that this will only slightly boost the Defender of Tomorrow’s rough trading and see his win rate rise to about 47% until he receives future changes.

Kalista

"Base Stats Health Growth: 89 -> 100 Armor Growth: 3.5 -> 4"

Despite several consecutive buffs heading her way, Kalista has yet to make an impact on the bot lane meta. The Spear of Vengeance received relatively large buffs on Patches 9.17 and 9.22, but is still somehow invisible when it comes to marksmen in the current meta.

More from League of Legends

This time instead of targeting her abilities, the balance team has looked towards buffing Kalista’s base states to impact all stages of the game and increase her strength when compared to other AD Carries in the current game state.

At Level 11, Kalista will now have approximately 110 more Health and 5 more Armor, which in the grand scheme of things isn’t enough to lift her off the floor of the bot lane tier list. It will instead act as a catalyst for more ADC mains to play the champion and possibly increase her play rate to a point where the balance team can see how strong she is right now.

Kassadin

"Base Stats Movement Speed: 340 -> 335"

Kassadin is extremely strong right now with an impressive 52.48% win rate enabled by the fact that he’s surrounded by mages in the current mid lane meta. That being said, he still deserves a push back towards a more balanced state.

Reducing Kass’ Movement Speed by 5 may not seem like a significant nerf, but it will impact his early game and his ability to dodge enemy skillshots, resulting in him having a much tougher time in the laning phase, delaying his power spike, and reducing his impact on the game.

Mordekaiser

"Passive – Darkness Rise Duration: 5 seconds -> 4 seconds Movement Speed: 3/6/9% (levels 1/6/11) -> 3%"

I’m sick of seeing Mordekaiser, you’re sick of seeing Mordekaiser, we’re all sick of seeing Mordekaiser. Clearly, the balance team feels the same way as they’ve finally decided to nerf the monster in the top lane.

Darkness Rise is currently one of the most annoying abilities in League of Legends. It makes it impossible to trade with Morde at any point in the game and makes his early game near unstoppable in terms of dueling, gank set-up, and wave clear. Reducing the passive’s duration by 1 second is definitely a step in the right direction, but is it enough to fix this broken mess of a champion? Probably not. Keep banning him for now, guys!